saving vs ball&chain

I started activating new program_state.saving and discovered that
saving of ball and chain could access freed memory.  The change
for the former and fix for the latter are mixed together here (but
easily distinguishable).

The saving flag inhibits status updating and perm_invent updating,
also map updating that goes through flush_screen().  That should
fix the exception triggered after an impossible warning was issued
during a save operation.  impossible() goes through pline() which
tries to bring the screen up to date before issuing a message.
During save, data for that update can be in an inconsistent state.

The code to save ball and/or chain when not on floor or in invent
(I think swallowed is the only expected case) was examining the
memory pointed to by uball and uchain even if saving the level had
just freed floor objects and saving invent had just freed carried
objects.  So for the usual cases, stale pointer values for uball
and uchain would be present and checking their obj->where field
was not reliable.
This commit is contained in:
PatR
2020-12-02 06:29:58 -08:00
parent 1360e63644
commit 4d6a140d34
7 changed files with 119 additions and 45 deletions

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@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.369 $ $NHDT-Date: 1606781767 2020/12/01 00:16:07 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.370 $ $NHDT-Date: 1606919254 2020/12/02 14:27:34 $
General Fixes and Modified Features
-----------------------------------
@@ -316,6 +316,8 @@ autodescribe when moving the cursor was erroneously honoring MSGTYPE=stop
and potentially delivering sounds
reduce the number of "seeXYZ" commands by renaming some: #seenv -> #wizseenv,
#seespells -> #showspells, and #seetrap -> #showtrap
when saving while punished or game ends while punished, handling for ball and
chain might access freed memory with unpredictable consequences
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.7 decl.h $NHDT-Date: 1606765210 2020/11/30 19:40:10 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.246 $ */
/* NetHack 3.7 decl.h $NHDT-Date: 1606919254 2020/12/02 14:27:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.247 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2007. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1103,6 +1103,8 @@ struct instance_globals {
boolean havestate;
unsigned ustuck_id; /* need to preserve during save */
unsigned usteed_id; /* need to preserve during save */
struct obj *looseball; /* track uball during save and... */
struct obj *loosechain; /* track uchain since saving might free it */
/* shk.c */
/* auto-response flag for/from "sell foo?" 'a' => 'y', 'q' => 'n' */

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@@ -1,4 +1,4 @@
/* NetHack 3.7 extern.h $NHDT-Date: 1606343573 2020/11/25 22:32:53 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.882 $ */
/* NetHack 3.7 extern.h $NHDT-Date: 1606919254 2020/12/02 14:27:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.886 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -3122,6 +3122,7 @@ E void FDECL(flip_worm_segs_horizontal, (struct monst *, int, int));
E void FDECL(setworn, (struct obj *, long));
E void FDECL(setnotworn, (struct obj *));
E void NDECL(allunworn);
E struct obj *FDECL(wearmask_to_obj, (long));
E long FDECL(wearslot, (struct obj *));
E void FDECL(mon_set_minvis, (struct monst *));

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@@ -1,4 +1,4 @@
/* NetHack 3.7 decl.c $NHDT-Date: 1600468453 2020/09/18 22:34:13 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.218 $ */
/* NetHack 3.7 decl.c $NHDT-Date: 1606919256 2020/12/02 14:27:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.221 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2009. */
/* NetHack may be freely redistributed. See license for details. */
@@ -611,6 +611,8 @@ const struct instance_globals g_init = {
TRUE, /* havestate*/
0, /* ustuck_id */
0, /* usteed_id */
(struct obj *) 0, /* looseball */
(struct obj *) 0, /* loosechain */
/* shk.c */
'a', /* sell_response */

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@@ -1,4 +1,4 @@
/* NetHack 3.7 display.c $NHDT-Date: 1597700875 2020/08/17 21:47:55 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.136 $ */
/* NetHack 3.7 display.c $NHDT-Date: 1606919261 2020/12/02 14:27:41 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.139 $ */
/* Copyright (c) Dean Luick, with acknowledgements to Kevin Darcy */
/* and Dave Cohrs, 1990. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1691,6 +1691,10 @@ int cursor_on_u;
static int delay_flushing = 0;
register int x, y;
/* 3.7: don't update map, status, or perm_invent during save/restore */
if (g.program_state.saving || g.program_state.restoring)
return;
if (cursor_on_u == -1)
delay_flushing = !delay_flushing;
if (delay_flushing)

