add two new types of amulet: flying and guarding

We haven't added any new objects or monsters in a really long time.
This adds two new useful amulets, putting more pressure on the
decision over which type of amulet to wear.

amulet of flying:  idea from slash'em, implemented from scratch.
  Should be self-explanatory.  Polymorphing into a form capable of
  eating amulets and then eating one does not confer intrinsic
  flight.  (I've no idea how slash'em behaves is in that regard.)

amulet of guarding:  adds +2 AC, which is fairly negligible, also
  +2 MC, which is not.  Initially called amulet of protection but MC
  of 2 is referred to as 'guarded' by enlightenment so I changed it.
  (By that reasoning, rings of protection ought to be called rings of
  warding; oh, well.)  Successfully eating one confers +2 AC without
  any MC benefit.  When wearing one of these, rings of protection
  only confer AC, their +1 MC gets superseded rather than combined.

Monsters will wear an amulet of guarding and gain both the AC and
MC benefit, but if not cursed and they acquire one of life-saving or
reflection, they'll swap.  They won't wear an amulet of flying.

I cloned two extra copies of the tile for one of the existing amulets
and ran sys/share/objects.txt through renumtiles.pl.  The result
appears to be ok but on X11 the tiles map ends up looking psychedelic
so something beyond the tile art itself needs to be fixed here.
This commit is contained in:
PatR
2020-05-02 02:07:33 -07:00
parent eb704832a9
commit 4d52332dda
9 changed files with 411 additions and 294 deletions

View File

@@ -784,7 +784,31 @@ Amulet_on()
gotten set by previously eating one of these amulets */
if (newnap < oldnap || oldnap == 0L)
HSleepy = (HSleepy & ~TIMEOUT) | newnap;
} break;
break;
}
case AMULET_OF_FLYING:
/* setworn() has already set extrinisic flying */
float_vs_flight(); /* block flying if levitating */
if (Flying) {
boolean already_flying;
/* to determine whether this flight is new we have to muck
about in the Flying intrinsic (actually extrinsic) */
EFlying &= ~W_AMUL;
already_flying = !!Flying;
EFlying |= W_AMUL;
if (!already_flying) {
makeknown(AMULET_OF_FLYING);
g.context.botl = TRUE; /* status: 'Fly' On */
You("are now in flight.");
}
}
break;
case AMULET_OF_GUARDING:
makeknown(AMULET_OF_GUARDING);
find_ac();
break;
case AMULET_OF_YENDOR:
break;
}
@@ -838,6 +862,26 @@ Amulet_off()
if (!ESleepy && !(HSleepy & ~TIMEOUT))
HSleepy &= ~TIMEOUT; /* clear timeout bits */
return;
case AMULET_OF_FLYING: {
boolean was_flying = !!Flying;
/* remove amulet 'early' to determine whether Flying changes */
setworn((struct obj *) 0, W_AMUL);
float_vs_flight(); /* probably not needed here */
if (was_flying && !Flying) {
makeknown(AMULET_OF_FLYING);
g.context.botl = TRUE; /* status: 'Fly' Off */
You("%s.", (is_pool_or_lava(u.ux, u.uy)
|| Is_waterlevel(&u.uz) || Is_airlevel(&u.uz))
? "stop flying"
: "land");
spoteffects(TRUE);
}
break;
}
case AMULET_OF_GUARDING:
find_ac();
break;
case AMULET_OF_YENDOR:
break;
}
@@ -2056,7 +2100,7 @@ struct obj *obj;
g.multi_reason = "dressing up";
g.nomovemsg = "You finish your dressing maneuver.";
} else {
unmul(""); /* call (*g.aftermv)(), clear it+g.nomovemsg+g.multi_reason */
unmul(""); /* call aftermv, clear it+nomovemsg+multi_reason */
on_msg(obj);
}
g.context.takeoff.mask = g.context.takeoff.what = 0L;
@@ -2151,6 +2195,8 @@ find_ac()
uac -= uleft->spe;
if (uright && uright->otyp == RIN_PROTECTION)
uac -= uright->spe;
if (uamul && uamul->otyp == AMULET_OF_GUARDING)
uac -= 2; /* fixed amount; main benefit is to MC */
/* armor class from other sources */
if (HProtection & INTRINSIC)

