Merge remote-tracking branch 'origin/NetHack-3.6.0'

This commit is contained in:
keni
2017-01-15 12:56:28 -05:00
8 changed files with 58 additions and 6 deletions
+6
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@@ -2859,6 +2859,8 @@ Boldface monsters and ``\fB--More--\fP'' (default off). Persistent.
.lp statushilites .lp statushilites
Enable coloring of status fields (default off). Enable coloring of status fields (default off).
See ``Configuring Status Hilites'' for further information. See ``Configuring Status Hilites'' for further information.
.lp status_updates
Allow updates to the status lines at the bottom of the screen (default true).
.lp suppress_alert .lp suppress_alert
This option may be set to a NetHack version level to suppress This option may be set to a NetHack version level to suppress
alert notification messages about feature changes for that alert notification messages about feature changes for that
@@ -3707,6 +3709,10 @@ was interrupted.
.lp whatis_coord:compass .lp whatis_coord:compass
When targeting with cursor, describe the cursor position with coordinates When targeting with cursor, describe the cursor position with coordinates
relative to your character. relative to your character.
.lp nostatus_updates
Prevent updates to the status lines at the bottom of the screen, if
your screen-reader reads those lines. The same information can be
seen via the #attributes command.
.hn 2 .hn 2
Global Configuration for System Administrators Global Configuration for System Administrators
.pg .pg
+8
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@@ -3479,6 +3479,9 @@ Boldface monsters and ``{\tt --More--}'' (default off). Persistent.
Enable coloring of status fields (default off). Enable coloring of status fields (default off).
See ``{\it Configuring Status Hilites\/}'' for further information. See ``{\it Configuring Status Hilites\/}'' for further information.
%.lp %.lp
\item[\ib{status\verb+_+updates}]
Allow updates to the status lines at the bottom of the screen (default true).
%.lp
\item[\ib{suppress\verb+_+alert}] \item[\ib{suppress\verb+_+alert}]
This option may be set to a NetHack version level to suppress This option may be set to a NetHack version level to suppress
alert notification messages about feature changes for that alert notification messages about feature changes for that
@@ -4509,6 +4512,11 @@ was interrupted.
\item[\ib{whatis\verb+_+coord:compass}] \item[\ib{whatis\verb+_+coord:compass}]
When targeting with cursor, describe the cursor position with coordinates When targeting with cursor, describe the cursor position with coordinates
relative to your character. relative to your character.
%.lp
\item[\ib{nostatus\verb+_+updates}]
Prevent updates to the status lines at the bottom of the screen, if
your screen-reader reads those lines. The same information can be
seen via the #attributes command.
\elist \elist
%.hn2 %.hn2
+2
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@@ -364,6 +364,8 @@ some death by the-poison-was-deadly situations left stale non-zero HP shown
on the status line during final disclosure on the status line during final disclosure
when sitting at a trap spot: You sit down. You step on a level teleporter. when sitting at a trap spot: You sit down. You step on a level teleporter.
(likewise for polymorph trap, and similar issue for web) (likewise for polymorph trap, and similar issue for web)
show all statusline information in #attributes
add option status_updates to prevent bottom of screen status line updates
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
+1
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@@ -232,6 +232,7 @@ struct instance_flags {
boolean echo; /* 1 to echo characters */ boolean echo; /* 1 to echo characters */
boolean use_menu_color; /* use color in menus; only if wc_color */ boolean use_menu_color; /* use color in menus; only if wc_color */
boolean use_status_hilites; /* use color in status line */ boolean use_status_hilites; /* use color in status line */
boolean status_updates; /* allow updates to bottom status lines */
