Fold invisible glyph unmapping into single function
This commit is contained in:
@@ -321,6 +321,7 @@ E void FDECL(map_background, (XCHAR_P, XCHAR_P, int));
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E void FDECL(map_trap, (struct trap *, int));
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E void FDECL(map_object, (struct obj *, int));
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E void FDECL(map_invisible, (XCHAR_P, XCHAR_P));
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E boolean FDECL(unmap_invisible, (int, int));
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E void FDECL(unmap_object, (int, int));
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E void FDECL(map_location, (int, int, int));
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E void FDECL(feel_newsym, (XCHAR_P, XCHAR_P));
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16
src/apply.c
16
src/apply.c
@@ -408,11 +408,8 @@ register struct obj *obj;
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map_invisible(rx, ry);
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return res;
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}
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if (glyph_is_invisible(levl[rx][ry].glyph)) {
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unmap_object(rx, ry);
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newsym(rx, ry);
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if (unmap_invisible(rx,ry))
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pline_The("invisible monster must have moved.");
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}
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lev = &levl[rx][ry];
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switch (lev->typ) {
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@@ -631,10 +628,7 @@ struct obj *obj;
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if (!(mtmp = m_at(cc.x, cc.y))) {
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There("is no creature there.");
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if (glyph_is_invisible(levl[cc.x][cc.y].glyph)) {
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unmap_object(cc.x, cc.y);
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newsym(cc.x, cc.y);
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}
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(void) unmap_invisible(cc.x, cc.y);
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return 1;
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}
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@@ -3030,11 +3024,7 @@ struct obj *obj;
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}
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} else {
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/* no monster here and no statue seen or remembered here */
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if (glyph_is_invisible(glyph)) {
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/* now you know that nothing is there... */
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unmap_object(bhitpos.x, bhitpos.y);
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newsym(bhitpos.x, bhitpos.y);
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}
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(void) unmap_invisible(bhitpos.x, bhitpos.y);
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You("miss; there is no one there to hit.");
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}
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u_wipe_engr(2); /* same as for melee or throwing */
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11
src/detect.c
11
src/detect.c
@@ -1394,9 +1394,7 @@ genericptr_t num;
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}
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if (!canspotmon(mtmp) && !glyph_is_invisible(levl[zx][zy].glyph))
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map_invisible(zx, zy);
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} else if (glyph_is_invisible(levl[zx][zy].glyph)) {
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unmap_object(zx, zy);
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newsym(zx, zy);
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} else if (unmap_invisible(zx, zy)) {
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(*(int *) num)++;
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}
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}
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@@ -1646,11 +1644,8 @@ register int aflag; /* intrinsic autosearch vs explicit searching */
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/* see if an invisible monster has moved--if Blind,
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* feel_location() already did it
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*/
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if (!aflag && !mtmp && !Blind
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&& glyph_is_invisible(levl[x][y].glyph)) {
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unmap_object(x, y);
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newsym(x, y);
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}
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if (!aflag && !mtmp && !Blind)
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(void) unmap_invisible(x, y);
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if ((trap = t_at(x, y)) && !trap->tseen && !rnl(8)) {
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nomul(0);
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@@ -277,6 +277,19 @@ register xchar x, y;
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}
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}
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boolean
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unmap_invisible(x, y)
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int x, y;
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{
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if (isok(x,y) && glyph_is_invisible(levl[x][y].glyph)) {
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unmap_object(x, y);
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newsym(x, y);
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return TRUE;
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}
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return FALSE;
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}
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/*
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* unmap_object()
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*
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10
src/dokick.c
10
src/dokick.c
@@ -262,10 +262,7 @@ doit:
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} else {
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maybe_mnexto(mon);
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if (mon->mx != x || mon->my != y) {
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if (glyph_is_invisible(levl[x][y].glyph)) {
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unmap_object(x, y);
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newsym(x, y);
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}
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(void) unmap_invisible(x, y);
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pline("%s %s, %s evading your %skick.", Monnam(mon),
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(!level.flags.noteleport && can_teleport(mon->data))
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? "teleports"
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@@ -946,10 +943,7 @@ dokick()
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}
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return 1;
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}
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if (glyph_is_invisible(levl[x][y].glyph)) {
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unmap_object(x, y);
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newsym(x, y);
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}
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(void) unmap_invisible(x, y);
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if (is_pool(x, y) ^ !!u.uinwater) {
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/* objects normally can't be removed from water by kicking */
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You("splash some %s around.", hliquid("water"));
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@@ -219,11 +219,8 @@ int expltype;
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}
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if (mtmp && cansee(i + x - 1, j + y - 1) && !canspotmon(mtmp))
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map_invisible(i + x - 1, j + y - 1);
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else if (!mtmp && glyph_is_invisible(
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levl[i + x - 1][j + y - 1].glyph)) {
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unmap_object(i + x - 1, j + y - 1);
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newsym(i + x - 1, j + y - 1);
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}
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else if (!mtmp)
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(void) unmap_invisible(i + x - 1, j + y - 1);
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if (cansee(i + x - 1, j + y - 1))
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visible = TRUE;
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if (explmask[i][j] == 1)
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@@ -1635,10 +1635,7 @@ domove()
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}
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return;
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}
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if (glyph_is_invisible(levl[x][y].glyph)) {
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unmap_object(x, y);
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newsym(x, y);
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}
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(void) unmap_invisible(x, y);
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/* not attacking an animal, so we try to move */
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if ((u.dx || u.dy) && u.usteed && stucksteed(FALSE)) {
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nomul(0);
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@@ -3958,10 +3958,8 @@ boolean say; /* Announce out of sight hit/miss events if true */
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/* reveal/unreveal invisible monsters before tmp_at() */
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if (mon && !canspotmon(mon))
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map_invisible(sx, sy);
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else if (!mon && glyph_is_invisible(levl[sx][sy].glyph)) {
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unmap_object(sx, sy);
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newsym(sx, sy);
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}
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else if (!mon)
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(void) unmap_invisible(sx, sy);
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if (ZAP_POS(levl[sx][sy].typ)
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|| (isok(lsx, lsy) && cansee(lsx, lsy)))
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tmp_at(sx, sy);
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