fix #H1755 - feedback for clerical summoning when blind (trunk only)
From a bug report, the feedback you get when a monster summons insects or snakes is the same when blind as when you can see. A comment in the code stated as much, but fixing it is relatively straightforward. (Or not; there are actually a lot of cases to be handled; this covers enough of them, I hope.)
This commit is contained in:
10
src/minion.c
10
src/minion.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)minion.c 3.5 2007/04/15 */
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/* SCCS Id: @(#)minion.c 3.5 2008/11/14 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -28,13 +28,15 @@ struct monst *mtmp;
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/* count the number of monsters on the level */
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int
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monster_census()
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monster_census(spotted)
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boolean spotted; /* seen|sensed vs all */
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{
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struct monst *mtmp;
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int count = 0;
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp)) continue;
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if (spotted && !canspotmon(mtmp)) continue;
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++count;
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}
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return count;
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@@ -108,7 +110,7 @@ struct monst *mon;
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/* some candidates can generate a group of monsters, so simple
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count of non-null makemon() result is not sufficient */
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census = monster_census();
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census = monster_census(FALSE);
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while (cnt > 0) {
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mtmp = makemon(&mons[dtype], u.ux, u.uy, MM_EMIN);
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@@ -128,7 +130,7 @@ struct monst *mon;
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}
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/* how many monsters exist now compared to before? */
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if (result) result = monster_census() - census;
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if (result) result = monster_census(FALSE) - census;
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return result;
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}
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