View File

@@ -1819,7 +1819,8 @@ struct obj *otmp;
/* not cannibalism, but we use similar criteria
for deciding whether to be sickened by this meal */
if (rn2(2) && !CANNIBAL_ALLOWED())
make_vomiting((long) rn1(g.context.victual.reqtime, 14), FALSE);
make_vomiting((long) rn1(g.context.victual.reqtime, 14),
FALSE);
}
break;
case LEMBAS_WAFER:
@@ -2031,10 +2032,13 @@ struct obj *otmp;
RIN_INCREASE_DAMAGE);
break;
case RIN_PROTECTION:
case AMULET_OF_GUARDING:
accessory_has_effect(otmp);
HProtection |= FROMOUTSIDE;
u.ublessed = bounded_increase(u.ublessed, otmp->spe,
RIN_PROTECTION);
u.ublessed = bounded_increase(u.ublessed,
(typ == RIN_PROTECTION) ? otmp->spe
: 2, /* fixed amount for amulet */
typ);
g.context.botl = 1;
break;
case RIN_FREE_ACTION:
@@ -2078,6 +2082,7 @@ struct obj *otmp;
}
case RIN_SUSTAIN_ABILITY:
case AMULET_OF_LIFE_SAVING:
case AMULET_OF_FLYING:
case AMULET_OF_REFLECTION: /* nice try */
/* can't eat Amulet of Yendor or fakes,
* and no oc_prop even if you could -3.
@@ -2839,7 +2844,9 @@ gethungry()
need to check whether both rings are +0 protection or
they'd both slip by the "is there another source?" test,
but don't do that for both rings or they will both be
treated as supplying "MC" when only one matters */
treated as supplying "MC" when only one matters;
note: amulet of guarding overrides both +0 rings and
is caught by the (EProtection & ~W_RINGx) == 0L tests */
&& (uleft->spe
|| !objects[uleft->otyp].oc_charged
|| (uleft->otyp == RIN_PROTECTION

View File

@@ -1478,6 +1478,8 @@ int final;
prot += uleft->spe;
if (uright && uright->otyp == RIN_PROTECTION)
prot += uright->spe;
if (uamul && uamul->otyp == AMULET_OF_GUARDING)
prot += 2;
if (HProtection & INTRINSIC)
prot += u.ublessed;
prot += u.uspellprot;

View File

@@ -911,6 +911,7 @@ struct monst *mon;
long wearmask;
int armpro, mc = 0;
boolean is_you = (mon == &g.youmonst),
via_amul = FALSE,
gotprot = is_you ? (EProtection != 0L)
/* high priests have innate protection */
: (mon->data == &mons[PM_HIGH_PRIEST]);
@@ -921,6 +922,8 @@ struct monst *mon;
armpro = objects[o->otyp].a_can;
if (armpro > mc)
mc = armpro;
} else if ((o->owornmask & W_AMUL) != 0L) {
via_amul = TRUE;
}
/* if we've already confirmed Protection, skip additional checks */
if (is_you || gotprot)
@@ -935,9 +938,10 @@ struct monst *mon;
}
if (gotprot) {
/* extrinsic Protection increases mc by 1 */
if (mc < 3)
mc += 1;
/* extrinsic Protection increases mc by 1; 2 for amulet */
mc += via_amul ? 2 : 1;
if (mc > 3)
mc = 3;
} else if (mc < 1) {
/* intrinsic Protection is weaker (play balance; obtaining divine
protection is too easy); it confers minimum mc 1 instead of 0 */

View File

@@ -2328,7 +2328,7 @@ struct obj *obj;
case AMULET_CLASS:
if (typ == AMULET_OF_LIFE_SAVING)
return (boolean) !(nonliving(mon->data) || is_vampshifter(mon));
if (typ == AMULET_OF_REFLECTION)
if (typ == AMULET_OF_REFLECTION || typ == AMULET_OF_GUARDING)
return TRUE;
break;
case TOOL_CLASS:

