Merge remote-tracking branch 'origin/NetHack-3.6.0'
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@@ -213,7 +213,7 @@ bot2()
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void
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bot()
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{
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if (youmonst.data) {
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if (youmonst.data && iflags.status_updates) {
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bot1();
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bot2();
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}
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@@ -436,7 +436,7 @@ bot()
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if (!blinit)
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panic("bot before init.");
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if (!youmonst.data) {
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if (!youmonst.data || !iflags.status_updates) {
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context.botl = context.botlx = 0;
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update_all = FALSE;
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return;
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34
src/cmd.c
34
src/cmd.c
@@ -1592,10 +1592,44 @@ characteristics_enlightenment(mode, final)
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int mode;
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int final;
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{
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char buf[BUFSZ];
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int hp = Upolyd ? u.mh : u.uhp;
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int hpmax = Upolyd ? u.mhmax : u.uhpmax;
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putstr(en_win, 0, ""); /* separator after background */
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putstr(en_win, 0,
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final ? "Final Characteristics:" : "Current Characteristics:");
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if (hp < 0)
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hp = 0;
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Sprintf(buf, "%d hit points (max:%d)", hp, hpmax);
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you_have(buf, "");
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Sprintf(buf, "%d magic power (max:%d)", u.uen, u.uenmax);
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you_have(buf, "");
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Sprintf(buf, "%d", u.uac);
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enl_msg("Your armor class ", "is ", "was ", buf, "");
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if (Upolyd) {
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Sprintf(buf, "%d hit dice", mons[u.umonnum].mlevel);
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} else {
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/* flags.showexp does not matter */
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/* experience level is already shown in the Background section */
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Sprintf(buf, "%-1ld experience point%s",
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u.uexp, u.uexp == 1 ? "" : "s");
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}
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you_have(buf, "");
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Sprintf(buf, " You entered the dungeon %ld turn%s ago",
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moves, moves == 1 ? "" : "s");
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putstr(en_win, 0, buf);
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#ifdef SCORE_ON_BOTL
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Sprintf(buf, "%ld", botl_score());
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enl_msg("Your score ", "is ", "was ", buf, "");
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#endif
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/* bottom line order */
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one_characteristic(mode, final, A_STR); /* strength */
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one_characteristic(mode, final, A_DEX); /* dexterity */
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@@ -2518,8 +2518,8 @@ struct monst *mtmp;
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/* mnearto()
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* Put monster near (or at) location if possible.
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* Returns:
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* 1 - if a monster was moved from x, y to put mtmp at x, y.
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* 0 - in most cases.
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* true if relocation was successful
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* false otherwise
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*/
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boolean
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mnearto(mtmp, x, y, move_other)
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@@ -2532,7 +2532,7 @@ boolean move_other; /* make sure mtmp gets to x, y! so move m_at(x, y) */
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coord mm;
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if (mtmp->mx == x && mtmp->my == y)
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return FALSE;
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return TRUE;
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if (move_other && (othermon = m_at(x, y)) != 0) {
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if (othermon->wormno)
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@@ -2570,7 +2570,7 @@ boolean move_other; /* make sure mtmp gets to x, y! so move m_at(x, y) */
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}
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}
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return FALSE;
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return TRUE;
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}
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/* monster responds to player action; not the same as a passive attack;
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@@ -208,6 +208,7 @@ static struct Bool_Opt {
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#else
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{ "statushilites", &iflags.use_status_hilites, FALSE, DISP_IN_GAME },
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#endif
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{ "status_updates", &iflags.status_updates, TRUE, DISP_IN_GAME },
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{ "tiled_map", &iflags.wc_tiled_map, PREFER_TILED, DISP_IN_GAME }, /*WC*/
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{ "time", &flags.time, FALSE, SET_IN_GAME },
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#ifdef TIMED_DELAY
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