add two new types of amulet: flying and guarding

We haven't added any new objects or monsters in a really long time.
This adds two new useful amulets, putting more pressure on the
decision over which type of amulet to wear.

amulet of flying:  idea from slash'em, implemented from scratch.
  Should be self-explanatory.  Polymorphing into a form capable of
  eating amulets and then eating one does not confer intrinsic
  flight.  (I've no idea how slash'em behaves is in that regard.)

amulet of guarding:  adds +2 AC, which is fairly negligible, also
  +2 MC, which is not.  Initially called amulet of protection but MC
  of 2 is referred to as 'guarded' by enlightenment so I changed it.
  (By that reasoning, rings of protection ought to be called rings of
  warding; oh, well.)  Successfully eating one confers +2 AC without
  any MC benefit.  When wearing one of these, rings of protection
  only confer AC, their +1 MC gets superseded rather than combined.

Monsters will wear an amulet of guarding and gain both the AC and
MC benefit, but if not cursed and they acquire one of life-saving or
reflection, they'll swap.  They won't wear an amulet of flying.

I cloned two extra copies of the tile for one of the existing amulets
and ran sys/share/objects.txt through renumtiles.pl.  The result
appears to be ok but on X11 the tiles map ends up looking psychedelic
so something beyond the tile art itself needs to be fixed here.
This commit is contained in:
PatR
2020-05-02 02:07:33 -07:00
parent eb704832a9
commit 4d52332dda
9 changed files with 411 additions and 294 deletions
+11 -4
View File
@@ -1819,7 +1819,8 @@ struct obj *otmp;
/* not cannibalism, but we use similar criteria
for deciding whether to be sickened by this meal */
if (rn2(2) && !CANNIBAL_ALLOWED())
make_vomiting((long) rn1(g.context.victual.reqtime, 14), FALSE);
make_vomiting((long) rn1(g.context.victual.reqtime, 14),
FALSE);
}
break;
case LEMBAS_WAFER:
@@ -2031,10 +2032,13 @@ struct obj *otmp;
RIN_INCREASE_DAMAGE);
break;
case RIN_PROTECTION:
case AMULET_OF_GUARDING:
accessory_has_effect(otmp);
HProtection |= FROMOUTSIDE;
u.ublessed = bounded_increase(u.ublessed, otmp->spe,
RIN_PROTECTION);
u.ublessed = bounded_increase(u.ublessed,
(typ == RIN_PROTECTION) ? otmp->spe
: 2, /* fixed amount for amulet */
typ);
g.context.botl = 1;
break;
case RIN_FREE_ACTION:
@@ -2078,6 +2082,7 @@ struct obj *otmp;
}
case RIN_SUSTAIN_ABILITY:
case AMULET_OF_LIFE_SAVING:
case AMULET_OF_FLYING:
case AMULET_OF_REFLECTION: /* nice try */
/* can't eat Amulet of Yendor or fakes,
* and no oc_prop even if you could -3.
@@ -2839,7 +2844,9 @@ gethungry()
need to check whether both rings are +0 protection or
they'd both slip by the "is there another source?" test,
but don't do that for both rings or they will both be
treated as supplying "MC" when only one matters */
treated as supplying "MC" when only one matters;
note: amulet of guarding overrides both +0 rings and
is caught by the (EProtection & ~W_RINGx) == 0L tests */
&& (uleft->spe
|| !objects[uleft->otyp].oc_charged
|| (uleft->otyp == RIN_PROTECTION