View File

@@ -607,15 +607,20 @@ RING("protection from shape changers", "shiny",
OBJECT(OBJ(name, desc), \
BITS(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, P_NONE, IRON), \
power, AMULET_CLASS, prob, 0, 20, 150, 0, 0, 0, 0, 20, HI_METAL)
AMULET("amulet of ESP", "circular", TELEPAT, 175),
AMULET("amulet of ESP", "circular", TELEPAT, 120),
AMULET("amulet of life saving", "spherical", LIFESAVED, 75),
AMULET("amulet of strangulation", "oval", STRANGLED, 135),
AMULET("amulet of restful sleep", "triangular", SLEEPY, 135),
AMULET("amulet versus poison", "pyramidal", POISON_RES, 165),
AMULET("amulet of change", "square", 0, 130),
AMULET("amulet of unchanging", "concave", UNCHANGING, 45),
AMULET("amulet of strangulation", "oval", STRANGLED, 115),
AMULET("amulet of restful sleep", "triangular", SLEEPY, 115),
AMULET("amulet versus poison", "pyramidal", POISON_RES, 115),
AMULET("amulet of change", "square", 0, 115),
AMULET("amulet of unchanging", "concave", UNCHANGING, 60),
AMULET("amulet of reflection", "hexagonal", REFLECTING, 75),
AMULET("amulet of magical breathing", "octagonal", MAGICAL_BREATHING, 65),
AMULET("amulet of magical breathing", "octagonal", MAGICAL_BREATHING, 75),
/* +2 AC and +2 MC; +2 takes naked hero past 'warded' to 'guarded' */
AMULET("amulet of guarding", "pentagonal", PROTECTION, 75),
/* cubical: some descriptions are already three dimensional and
parallelogrammatical (real word!) would be way over the top */
AMULET("amulet of flying", "cubical", FLYING, 60),
/* fixed descriptions; description duplication is deliberate;
* fake one must come before real one because selection for
* description shuffling stops when a non-magic amulet is encountered

View File

@@ -2834,6 +2834,7 @@ static const struct alt_spellings {
{ "lantern", BRASS_LANTERN },
{ "mattock", DWARVISH_MATTOCK },
{ "amulet of poison resistance", AMULET_VERSUS_POISON },
{ "amulet of protection", AMULET_OF_GUARDING },
{ "potion of sleep", POT_SLEEPING },
{ "stone", ROCK },
{ "camera", EXPENSIVE_CAMERA },

View File

@@ -441,9 +441,13 @@ register struct monst *mon;
long mwflags = mon->misc_worn_check;
for (obj = mon->minvent; obj; obj = obj->nobj) {
if (obj->owornmask & mwflags)
base -= ARM_BONUS(obj);
/* since ARM_BONUS is positive, subtracting it increases AC */
if (obj->owornmask & mwflags) {
if (obj->otyp == AMULET_OF_GUARDING)
base -= 2; /* fixed amount, not impacted by erosion */
else
base -= ARM_BONUS(obj);
/* since ARM_BONUS is positive, subtracting it increases AC */
}
}
return base;
}
@@ -527,8 +531,8 @@ boolean racialexception;
old = which_armor(mon, flag);
if (old && old->cursed)
return;
if (old && flag == W_AMUL)
return; /* no such thing as better amulets */
if (old && flag == W_AMUL && old->otyp != AMULET_OF_GUARDING)
return; /* no amulet better than life-saving or reflection */
best = old;
for (obj = mon->minvent; obj; obj = obj->nobj) {
@@ -536,10 +540,18 @@ boolean racialexception;
case W_AMUL:
if (obj->oclass != AMULET_CLASS
|| (obj->otyp != AMULET_OF_LIFE_SAVING
&& obj->otyp != AMULET_OF_REFLECTION))
&& obj->otyp != AMULET_OF_REFLECTION
&& obj->otyp != AMULET_OF_GUARDING))
continue;
best = obj;
goto outer_break; /* no such thing as better amulets */
/* for 'best' to be non-Null, it must be an amulet of guarding;
life-saving and reflection don't get here due to early return
and other amulets of guarding can't be any better */
if (!best || obj->otyp != AMULET_OF_GUARDING) {
best = obj;
if (best->otyp != AMULET_OF_GUARDING)
goto outer_break; /* life-saving or reflection; use it */
}
continue; /* skip post-switch armor handling */
case W_ARMU:
if (!is_shirt(obj))
continue;
@@ -593,7 +605,7 @@ boolean racialexception;
continue;
best = obj;
}
outer_break:
outer_break:
if (!best || best == old)
return;
@@ -972,7 +984,7 @@ boolean polyspot;
if (mon == u.usteed)
goto noride;
} else if (mon == u.usteed && !can_ride(mon)) {
noride:
noride:
You("can no longer ride %s.", mon_nam(mon));
if (touch_petrifies(u.usteed->data) && !Stone_resistance && rnl(3)) {
char buf[BUFSZ];

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