identifying via menu

From the newsgroup:  identifying by menu pops up multiple menus in
succession if the player picks fewer invent entries than are being
granted, but the second and subsequent ones could cover up the
message window and hide the feedback from prior ones.

If multiple popup menus are needed when identifying, issue --More--
before each menu after the first.  The code seemed to be trying to
do this already, but it should have used wait_synch() rather than
mark_synch(), or perhaps used display_nhwindow(WIN_MESSAGE, TRUE)
instead of either one of those.  For curses, both mark_synch() and
wait_synch() were no-ops.  Now they do something.  X11's behavior
wasn't right either; it seemed to be lagging one message behind
(something I had noticed recently and then forgotten about; I still
don't remember the context then so don't know whether this fixes
that earlier situation).
This commit is contained in:
PatR
2023-01-09 23:34:32 -08:00
parent 1755d27bf8
commit 7c72c1f141
7 changed files with 33 additions and 12 deletions

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@@ -1078,6 +1078,9 @@ sleeping or unconscious hero attacked by Medusa would meet her gaze
if a trap killed both the hero's steed and the hero an impossible "dmonsfree:
N+1 removed doesn't match N pending" warning could occur
prevent paralyzed hero from helping nymph or succubus remove worn armor
when identifying items via menu and more than one pass is needed (so when
identifying 3 items and player only picks 1, for instance), issue
--More-- because the next menu might cover up the ID message(s)
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
@@ -1545,6 +1548,7 @@ curses: if a menu of objects contains at least one iron ball, and player is
group accelerator rather than the start of a count
curses: obey timed_delay option
curses: support tty-style extended role/race/&c selection at start of new game
curses: implement mark_synch() and wait_synch()
macOS: Xcode project was failing to build if the path to the NetHack source
tree contained a space; the issue was within some shell script code
contained within the project

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@@ -221,6 +221,7 @@ extern void curses_cleanup(void);
extern void curses_message_win_puts(const char *message, boolean recursed);
extern void curses_got_input(void);
extern int curses_got_output(void);
extern int curses_block(boolean require_tab); /* for MSGTYPE=STOP */
extern int curses_more(void);
extern void curses_clear_unhighlight_message_window(void);

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@@ -2351,7 +2351,8 @@ menu_identify(int id_limit)
for (i = 0; i < n; i++, id_limit--)
(void) identify(pick_list[i].item.a_obj);
free((genericptr_t) pick_list);
mark_synch(); /* Before we loop to pop open another menu */
if (id_limit)
wait_synch(); /* Before we loop to pop open another menu */
first = 0;
} else if (n == -2) { /* player used ESC to quit menu */
break;
@@ -2381,8 +2382,9 @@ count_unidentified(struct obj *objchn)
/* dialog with user to identify a given number of items; 0 means all */
void
identify_pack(int id_limit,
boolean learning_id) /* T: just read unknown identify scroll */
identify_pack(
int id_limit,
boolean learning_id) /* T: just read unknown identify scroll */
{
struct obj *obj;
int n, unid_cnt = count_unidentified(gi.invent);
@@ -2396,7 +2398,7 @@ identify_pack(int id_limit,
for (obj = gi.invent; obj; obj = obj->nobj) {
if (not_fully_identified(obj)) {
(void) identify(obj);
if (unid_cnt == 1)
if (--unid_cnt < 1)
break;
}
}

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@@ -1334,8 +1334,10 @@ X11_mark_synch(void)
void
X11_wait_synch(void)
{
if (x_inited)
if (x_inited) {
X11_mark_synch();
XFlush(XtDisplay(toplevel));
}
}
/* Both resume_ and suspend_ are called from ioctl.c and unixunix.c. */

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@@ -150,8 +150,9 @@ init_nhwindows(int* argcp, char** argv)
** windows? Or at least all but WIN_INFO? -dean
*/
void
curses_init_nhwindows(int *argcp UNUSED,
char **argv UNUSED)
curses_init_nhwindows(
int *argcp UNUSED,
char **argv UNUSED)
{
#ifdef PDCURSES
char window_title[BUFSZ];
@@ -745,12 +746,12 @@ curses_ctrl_nhwindow(
/*
mark_synch() -- Don't go beyond this point in I/O on any channel until
all channels are caught up to here. Can be an empty call
for the moment
all channels are caught up to here.
*/
void
curses_mark_synch(void)
{
curses_refresh_nethack_windows();
}
/*
@@ -762,6 +763,9 @@ wait_synch() -- Wait until all pending output is complete (*flush*() for
void
curses_wait_synch(void)
{
if (curses_got_output())
(void) curses_more();
curses_mark_synch();
/* [do we need 'if (counting) curses_count_window((char *)0);' here?] */
}

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@@ -182,9 +182,16 @@ curses_got_input(void)
}
int
curses_block(boolean noscroll) /* noscroll - blocking because of msgtype
* = stop/alert else blocking because
* window is full, so need to scroll after */
curses_got_output(void)
{
return turn_lines;
}
int
curses_block(
boolean noscroll) /* noscroll - blocking because of MSGTYPE=STOP/ALERT
* else blocking because window is full, so need to
* scroll after */
{
static const char resp[] = " \r\n\033"; /* space, enter, esc */
static int prev_x = -1, prev_y = -1, blink = 0;

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@@ -11,6 +11,7 @@
void curses_message_win_puts(const char *message, boolean recursed);
void curses_got_input(void);
int curses_got_output(void);
int curses_block(boolean require_tab);
int curses_more(void);
void curses_clear_unhighlight_message_window(void);