boolean use_background_glyph; /* use background glyph when appropriate */ boolean use_background_glyph; /* use background glyph when appropriate */
boolean hilite_pile; /* mark piles of objects with a hilite */ boolean hilite_pile; /* mark piles of objects with a hilite */
boolean autodescribe; /* autodescribe mode in getpos() */ boolean autodescribe; /* autodescribe mode in getpos() */
+2 -2
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@@ -213,7 +213,7 @@ bot2()
void void
bot() bot()
{ {
if (youmonst.data) { if (youmonst.data && iflags.status_updates) {
bot1(); bot1();
bot2(); bot2();
} }
@@ -436,7 +436,7 @@ bot()
if (!blinit) if (!blinit)
panic("bot before init."); panic("bot before init.");
if (!youmonst.data) { if (!youmonst.data || !iflags.status_updates) {
context.botl = context.botlx = 0; context.botl = context.botlx = 0;
update_all = FALSE; update_all = FALSE;
return; return;
+34
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@@ -1592,10 +1592,44 @@ characteristics_enlightenment(mode, final)
int mode; int mode;
int final; int final;
{ {
char buf[BUFSZ];
int hp = Upolyd ? u.mh : u.uhp;
int hpmax = Upolyd ? u.mhmax : u.uhpmax;
putstr(en_win, 0, ""); /* separator after background */ putstr(en_win, 0, ""); /* separator after background */
putstr(en_win, 0, putstr(en_win, 0,
final ? "Final Characteristics:" : "Current Characteristics:"); final ? "Final Characteristics:" : "Current Characteristics:");
if (hp < 0)
hp = 0;
Sprintf(buf, "%d hit points (max:%d)", hp, hpmax);
you_have(buf, "");
Sprintf(buf, "%d magic power (max:%d)", u.uen, u.uenmax);
you_have(buf, "");
Sprintf(buf, "%d", u.uac);
enl_msg("Your armor class ", "is ", "was ", buf, "");
if (Upolyd) {
Sprintf(buf, "%d hit dice", mons[u.umonnum].mlevel);
} else {
/* flags.showexp does not matter */
/* experience level is already shown in the Background section */
Sprintf(buf, "%-1ld experience point%s",
u.uexp, u.uexp == 1 ? "" : "s");
}
you_have(buf, "");
Sprintf(buf, " You entered the dungeon %ld turn%s ago",
moves, moves == 1 ? "" : "s");
putstr(en_win, 0, buf);
#ifdef SCORE_ON_BOTL
Sprintf(buf, "%ld", botl_score());
enl_msg("Your score ", "is ", "was ", buf, "");
#endif
/* bottom line order */ /* bottom line order */
one_characteristic(mode, final, A_STR); /* strength */ one_characteristic(mode, final, A_STR); /* strength */
one_characteristic(mode, final, A_DEX); /* dexterity */ one_characteristic(mode, final, A_DEX); /* dexterity */
+4 -4
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@@ -2518,8 +2518,8 @@ struct monst *mtmp;
/* mnearto() /* mnearto()
* Put monster near (or at) location if possible. * Put monster near (or at) location if possible.
* Returns: * Returns:
* 1 - if a monster was moved from x, y to put mtmp at x, y. * true if relocation was successful
* 0 - in most cases. * false otherwise
*/ */
boolean boolean
mnearto(mtmp, x, y, move_other) mnearto(mtmp, x, y, move_other)
@@ -2532,7 +2532,7 @@ boolean move_other; /* make sure mtmp gets to x, y! so move m_at(x, y) */
coord mm; coord mm;
if (mtmp->mx == x && mtmp->my == y) if (mtmp->mx == x && mtmp->my == y)
return FALSE; return TRUE;
if (move_other && (othermon = m_at(x, y)) != 0) { if (move_other && (othermon = m_at(x, y)) != 0) {
if (othermon->wormno) if (othermon->wormno)
@@ -2570,7 +2570,7 @@ boolean move_other; /* make sure mtmp gets to x, y! so move m_at(x, y) */
} }
} }
return FALSE; return TRUE;
} }
/* monster responds to player action; not the same as a passive attack; /* monster responds to player action; not the same as a passive attack;
+1
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@@ -208,6 +208,7 @@ static struct Bool_Opt {
#else #else
{ "statushilites", &iflags.use_status_hilites, FALSE, DISP_IN_GAME }, { "statushilites", &iflags.use_status_hilites, FALSE, DISP_IN_GAME },
#endif #endif
{ "status_updates", &iflags.status_updates, TRUE, DISP_IN_GAME },
{ "tiled_map", &iflags.wc_tiled_map, PREFER_TILED, DISP_IN_GAME }, /*WC*/ { "tiled_map", &iflags.wc_tiled_map, PREFER_TILED, DISP_IN_GAME }, /*WC*/
{ "time", &flags.time, FALSE, SET_IN_GAME }, { "time", &flags.time, FALSE, SET_IN_GAME },
#ifdef TIMED_DELAY #ifdef TIMED_DELAY