boulder pushing feedback
Redo the details about giving or suppressing "with great effort you push the boulder". It works the same except that if push a different boulder than previously, you'll get a new message. If you do it while riding, you have the same lack-of-message for successive pushes instead of getting a message every turn. Don't exercise strength when pushing a boulder if poly'd into a giant.
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@@ -129,9 +129,9 @@ struct achievement_tracking {
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struct context_info {
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unsigned ident; /* social security number for each monster */
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unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
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unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc) */
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/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
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/* 8: travel */
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unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc),
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* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF-,
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* 8: travel */
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unsigned startingpet_mid; /* monster id number for initial pet */
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int current_fruit; /* fruit->fid corresponding to gp.pl_fruit[] */
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int mysteryforce; /* adjusts how often "mysterious force" kicks in */
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