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dat/Caveman.des
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dat/Caveman.des
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# SCCS Id: @(#)Caveman.des 3.3 95/10/07
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1991 by M. Stephenson
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, Shaman Karnov
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# and receive your quest assignment.
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#
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MAZE: "Cav-strt",' '
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FLAGS: noteleport,hardfloor
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GEOMETRY:center,center
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MAP
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...... .......................... ... .... ......
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...... .......................... ........ .... .....
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..BB ............................. ......... .... ..
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.. ...................... ....... .. .... ..
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.. .................... .. ....... .. ...
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.. S BB ..... ....... .... ....
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.. ... . .. ........ .. .. .. ...
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.. ...... .. ............ .. ...
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. .... .. ........ .. ...........
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... .. .. ............. ...................
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..... ..... ............................... ...........
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.....B................ ... ...
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..... . .......... .... . ... .......... ...
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... .. ............. .. ................... ....
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BB .. ......... BB ... .......... .. ... ...
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...... ..... B ........ .. .. .... ...
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.......... .......... ..... ... ..... ........
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.. ... . ..... .... .. ... ..
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,19),unlit,"ordinary"
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REGION:(13,01,40,05),lit,"temple",unfilled,true
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# The occupied rooms.
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REGION:(02,01,08,03),lit,"ordinary",unfilled,true
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REGION:(01,11,06,14),lit,"ordinary",unfilled,true
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REGION:(13,08,18,10),lit,"ordinary",unfilled,true
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REGION:(05,17,14,18),lit,"ordinary",unfilled,true
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REGION:(17,16,23,18),lit,"ordinary",unfilled,true
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REGION:(35,16,44,18),lit,"ordinary",unfilled,true
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# Stairs
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STAIR:(02,03),down
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# Portal arrival point
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BRANCH:(71,09,71,09),(0,0,0,0)
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# Doors
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DOOR:locked,(19,06)
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# The temple altar (this will force a priest(ess) to be created)
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ALTAR:(36,02),coaligned,shrine
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# Shaman Karnov
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MONSTER:'@',"Shaman Karnov",(35,02)
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# The treasure of Shaman Karnov
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OBJECT:'(',"chest",(34,02)
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# neanderthal guards for the audience chamber
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MONSTER:'@',"neanderthal",(20,03)
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MONSTER:'@',"neanderthal",(20,02)
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MONSTER:'@',"neanderthal",(20,01)
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MONSTER:'@',"neanderthal",(21,03)
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MONSTER:'@',"neanderthal",(21,02)
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MONSTER:'@',"neanderthal",(21,01)
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MONSTER:'@',"neanderthal",(22,01)
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MONSTER:'@',"neanderthal",(26,09)
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Random traps
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TRAP:"pit",(47,11)
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TRAP:"pit",(57,10)
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Monsters on siege duty (in the outer caves).
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MONSTER: 'h',"bugbear",(47,02),hostile
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MONSTER: 'h',"bugbear",(48,03),hostile
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MONSTER: 'h',"bugbear",(49,04),hostile
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MONSTER: 'h',"bugbear",(67,03),hostile
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MONSTER: 'h',"bugbear",(69,04),hostile
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MONSTER: 'h',"bugbear",(51,13),hostile
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MONSTER: 'h',"bugbear",(53,14),hostile
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MONSTER: 'h',"bugbear",(55,15),hostile
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MONSTER: 'h',"bugbear",(63,10),hostile
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MONSTER: 'h',"bugbear",(65,09),hostile
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MONSTER: 'h',"bugbear",(67,10),hostile
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MONSTER: 'h',"bugbear",(69,11),hostile
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WALLIFY
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#
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# The "locate" level for the quest.
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#
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# Here you have to find the lair of Tiamat to go
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# further towards your assigned quest.
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#
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MAZE: "Cav-loca",' '
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FLAGS: hardfloor
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GEOMETRY:center,center
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MAP
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............. ...........
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............... .............
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............. ............... ..........
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........... ............. ...............
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... ... ..................
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... .......... ... ..................
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... ............ BBB...................
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... .......... ......................
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..... .. .....B........................
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.... ............... . ........B..........................
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...... .. .............S.............. ..................
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.... .. ........... ...............
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.. ... ....................
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.... BB...................
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.. .. .. ...............