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@@ -1,4 +1,4 @@
/* NetHack 3.7 save.c $NHDT-Date: 1596498207 2020/08/03 23:43:27 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.160 $ */
/* NetHack 3.7 save.c $NHDT-Date: 1606919257 2020/12/02 14:27:37 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.163 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2009. */
/* NetHack may be freely redistributed. See license for details. */
@@ -29,7 +29,7 @@ static void FDECL(saveobj, (NHFILE *,struct obj *));
static void FDECL(savemon, (NHFILE *,struct monst *));
static void FDECL(savelevl, (NHFILE *,BOOLEAN_P));
static void FDECL(save_stairs, (NHFILE *));
static void FDECL(saveobjchn, (NHFILE *,struct obj *));
static void FDECL(saveobjchn, (NHFILE *,struct obj **));
static void FDECL(savemonchn, (NHFILE *,struct monst *));
static void FDECL(savetrapchn, (NHFILE *,struct trap *));
static void FDECL(savegamestate, (NHFILE *));
@@ -86,7 +86,9 @@ dosave0()
d_level uz_save;
char whynot[BUFSZ];
NHFILE *nhfp, *onhfp;
int res = 0;
g.program_state.saving++; /* inhibit status and perm_invent updates */
/* we may get here via hangup signal, in which case we want to fix up
a few of things before saving so that they won't be restored in
an improper state; these will be no-ops for normal save sequence */
@@ -99,9 +101,9 @@ dosave0()
u.uburied = 1, iflags.save_uburied = 0;
if (!g.program_state.something_worth_saving || !g.SAVEF[0])
return 0;
fq_save = fqname(g.SAVEF, SAVEPREFIX, 1); /* level files take 0 */
goto done;
fq_save = fqname(g.SAVEF, SAVEPREFIX, 1); /* level files take 0 */
#ifndef NO_SIGNAL
#if defined(UNIX) || defined(VMS)
sethanguphandler((void FDECL((*), (int) )) SIG_IGN);
@@ -118,7 +120,7 @@ dosave0()
There("seems to be an old save file.");
if (yn("Overwrite the old file?") == 'n') {
nh_compress(fq_save);
return 0;
goto done;
}
}
}
@@ -129,7 +131,7 @@ dosave0()
if (!nhfp) {
HUP pline("Cannot open save file.");
(void) delete_savefile(); /* ab@unido */
return 0;
goto done;
}
vision_recalc(2); /* shut down vision to prevent problems
@@ -158,6 +160,15 @@ dosave0()
store_plname_in_file(nhfp);
g.ustuck_id = (u.ustuck ? u.ustuck->m_id : 0);
g.usteed_id = (u.usteed ? u.usteed->m_id : 0);
/* savelev() might save uball and uchain, releasing their memory if
FREEING, so we need to check their status now; if hero is swallowed,
uball and uchain will persist beyond saving map floor and inventory
so these copies of their pointers will be valid and savegamestate()
will know to save them separately (from floor and invent); when not
swallowed, uchain will be stale by then, and uball will be too if
ball is on the floor rather than carried */
g.looseball = BALL_IN_MON ? uball : 0;
g.loosechain = CHAIN_IN_MON ? uchain : 0;
savelev(nhfp, ledger_no(&u.uz));
savegamestate(nhfp);
@@ -197,7 +208,7 @@ dosave0()
(void) delete_savefile();
HUP Strcpy(g.killer.name, whynot);
HUP done(TRICKED);
return 0;
goto done;
}
minit(); /* ZEROCOMP */
getlev(onhfp, g.hackpid, ltmp);
@@ -217,7 +228,11 @@ dosave0()
nh_compress(fq_save);
/* this should probably come sooner... */
g.program_state.something_worth_saving = 0;
return 1;
res = 1;
done:
g.program_state.saving--;
return res;
}
static void
@@ -225,7 +240,10 @@ savegamestate(nhfp)
NHFILE *nhfp;
{
unsigned long uid;
struct obj * bc_objs = (struct obj *)0;
struct obj *bc_objs = (struct obj *)0;
if (!g.program_state.saving)
impossible("savegamestate called when not saving or changing levels?");
uid = (unsigned long) getuid();
if (nhfp->structlevel) {
@@ -251,27 +269,31 @@ NHFILE *nhfp;
save_timers(nhfp, RANGE_GLOBAL);
save_light_sources(nhfp, RANGE_GLOBAL);
saveobjchn(nhfp, g.invent);
/* when FREEING, deletes objects in invent and sets invent to Null;
pointers into invent (uwep, uarmg, uamul, &c) are set to Null too */
saveobjchn(nhfp, &g.invent);
/* save ball and chain if they are currently dangling free (i.e. not on
floor or in inventory) */
if (CHAIN_IN_MON) {
uchain->nobj = bc_objs;
bc_objs = uchain;
/* save ball and chain if they are currently dangling free (i.e. not
on floor or in inventory); 'looseball' and 'loosechain' have been
set up in caller because ball and chain will be gone by now if on
floor, or ball gone if carried; caveat: uball and uchain pointers
will be non-Null but stale (point to freed memory) in those cases */
bc_objs = (struct obj *) 0;
if (g.loosechain) {
g.loosechain->nobj = bc_objs; /* uchain */
bc_objs = g.loosechain;
}
if (BALL_IN_MON) {
uball->nobj = bc_objs;
bc_objs = uball;
if (g.looseball) {
g.looseball->nobj = bc_objs;
bc_objs = g.looseball;
}
saveobjchn(nhfp, bc_objs);
saveobjchn(nhfp, &bc_objs); /* frees objs in list, sets bc_objs to Null */
g.looseball = g.loosechain = (struct obj *) 0;
