Updated README
On 3/1/2015 10:37 AM, coppro wrote: > >> Sun SPARC based machine running SunOS 4.x, Solaris 2.x, or > Solaris 7 > > By release time, I should have access to a BSD flavour installed on a SPARC > machine. Would out be helpful for me to do cursory tests? On 3/1/2015 10:41 AM, lorimer wrote: > I have access to a Borland environment too, so I'll be > borrowing that at some point. [Just not soon.] I didn't include the above, just in case they don't happen. The README can, of course, be updated again once they have been tried.
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README
162
README
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NetHack 3.5.0 -- General information
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NetHack 3.6.0 -- General information
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NetHack 3.5 is an enhancement to the dungeon exploration game NetHack.
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NetHack 3.6 is an enhancement to the dungeon exploration game NetHack.
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It is a distant descendent of Rogue and Hack, and a direct descendent of
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NetHack 3.4.
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NetHack 3.4. In order to avoid confusion with interim development code
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that was posted online in 2014 by others, there is no NetHack 3.5 release.
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NetHack 3.5.0 has many new features.
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* List new features here
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NetHack 3.6.0 contains some code reorganization, new features, and bugfixes.
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A fuller list of changes for this release can be found in the file
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doc/fixes35.0 in the source distribution. The text in there was written
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for the development team's own use and is provided "as is", so please do
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not ask us to further explain the entries in that file.
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The file doc/fixes36.0 in the source disribution has a full list of each.
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The text in there was written for the development team's own use and is
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provided "as is", so please do not ask us to further explain the entries
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in that file. Some entries might be considered "spoilers", particularly
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in the "new features" section.
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Here are some additional general notes that are not considered spoilers:
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* Some code paths and long-established game features have been made
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part of the base build and no longer conditional on compile settings.
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* Save files and bones files should be compatible across platforms and
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machine architectures.
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* The following treasured NetHack community patches, or a variation of
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them, have been rolled in to the base NetHack source tree: menucolors,
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pickup thrown, statue glyphs, <FIXME>.
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If you are a developer, please see the file DEVEL/Developer.txt.
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- - - - - - - - - - -
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Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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@@ -21,64 +30,28 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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directory as the 'Top' directory. It makes no difference what you
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call it.
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2. If there is no flaw in the packaging, many sub-directories will be
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automatically created, and files will be deposited in them:
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2. Having unpacked, you should have a file called 'Files' in your Top
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directory.
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a. A 'dat' directory, which contains a variety of data files.
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b. A 'doc' directory, which contains various documentation.
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c. An 'include' directory, which contains *.h files.
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d. A 'src' directory, which contains game *.c files used by all versions.
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e. A 'util' directory, which contains files for utility programs.
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f. A 'sys' directory, which contains subdirectories for files that
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are operating-system specific.
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g. A 'sys/share' subdirectory, which contains files shared by some OSs.
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h. A 'sys/share/sounds' subsubdirectory, which contains sound files
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shared by some OSs.
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i. A 'sys/amiga' subdirectory, which contains files specific to AmigaDOS.
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j. A 'sys/atari' subdirectory, which contains files specific to TOS.
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k. A 'sys/be' subdirectory, which contains files specific to Be OS.
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l. A 'sys/mac' subdirectory, which contains files specific to MacOS.
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m. A 'sys/msdos' subdirectory, which contains files specific to MS-DOS.
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n. A 'sys/os2' subdirectory, which contains files specific to OS/2.
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o. A 'sys/unix' subdirectory, which contains files specific to UNIX.
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p. A 'sys/vms' subdirectory, which contains files specific to VMS.
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q. A 'sys/wince' subdirectory, which contains files specific to Windows CE.
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r. A 'sys/wince/ceinc' subdirectory; header files for Windows CE
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s. A 'sys/wince/ceinc/sys' subdirectory; ditto
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t. A 'sys/winnt' subdirectory, which contains files specific to Windows NT.