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.. ....... .... ..... .... .. ....... S
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............ ....... .. ....... ..... ... ....
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....... ..... ...... .......
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,19),unlit,"ordinary"
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REGION:(52,06,73,15),lit,"ordinary",unfilled,true
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# Doors
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DOOR:locked,(28,11)
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# Stairs
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STAIR:(04,03),up
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STAIR:(73,10),down
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Objects
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER:'h',"bugbear",(02,10),hostile
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MONSTER:'h',"bugbear",(03,11),hostile
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MONSTER:'h',"bugbear",(04,12),hostile
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MONSTER:'h',"bugbear",(02,11),hostile
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MONSTER:'h',"bugbear",(16,16),hostile
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MONSTER:'h',"bugbear",(17,17),hostile
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MONSTER:'h',"bugbear",(18,18),hostile
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MONSTER:'h',"bugbear",(19,16),hostile
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MONSTER:'h',"bugbear",(30,06),hostile
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MONSTER:'h',"bugbear",(31,07),hostile
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MONSTER:'h',"bugbear",(32,08),hostile
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MONSTER:'h',"bugbear",(33,06),hostile
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MONSTER:'h',"bugbear",(34,07),hostile
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MONSTER:'h',"bugbear",random,hostile
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MONSTER:'h',"bugbear",random,hostile
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MONSTER:'h',"bugbear",random,hostile
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MONSTER:'h',"bugbear",random,hostile
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MONSTER:'h',random,random,hostile
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MONSTER:'H',random,random,hostile
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MONSTER:'H',"hill giant",(03,12),hostile
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MONSTER:'H',"hill giant",(20,17),hostile
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MONSTER:'H',"hill giant",(35,08),hostile
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MONSTER:'H',"hill giant",random,hostile
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MONSTER:'H',"hill giant",random,hostile
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MONSTER:'H',"hill giant",random,hostile
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MONSTER:'H',"hill giant",random,hostile
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MONSTER:'H',random,random,hostile
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WALLIFY
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#
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# The "goal" level for the quest.
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#
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# Here you meet Tiamat your nemesis monster. You have to
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# defeat Tiamat in combat to gain the artifact you have
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# been assigned to retrieve.
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#
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MAZE: "Cav-goal", ' '
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GEOMETRY:center,center
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MAP
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.....................
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.......................
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.........................
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...........................
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.............................
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...............................
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.................................
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...................................
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.....................................
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.......................................
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.....................................
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...................................
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.................................
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...............................
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.............................
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...........................
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.........................
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.......................
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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# Stairs
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STAIR:random,up
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Objects
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OBJECT:')',"mace",(23,10),blessed,0,"The Sceptre of Might"
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# monsters.
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MONSTER:'D',"Chromatic Dragon",(23,10),asleep
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MONSTER:'F',"shrieker",(26,13)
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MONSTER:'F',"shrieker",(25,8)
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MONSTER:'F',"shrieker",(45,11)
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WALLIFY
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#
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# The "fill" levels for the quest.
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#
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# These levels are used to fill out any levels not occupied by specific
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# levels as defined above. "filla" is the upper filler, between the
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# start and locate levels, and "fillb" the lower between the locate
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# and goal levels.
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#
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MAZE: "Cav-fila" , ' '
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INIT_MAP: '.' , ' ' , true , true , random , true
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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#
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MONSTER: 'h', "bugbear", random, hostile
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MONSTER: 'h', "bugbear", random, hostile
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MONSTER: 'h', "bugbear", random, hostile
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MONSTER: 'h', "bugbear", random, hostile
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MONSTER: 'h', "bugbear", random, hostile
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MONSTER: 'h', random, random, hostile
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MONSTER: 'H', "hill giant", random, hostile
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MAZE: "Cav-filb" , ' '
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INIT_MAP: '.' , ' ' , true , true , random , true
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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#
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MONSTER: 'h', "bugbear", random, hostile
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MONSTER: 'h', "bugbear", random, hostile
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MONSTER: 'h', "bugbear", random, hostile
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MONSTER: 'h', "bugbear", random, hostile
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MONSTER: 'h', random, random, hostile
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MONSTER: 'h', random, random, hostile
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MONSTER: 'H', "hill giant", random, hostile
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MONSTER: 'H', "hill giant", random, hostile
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