saveobjchn(nhfp, g.migrating_objs);
saveobjchn(nhfp, &g.migrating_objs); /* frees objs and sets to Null */
savemonchn(nhfp, g.migrating_mons);
if (release_data(nhfp)) {
g.invent = 0;
g.migrating_objs = 0;
g.migrating_mons = 0;
}
if (release_data(nhfp))
g.migrating_mons = (struct monst *) 0;
if (nhfp->structlevel)
bwrite(nhfp->fd, (genericptr_t) g.mvitals, sizeof g.mvitals);
save_dungeon(nhfp, (boolean) !!perform_bwrite(nhfp),
@@ -329,6 +351,7 @@ savestateinlock()
char whynot[BUFSZ];
NHFILE *nhfp;
g.program_state.saving++; /* inhibit status and perm_invent updates */
/* When checkpointing is on, the full state needs to be written
* on each checkpoint. When checkpointing is off, only the pid
* needs to be in the level.0 file, so it does not need to be
@@ -356,16 +379,21 @@ savestateinlock()
if (g.hackpid != hpid) {
Sprintf(whynot, "Level #0 pid (%d) doesn't match ours (%d)!",
hpid, g.hackpid);
pline1(whynot);
Strcpy(g.killer.name, whynot);
done(TRICKED);
goto giveup;
}
close_nhfile(nhfp);
nhfp = create_levelfile(0, whynot);
if (!nhfp) {
pline1(whynot);
giveup:
Strcpy(g.killer.name, whynot);
/* done(TRICKED) will return when running in wizard mode;
clear the display-update-suppression flag before rather
than after so that screen updating behaves normally;
game data shouldn't be inconsistent yet, unlike it would
become midway through saving */
g.program_state.saving--;
done(TRICKED);
return;
}
@@ -384,10 +412,13 @@ savestateinlock()
g.ustuck_id = (u.ustuck ? u.ustuck->m_id : 0);
g.usteed_id = (u.usteed ? u.usteed->m_id : 0);
g.looseball = BALL_IN_MON ? uball : 0;
g.loosechain = CHAIN_IN_MON ? uchain : 0;
savegamestate(nhfp);
}
close_nhfile(nhfp);
}
g.program_state.saving--;
g.havestate = flags.ins_chkpt;
}
#endif
@@ -401,6 +432,7 @@ xchar lev;
short tlev;
#endif
g.program_state.saving++; /* even if current mode is FREEING */
/*
* Level file contents:
* version info (handled by caller);
@@ -454,7 +486,8 @@ xchar lev;
if (nhfp->mode == FREEING) /* see above */
goto skip_lots;
savelevl(nhfp, (boolean) ((sfsaveinfo.sfi1 & SFI1_RLECOMP) == SFI1_RLECOMP));
savelevl(nhfp,
(boolean) ((sfsaveinfo.sfi1 & SFI1_RLECOMP) == SFI1_RLECOMP));
if (nhfp->structlevel) {
bwrite(nhfp->fd, (genericptr_t) g.lastseentyp, sizeof g.lastseentyp);
bwrite(nhfp->fd, (genericptr_t) &g.monstermoves, sizeof g.monstermoves);
@@ -475,9 +508,9 @@ xchar lev;
savemonchn(nhfp, fmon);
save_worm(nhfp); /* save worm information */
savetrapchn(nhfp, g.ftrap);
saveobjchn(nhfp, fobj);
saveobjchn(nhfp, g.level.buriedobjlist);
saveobjchn(nhfp, g.billobjs);
saveobjchn(nhfp, &fobj);
saveobjchn(nhfp, &g.level.buriedobjlist);
saveobjchn(nhfp, &g.billobjs);
if (release_data(nhfp)) {
int x,y;
/* TODO: maybe use clear_level_structures() */
@@ -503,6 +536,7 @@ xchar lev;
if (nhfp->structlevel)
bflush(nhfp->fd);
}
g.program_state.saving--;
}
static void
@@ -695,11 +729,13 @@ NHFILE *nhfp;
}
static void
saveobjchn(nhfp, otmp)
saveobjchn(nhfp, obj_p)
NHFILE *nhfp;
register struct obj *otmp;
struct obj **obj_p;
{
register struct obj *otmp2;
register struct obj *otmp = *obj_p;
struct obj *otmp2;
boolean is_invent = (otmp && otmp == g.invent);
int minusone = -1;
while (otmp) {
@@ -708,7 +744,7 @@ register struct obj *otmp;
saveobj(nhfp, otmp);
}
if (Has_contents(otmp))
saveobjchn(nhfp, otmp->cobj);
saveobjchn(nhfp, &otmp->cobj);
if (release_data(nhfp)) {
/*
* If these are on the floor, the discarding could be
@@ -733,6 +769,10 @@ register struct obj *otmp;
otmp->cobj = NULL; /* contents handled above */
otmp->timed = 0; /* not timed any more */
otmp->lamplit = 0; /* caller handled lights */
otmp->leashmon = 0; /* mon->mleashed could still be set;
* unfortunately, we can't clear that
* until after the monster is saved */
otmp->owornmask = 0L; /* no longer care */
dealloc_obj(otmp);
}
otmp = otmp2;
@@ -741,6 +781,11 @@ register struct obj *otmp;
if (nhfp->structlevel)
bwrite(nhfp->fd, (genericptr_t) &minusone, sizeof (int));
}
if (release_data(nhfp)) {
if (is_invent)
allunworn(); /* clear uwep, uarm, uball, &c pointers */
*obj_p = (struct obj *) 0;
}
}
static void
@@ -825,7 +870,7 @@ register struct monst *mtmp;
savemon(nhfp, mtmp);
}
if (mtmp->minvent)
saveobjchn(nhfp, mtmp->minvent);
saveobjchn(nhfp, &mtmp->minvent);
if (release_data(nhfp)) {
if (mtmp == g.context.polearm.hitmon) {
g.context.polearm.m_id = mtmp->m_id;
@@ -1033,7 +1078,7 @@ freedynamicdata()
tmp_at(DISP_FREEMEM, 0); /* temporary display effects */
#ifdef FREE_ALL_MEMORY
#define free_current_level() savelev(&tnhfp, -1)
#define freeobjchn(X) (saveobjchn(&tnhfp, X), X = 0)
#define freeobjchn(X) (saveobjchn(&tnhfp, &X), X = 0)
#define freemonchn(X) (savemonchn(&tnhfp, X), X = 0)
#define freefruitchn() savefruitchn(&tnhfp)
#define freenames() savenames(&tnhfp)

