Avoid using NAME_MAX. What we really wanted was PL_NSIZ.

This commit is contained in:
warwick
2003-04-22 06:54:45 +00:00
parent a2a8c0f86c
commit 4bebf0624b

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@@ -956,13 +956,13 @@ const char* filename;
(eg. "/", "_", and "." characters are lost. */
int k;
int uid;
char name[NAME_MAX];
char name[64]; /* more than PL_NSIZ */
#ifdef COMPRESS_EXTENSION
#define EXTSTR COMPRESS_EXTENSION
#else
#define EXTSTR ""
#endif
if ( sscanf( filename, "%*[^/]/%d%[^.]" EXTSTR, &uid, name ) == 2 ) {
if ( sscanf( filename, "%*[^/]/%d%63[^.]" EXTSTR, &uid, name ) == 2 ) {
#undef EXTSTR
/* "_" most likely means " ", which certainly looks nicer */
for (k=0; name[k]; k++)
@@ -989,8 +989,8 @@ get_saved_games()
char** result = (char**)alloc((n+1)*sizeof(char*)); /* at most */
for (i=0; i<n; i++) {
int uid;
char name[NAME_MAX];
if ( sscanf( namelist[i]->d_name, "%d%s", &uid, name ) == 2 ) {
char name[64]; /* more than PL_NSIZ */
if ( sscanf( namelist[i]->d_name, "%d%63s", &uid, name ) == 2 ) {
if ( uid == myuid ) {
char filename[BUFSZ];
char* r;