more #H8167 - late messages
Do late message suppression in a different fashion. Also, there are more messages than shk taking hero's possessions and guard taking hero's gold that need to be suppressed if regular message delivery is no longer possible: "do not pass Go", "you arise from the grave as a foo", "the corridor disappears", "you are encased in the rock". Those last two are from vault handling but take place in a convoluted manner: paygd -> mongone -> grddead -> clear_fcorr.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 extern.h $NHDT-Date: 1549157811 2019/02/03 01:36:51 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.692 $ */
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/* NetHack 3.6 extern.h $NHDT-Date: 1549921169 2019/02/11 21:39:29 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.693 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2222,7 +2222,7 @@ E void FDECL(make_happy_shoppers, (BOOLEAN_P));
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E void FDECL(hot_pursuit, (struct monst *));
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E void FDECL(make_angry_shk, (struct monst *, XCHAR_P, XCHAR_P));
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E int NDECL(dopay);
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E boolean FDECL(paybill, (int));
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E boolean FDECL(paybill, (int, BOOLEAN_P));
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E void NDECL(finish_paybill);
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E struct obj *FDECL(find_oid, (unsigned));
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E long FDECL(contained_cost,
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@@ -2592,7 +2592,7 @@ E char FDECL(vault_occupied, (char *));
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E void FDECL(uleftvault, (struct monst *));
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E void NDECL(invault);
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E int FDECL(gd_move, (struct monst *));
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E void NDECL(paygd);
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E void FDECL(paygd, (BOOLEAN_P));
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E long NDECL(hidden_gold);
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E boolean NDECL(gd_sound);
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E void FDECL(vault_gd_watching, (unsigned int));
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18
src/end.c
18
src/end.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 end.c $NHDT-Date: 1545786454 2018/12/26 01:07:34 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.162 $ */
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/* NetHack 3.6 end.c $NHDT-Date: 1549921169 2019/02/11 21:39:29 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.163 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1149,6 +1149,10 @@ int how;
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program_state.gameover = 1;
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/* in case of a subsequent panic(), there's no point trying to save */
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program_state.something_worth_saving = 0;
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#ifdef HANGUPHANDLING
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if (program_state.done_hup)
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done_stopprint++;
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#endif
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/* render vision subsystem inoperative */
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iflags.vision_inited = 0;
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@@ -1173,8 +1177,8 @@ int how;
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* On those rare occasions you get hosed immediately, go out
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* smiling... :-) -3.
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*/
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if (moves <= 1 && how < PANICKED) /* You die... --More-- */
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pline("Do not pass go. Do not collect 200 %s.", currency(200L));
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if (moves <= 1 && how < PANICKED && !done_stopprint)
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pline("Do not pass Go. Do not collect 200 %s.", currency(200L));
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if (have_windows)
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wait_synch(); /* flush screen output */
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@@ -1220,9 +1224,11 @@ int how;
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fixup_death(how); /* actually, fixup multi_reason */
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if (how != PANICKED) {
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boolean silently = done_stopprint ? TRUE : FALSE;
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/* these affect score and/or bones, but avoid them during panic */
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taken = paybill((how == ESCAPED) ? -1 : (how != QUIT));
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paygd();
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taken = paybill((how == ESCAPED) ? -1 : (how != QUIT), silently);
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paygd(silently);
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clearpriests();
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} else
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taken = FALSE; /* lint; assert( !bones_ok ); */
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@@ -1329,7 +1335,7 @@ int how;
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}
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}
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if (u.ugrave_arise >= LOW_PM) {
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if (u.ugrave_arise >= LOW_PM && !done_stopprint) {
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/* give this feedback even if bones aren't going to be created,
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so that its presence or absence doesn't tip off the player to
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new bones or their lack; it might be a lie if makemon fails */
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28
src/shk.c
28
src/shk.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 shk.c $NHDT-Date: 1549849510 2019/02/11 01:45:10 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.155 $ */
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/* NetHack 3.6 shk.c $NHDT-Date: 1549921170 2019/02/11 21:39:30 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.156 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -56,7 +56,7 @@ STATIC_DCL long FDECL(getprice, (struct obj *, BOOLEAN_P));
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STATIC_DCL void FDECL(shk_names_obj, (struct monst *, struct obj *,
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const char *, long, const char *));
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STATIC_DCL struct obj *FDECL(bp_to_obj, (struct bill_x *));
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STATIC_DCL boolean FDECL(inherits, (struct monst *, int, int));
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STATIC_DCL boolean FDECL(inherits, (struct monst *, int, int, BOOLEAN_P));
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STATIC_DCL void FDECL(set_repo_loc, (struct monst *));
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STATIC_DCL boolean NDECL(angry_shk_exists);
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STATIC_DCL void FDECL(rile_shk, (struct monst *));
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@@ -1686,8 +1686,9 @@ static struct repo { /* repossession context */
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/* routine called after dying (or quitting) */
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boolean
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paybill(croaked)
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paybill(croaked, silently)
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int croaked; /* -1: escaped dungeon; 0: quit; 1: died */
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boolean silently; /* maybe avoid messages */
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{
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struct monst *mtmp, *mtmp2, *firstshk, *resident, *creditor, *hostile,
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*localshk;
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@@ -1752,7 +1753,7 @@ int croaked; /* -1: escaped dungeon; 0: quit; 1: died */
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: localshk;
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if (firstshk) {
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numsk++;
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taken = inherits(firstshk, numsk, croaked);
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taken = inherits(firstshk, numsk, croaked, silently);
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}
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/* now handle the rest */
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@@ -1763,7 +1764,7 @@ int croaked; /* -1: escaped dungeon; 0: quit; 1: died */
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local = on_level(&eshkp->shoplevel, &u.uz);
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if (mtmp != firstshk) {
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numsk++;
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taken |= inherits(mtmp, numsk, croaked);
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taken |= inherits(mtmp, numsk, croaked, silently);
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}
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/* for bones: we don't want a shopless shk around */
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if (!local)
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@@ -1773,23 +1774,20 @@ int croaked; /* -1: escaped dungeon; 0: quit; 1: died */
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}
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STATIC_OVL boolean
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inherits(shkp, numsk, croaked)
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inherits(shkp, numsk, croaked, silently)
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struct monst *shkp;
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int numsk;
