More interesting Gehennom levels
Instead of just plain old boring mazes, spice up Gehennom by occasionally adding lava, iron bars, or even mines-style levels (with lava, of course). Of the fixed Gehennom levels, only Asmodeus' lair has been changed to add some random lava pools. Also some lua fixes and changes: - Fixed a selection negation bounding box being wrong. - Fixed a selection negated and ORed returning wrong results. - des.map now returns a selection of the map grids it touched. - When using des.map contents-function the commands following the map are not relative to it.
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@@ -243,9 +243,9 @@ III]] })
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...]], contents = function(map)
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des.terrain(0,0, "L");
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des.terrain(map.width-1,map.height-1, "T");
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check_loc_name(0, 0, "lava pool");
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check_loc_name(2, 2, "tree");
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end});
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check_loc_name(0, 0, "lava pool");
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check_loc_name(2, 2, "tree");
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end
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function test_feature()
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@@ -483,6 +483,18 @@ function test_sel_bounds()
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end
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end
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-- test des.map returning a selection
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function test_sel_map()
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local __func__ = "test_sel_map";
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des.reset_level();
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des.level_init({ style = "solidfill", fg = " " });
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local sela = des.map([[LLL]]);
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sel_has_n_points(sela, 3, __func__);
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local selb = selection.match("L");
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sel_are_equal(sela, selb, __func__);
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end
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nh.debug_flags({mongen = false, hunger = false, overwrite_stairs = true });
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test_selection_params();
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test_sel_negate();
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@@ -502,3 +514,4 @@ test_sel_flood();
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test_sel_match();
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test_sel_iterate();
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test_sel_bounds();
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test_sel_map();
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