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@@ -1,4 +1,4 @@
/* NetHack 3.7 worn.c $NHDT-Date: 1596498231 2020/08/03 23:43:51 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.67 $ */
/* NetHack 3.7 worn.c $NHDT-Date: 1606919259 2020/12/02 14:27:39 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.70 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -131,7 +131,7 @@ register struct obj *obj;
is pending (via 'A' command for multiple items) */
cancel_doff(obj, wp->w_mask);
*(wp->w_obj) = 0;
*(wp->w_obj) = (struct obj *) 0;
p = objects[obj->otyp].oc_oprop;
u.uprops[p].extrinsic = u.uprops[p].extrinsic & ~wp->w_mask;
obj->owornmask &= ~wp->w_mask;
@@ -145,6 +145,24 @@ register struct obj *obj;
update_inventory();
}
/* called when saving with FREEING flag set has just discarded inventory */
void
allunworn()
{
const struct worn *wp;
u.twoweap = 0; /* uwep and uswapwep are going away */
/* remove stale pointers; called after the objects have been freed
(without first being unworn) while saving invent during game save;
note: uball and uchain might not be freed yet but we clear them
here anyway (savegamestate() and its callers deal with them) */
for (wp = worn; wp->w_mask; wp++) {
/* object is already gone so we don't/can't update is owornmask */
*(wp->w_obj) = (struct obj *) 0;
}
}
/* return item worn in slot indiciated by wornmask; needed by poly_obj() */
struct obj *
wearmask_to_obj(wornmask)