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int croaked;
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boolean silently;
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{
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long loss = 0L;
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long umoney;
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struct eshk *eshkp = ESHK(shkp);
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boolean take = FALSE, taken = FALSE, verbose;
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boolean take = FALSE, taken = FALSE;
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unsigned save_minvis = shkp->minvis;
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int roomno = *u.ushops;
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char takes[BUFSZ];
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verbose = !program_state.stopprint;
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#ifdef HANGUPHANDLING
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verbose &= !program_state.done_hup;
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#endif
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/* not strictly consistent; affects messages and prevents next player
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(if bones are saved) from blundering into or being ambused by an
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invisible shopkeeper */
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@@ -1797,7 +1795,7 @@ int croaked;
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/* The simplifying principle is that first-come
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already took everything you had. */
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if (numsk > 1) {
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if (verbose && cansee(shkp->mx, shkp->my) && croaked) {
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if (cansee(shkp->mx, shkp->my) && croaked && !silently) {
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takes[0] = '\0';
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if (has_head(shkp->data) && !rn2(2))
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Sprintf(takes, ", shakes %s %s,", noit_mhis(shkp),
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@@ -1817,7 +1815,7 @@ int croaked;
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&& !eshkp->robbed && !eshkp->debit && NOTANGRY(shkp)
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&& !eshkp->following && u.ugrave_arise < LOW_PM) {
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taken = (invent != 0);
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if (taken && verbose)
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if (taken && !silently)
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pline("%s gratefully inherits all your possessions.",
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Shknam(shkp));
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set_repo_loc(shkp);
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@@ -1851,7 +1849,7 @@ int croaked;
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money2mon(shkp, umoney);
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context.botl = 1;
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}
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if (verbose)
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if (!silently)
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pline("%s %s all your possessions.", Shknam(shkp), takes);
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taken = TRUE;
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/* where to put player's invent (after disclosure) */
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@@ -1859,7 +1857,7 @@ int croaked;
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} else {
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money2mon(shkp, loss);
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context.botl = 1;
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if (verbose)
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if (!silently)
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pline("%s %s the %ld %s %sowed %s.", Shknam(shkp),
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takes, loss, currency(loss),
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strncmp(eshkp->customer, plname, PL_NSIZ) ? "" : "you ",
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34
src/vault.c
34
src/vault.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 vault.c $NHDT-Date: 1549849513 2019/02/11 01:45:13 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.61 $ */
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/* NetHack 3.6 vault.c $NHDT-Date: 1549921171 2019/02/11 21:39:31 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.62 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -49,7 +49,8 @@ boolean forceshow;
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{
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register int fcx, fcy, fcbeg;
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struct monst *mtmp;
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boolean sawcorridor = FALSE;
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boolean sawcorridor = FALSE,
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silently = program_state.stopprint ? TRUE : FALSE;
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struct egd *egrd = EGD(grd);
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struct trap *trap;
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struct rm *lev;
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@@ -101,11 +102,13 @@ boolean forceshow;
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vision_full_recalc = 1;
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egrd->fcbeg++;
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}
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if (sawcorridor)
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if (sawcorridor && !silently)
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pline_The("corridor disappears.");
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/* only give encased message if hero is still alive (might get here
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via paygd() when game is over; died: no message, quit: message) */
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if (IS_ROCK(levl[u.ux][u.uy].typ) && (Upolyd ? u.mh : u.uhp) > 0)
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via paygd() -> mongone() -> grddead() when game is over;
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died: no message, quit: message) */
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if (IS_ROCK(levl[u.ux][u.uy].typ) && (Upolyd ? u.mh : u.uhp) > 0
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&& !silently)
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You("are encased in rock.");
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return TRUE;
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}
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@@ -1061,35 +1064,30 @@ register struct monst *grd;
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/* Routine when dying or quitting with a vault guard around */
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void
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paygd()
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paygd(silently)
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boolean silently;
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{
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register struct monst *grd = findgd();
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long umoney = money_cnt(invent);
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struct obj *coins, *nextcoins;
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int gx, gy;
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char buf[BUFSZ];
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boolean verbose;
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if (!umoney || !grd)
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return;
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verbose = !program_state.stopprint;
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#ifdef HANGUPHANDLING
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verbose &= !program_state.done_hup;
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#endif
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if (u.uinvault) {
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if (verbose)
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if (!silently)
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Your("%ld %s goes into the Magic Memory Vault.",
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umoney, currency(umoney));
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gx = u.ux;
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gy = u.uy;
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} else {
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if (grd->mpeaceful) { /* guard has no "right" to your gold */
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mongone(grd);
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return;
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}
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if (grd->mpeaceful) /* peaceful guard has no "right" to your gold */
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goto remove_guard;
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mnexto(grd);
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if (verbose)
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if (!silently)
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pline("%s remits your gold to the vault.", Monnam(grd));
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gx = rooms[EGD(grd)->vroom].lx + rn2(2);
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gy = rooms[EGD(grd)->vroom].ly + rn2(2);
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@@ -1105,7 +1103,9 @@ paygd()
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stackobj(coins);
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}
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}
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remove_guard:
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mongone(grd);
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return;
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}
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long
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