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u. A 'win' directory, which contains subdirectories for files that
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are windowing-system specific (but not operating-system specific).
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v. A 'win/share' subdirectory, which contains files shared by some
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windowing systems.
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w. A 'win/Qt' subdirectory, which contains files specific to Qt.
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x. A 'win/X11' subdirectory, which contains files specific to X11.
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y. A 'win/gem' subdirectory, which contains files specific to GEM.
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z. A 'win/gnome' subdirectory, which contains files specific to GNOME.
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A. A 'win/tty' subdirectory, which contains files specific to ttys.
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B. A 'win/win32' subdirectory, which contains files specific to the
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Windows Win32 API.
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C. A 'DEVEL' directory, which contains files for NetHack developers.
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The names of these directories should not be changed unless you are
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ready to go through the makefiles and the makedefs program and change
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all the directory references in them.
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3. Having unpacked, you should have a file called 'Files' in your Top
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directory. This file contains the list of all the files you now SHOULD
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This file contains the list of all the files you now SHOULD
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have in each directory. Please check the files in each directory
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against this list to make sure that you have a complete set.
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4. Before you do anything else, please read carefully the file called
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This file also contains a list of what files are created during
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the build process.
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The names of the directories listed should not be changed unless you
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are ready to go through the makefiles and the makedefs program and change
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all the directory references in them.
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3. Before you do anything else, please read carefully the file called
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"license" in the 'dat' subdirectory. It is expected that you comply
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with the terms of that license, and we are very serious about it.
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5. If everything is in order, you can now turn to trying to get the program
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4. If everything is in order, you can now turn to trying to get the program
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to compile and run on your particular system. It is worth mentioning
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that the default configuration is SysV/Sun/Solaris2.x (simply because
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the code was housed on such a system). It is also worth mentioning
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here that NetHack 3.5 is a huge program. If you intend to run it on a
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small machine, you'll have to make hard choices among the options
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available in config.h.
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the code was housed on such a system).
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The files sys/*/Install.* were written to guide you in configuring the
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program for your operating system. The files win/*/Install.* are
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@@ -86,21 +59,21 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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for particular windowing environments. Reading them, and the man pages,
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should answer most of your questions.
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At the time of this release, NetHack 3.5 is known to run/compile on:
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At the time of this release, NetHack 3.6 has been tested to run/compile on:
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Intel 80386 or greater (or clone) boxes running Linux, BSDI, or
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Windows NT/XP/2000/2003/2008
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Intel Pentium or better (or clone) running BeOS 4.5
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Intel Pentium or better (or clone) running Linux, BSDI, or
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Windows (XP through 8.1)
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Intel 80386 or greater (or clone) boxes running Linux, or BSDI
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Sun SPARC based machine running SunOS 4.x, Solaris 2.x, or Solaris 7
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Mac OS X 10.9 should be added to the list.
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Previous versions of NetHack were tested on the following systems,
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and with a little work we expect that NetHack 3.5 will work on them
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as well:
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Previous versions of NetHack were tested and known to run on the
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following systems, but it is unknown if they can still build and
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execute NetHack 3.6:
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Apple Macintosh running MacOS 7.5 or higher, LinuxPPC, BeOS 4.0
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Atari ST/TT/Falcon running TOS (or MultiTOS) with GCC
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AT&T 3B1 running System V (3.51)
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AT&T 3B1 running System V (3.61)
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AT&T 3B2/600 & 3B2/622 running System V R3.2.1
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AT&T 3B2/1000 Model 80 running System V R3.2.2
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AT&T 3B4000 running System V
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@@ -116,14 +89,18 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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Gould NP1 running UTX 3/2
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HP 9000s300 running HP-UX
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HP 9000s700 running HP-UX 9.x, 10.x, 11.x
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H/PC Pro devices running Windows CE 2.11 and higher.
