More interesting Gehennom levels
Instead of just plain old boring mazes, spice up Gehennom by occasionally adding lava, iron bars, or even mines-style levels (with lava, of course). Of the fixed Gehennom levels, only Asmodeus' lair has been changed to add some random lava pools. Also some lua fixes and changes: - Fixed a selection negation bounding box being wrong. - Fixed a selection negated and ORed returning wrong results. - des.map now returns a selection of the map grids it touched. - When using des.map contents-function the commands following the map are not relative to it.
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@@ -1815,6 +1815,7 @@ extern int do_play_instrument(struct obj *);
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#if !defined(CROSSCOMPILE) || defined(CROSSCOMPILE_TARGET)
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extern struct selectionvar *l_selection_check(lua_State *, int);
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extern int l_selection_register(lua_State *);
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extern void l_selection_push_copy(lua_State *, struct selectionvar *);
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extern void nhl_push_obj(lua_State *, struct obj *);
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extern int nhl_obj_u_giveobj(lua_State *);
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extern int l_obj_register(lua_State *);
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