Only requiver pickup_thrown ammo and throwing weapons
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@@ -498,6 +498,7 @@ E void FDECL(endmultishot, (BOOLEAN_P));
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E void FDECL(hitfloor, (struct obj *));
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E void FDECL(hurtle, (int, int, int, BOOLEAN_P));
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E void FDECL(mhurtle, (struct monst *, int, int, int));
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E boolean FDECL(throwing_weapon, (struct obj *));
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E void FDECL(throwit, (struct obj *, long, BOOLEAN_P));
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E int FDECL(omon_adj, (struct monst *, struct obj *, BOOLEAN_P));
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E int FDECL(thitmonst, (struct monst *, struct obj *));
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