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IBM PC/RT and RS/6000 running AIX 3.x
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IBM PS/2 and AT compatibles running OS/2 - 2.0 and up with GCC emx
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IBM PS/2 and AT compatibles running OS/2 1.1 - 2.0 (and probably
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Warp) with Microsoft 6.0, and OS/2 2.0 and up with IBM CSet++ 2.0.
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Intel 80386 or greater (or clone) running 386BSD
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Intel 80386 or greater (or clone) boxes running MS-DOS with DPMI.
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Intel x86 running version of Windows prior to XP.
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Mips M2000 running RiscOS 4.1
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NeXT running Mach (using BSD configuration)
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Palm Size PC 1.1 devices running Windows CE 2.11
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Pocket PC devices running Windows CE 3.0 and higher
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Pyramid 9820x running OSx 4.4c
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SGI Iris running IRIX
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Stardent Vistra 800 running SysV R4.0
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@@ -135,54 +112,43 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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Unless otherwise mentioned, the compiler used was the OS-vendor's
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C compiler.
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NetHack 3.5 may also run on the following, but a cross-compiler hosted
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on another platform, such as win32, would be required to build from
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source.
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Pocket PC devices running Windows CE 3.0 and higher
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H/PC Pro devices running Windows CE 2.11 and higher.
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Palm Size PC 1.1 devices running Windows CE 2.11
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The sources necessary to build an 80286 DOS "real mode" overlaid version
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are still included in the source distribution, so if someone has access
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to a real-mode compiler and lots of spare time on their hands, you may
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be able to get things working. Of course you do so at your own risk.
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- - - - - - - - - - -
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If you have problems building the game, or you find bugs in it, we recommend
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filing a bug report from our "Contact Us" web page at:
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http://www.nethack.org/
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A public repository of the latest NetHack code that we've made
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available can be obtained via git here:
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<FIXME>
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When sending correspondence, please observe the following:
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o Please be sure to include your machine type, OS, and patchlevel.
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o Never send us binary files (e.g. save files or bones files). Whichever
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platform you are using, only a small minority of the development team has
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access to it, and you will rapidly annoy the others. If you have found
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a bug and think that your save file would aid in solving the problem,
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send us a description in words of the problem, your machine type, your
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operating system, and the version of NetHack. Tell us that you have a
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save file, but do not actually send it.
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In the rare case that we think your save file would be helpful, you will
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be contacted by a member of the development team with the address of a
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specific person to send the save file to.
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o Please avoid sending us binary files (e.g. save files or bones files).
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If you have found a bug and think that your save file would aid in solving
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the problem, send us a description in words of the problem, your machine
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type, your operating system, and the version of NetHack. Tell us that you
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have a save file, but do not actually send it.
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You may then be contacted by a member of the development team with the
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address of a specific person to send the save file to.
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o Though we make an effort to reply to each bug report, it may take some
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time before you receive feedback. This is especially true during the
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period immediately after a new release, when we get the most bug reports.
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o We don't give hints for playing the game.
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o Don't bother to ask when the next version will be out. You will not get
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a reply.
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o Don't bother to ask when the next version will be out, or expect a
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stock answer.
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If you don't have access to the world wide web, or if you want to submit
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a patch for the NetHack source code via email directly, you can direct it
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to this address:
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If you want to submit a patch for the NetHack source code via email directly,
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you can direct it to this address:
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nethack-bugs (at) nethack.org
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If a feature is not accepted you are free, of course, to post the patches
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to the net yourself and let the marketplace decide their worth.
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All of this amounts to the following: If you decide to apply a free-lanced
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patch to your 3.5 code, you are on your own. In our own patches, we will
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assume that your code is synchronized with ours.
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patch to your 3.6 code, you are welcome to do so, of course, but we won't
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be able to provide support or receive bug reports for it.
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In our own patches, we will assume that your code is synchronized with ours.
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-- Good luck, and happy Hacking --
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