boulder pushing feedback
Redo the details about giving or suppressing "with great effort you push the boulder". It works the same except that if push a different boulder than previously, you'll get a new message. If you do it while riding, you have the same lack-of-message for successive pushes instead of getting a message every turn. Don't exercise strength when pushing a boulder if poly'd into a giant.
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@@ -129,9 +129,9 @@ struct achievement_tracking {
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struct context_info {
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unsigned ident; /* social security number for each monster */
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unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
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unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc) */
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/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
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/* 8: travel */
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unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc),
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* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF-,
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* 8: travel */
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unsigned startingpet_mid; /* monster id number for initial pet */
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int current_fruit; /* fruit->fid corresponding to gp.pl_fruit[] */
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int mysteryforce; /* adjusts how often "mysterious force" kicks in */
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@@ -777,6 +777,11 @@ struct instance_globals_b {
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/* files.c */
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char bones[BONESSIZE];
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/* hack.c */
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unsigned bldrpush_oid; /* id of last boulder pushed */
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long bldrpushtime; /* turn that a message was given for pushing
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* a boulder; used in lieu of Norep() */
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/* mkmaze.c */
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lev_region bughack; /* for preserving the insect legs when wallifying
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* baalz level */
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@@ -232,6 +232,9 @@ const struct instance_globals_b g_init_b = {
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UNDEFINED_PTR, /* branches */
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/* files.c */
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BONESINIT, /* bones */
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/* hack.c */
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0U, /* bldrpush_oid - last boulder pushed */
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0L, /* bldrpushtime - turn message was given about pushing that boulder */
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/* mkmaze.c */
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{ {COLNO, ROWNO, 0, 0}, {COLNO, ROWNO, 0, 0},
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FALSE, FALSE, 0, 0, { 0 } }, /* bughack */
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37
src/hack.c
37
src/hack.c
@@ -414,22 +414,33 @@ moverock(void)
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}
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{
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/* note: reset to zero after save/restore cycle */
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static NEARDATA long lastmovetime;
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boolean givemesg, easypush;
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dopush:
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what = the(xname(otmp));
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/* give boulder pushing feedback if this is a different
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boulder than the last one pushed or if it's been at
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least 2 turns since we last pushed this boulder;
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unlike with Norep(), intervening messages don't cause
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it to repeat, only doing something else in the meantime */
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if (otmp->o_id != gb.bldrpush_oid) {
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gb.bldrpushtime = gm.moves + 1L;
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gb.bldrpush_oid = otmp->o_id;
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}
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givemesg = (gm.moves > gb.bldrpushtime + 2L
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|| gm.moves < gb.bldrpushtime);
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what = givemesg ? the(xname(otmp)) : 0;
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if (!u.usteed) {
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/* FIXME: also remember boulder->o_id and override
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lastmovetime if this is a different boulder */
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if (gm.moves > lastmovetime + 2 || gm.moves < lastmovetime)
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easypush = throws_rocks(gy.youmonst.data);
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if (givemesg)
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pline("With %s effort you move %s.",
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throws_rocks(gy.youmonst.data) ? "little"
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: "great",
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what);
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exercise(A_STR, TRUE);
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} else
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pline("%s moves %s.", upstart(y_monnam(u.usteed)), what);
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lastmovetime = gm.moves;
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easypush ? "little" : "great", what);
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if (!easypush)
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exercise(A_STR, TRUE);
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} else {
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if (givemesg)
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pline("%s moves %s.",
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upstart(y_monnam(u.usteed)), what);
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}
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gb.bldrpushtime = gm.moves;
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}
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/* Move the boulder *after* the message. */
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