\#therecmdmenu #name monster
Implement naming an adjacent monster with #therecmdmenu. Also plug a memory leak using item-action name or call on objects.
This commit is contained in:
67
src/cmd.c
67
src/cmd.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 cmd.c $NHDT-Date: 1651279805 2022/04/30 00:50:05 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.561 $ */
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/* NetHack 3.7 cmd.c $NHDT-Date: 1652637694 2022/05/15 18:01:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.563 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -4561,6 +4561,7 @@ enum menucmd {
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MCMD_REMOVE_SADDLE,
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MCMD_APPLY_SADDLE,
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MCMD_TALK,
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MCMD_NAME,
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MCMD_QUAFF,
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MCMD_DIP,
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@@ -4594,7 +4595,8 @@ mcmd_addmenu(winid win, int act, const char *txt)
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/* TODO: fixed letters for the menu entries? */
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any = cg.zeroany;
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any.a_int = act;
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add_menu(win, &nul_glyphinfo, &any, '\0', 0, ATR_NONE, txt, MENU_ITEMFLAGS_NONE);
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add_menu(win, &nul_glyphinfo, &any, '\0', 0, ATR_NONE, txt,
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MENU_ITEMFLAGS_NONE);
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}
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/* command menu entries when targeting self */
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@@ -4685,7 +4687,11 @@ there_cmd_menu_self(winid win, int x, int y, int *act UNUSED)
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/* add entries to there_cmd_menu, when x,y is next to hero */
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static int
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there_cmd_menu_next2u(winid win, int x, int y, int mod, int *act)
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there_cmd_menu_next2u(
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winid win,
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int x, int y,
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int mod,
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int *act)
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{
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int K = 0;
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char buf[BUFSZ];
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@@ -4756,15 +4762,12 @@ there_cmd_menu_next2u(winid win, int x, int y, int mod, int *act)
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Sprintf(buf, "Talk to %s", mon_nam(mtmp));
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mcmd_addmenu(win, MCMD_TALK, buf), ++K;
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}
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#if 0
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if (mtmp) {
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Sprintf(buf, "%s %s", mon_nam(mtmp),
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!has_mname(mtmp) ? "Name" : "Rename"), ++K;
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/* need a way to pass mtmp or <ux+dx,uy+dy>to an 'int f()' function
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as well as reorganizinging do_mname() to use that function */
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add_herecmd_menuitem(win, XXX(), buf);
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Sprintf(buf, "%s %s",
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!MGIVENNAME(mtmp) ? "Name" : "Rename",
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mon_nam(mtmp));
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mcmd_addmenu(win, MCMD_NAME, buf), ++K;
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}
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#endif
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if (mtmp || glyph_is_invisible(glyph_at(x, y))) {
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Sprintf(buf, "Attack %s", mtmp ? mon_nam(mtmp) : "unseen creature");
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@@ -4797,7 +4800,11 @@ there_cmd_menu_far(winid win, xchar x, xchar y, int mod)
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}
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static int
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there_cmd_menu_common(winid win, xchar x UNUSED, xchar y UNUSED, int mod, int *act UNUSED)
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there_cmd_menu_common(
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winid win,
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xchar x UNUSED, xchar y UNUSED,
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int mod,
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int *act UNUSED)
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{
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int K = 0;
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@@ -4813,6 +4820,7 @@ static char
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there_cmd_menu(int x, int y, int mod)
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{
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winid win;
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struct obj *otmp;
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char ch = '\0';
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int npick = 0, K = 0;
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menu_item *picks = (menu_item *) 0;
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@@ -4873,16 +4881,16 @@ there_cmd_menu(int x, int y, int mod)
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cmdq_add_dir(dx, dy, 0);
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break;
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case MCMD_LOCK_DOOR:
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{
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struct obj *otmp = carrying(SKELETON_KEY);
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if (!otmp) otmp = carrying(LOCK_PICK);
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if (!otmp) otmp = carrying(CREDIT_CARD);
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if (otmp) {
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cmdq_add_ec(doapply);
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cmdq_add_key(otmp->invlet);
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cmdq_add_dir(dx, dy, 0);
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cmdq_add_key('y'); /* "Lock it?" */
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}
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otmp = carrying(SKELETON_KEY);
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if (!otmp)
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otmp = carrying(LOCK_PICK);
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if (!otmp)
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otmp = carrying(CREDIT_CARD);
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if (otmp) {
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cmdq_add_ec(doapply);
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cmdq_add_key(otmp->invlet);
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cmdq_add_dir(dx, dy, 0);
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cmdq_add_key('y'); /* "Lock it?" */
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}
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break;
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case MCMD_UNTRAP_DOOR:
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@@ -4923,14 +4931,10 @@ there_cmd_menu(int x, int y, int mod)
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cmdq_add_key('y'); /* "Do you want to remove the saddle ..." */
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break;
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case MCMD_APPLY_SADDLE:
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{
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struct obj *otmp = carrying(SADDLE);
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if (otmp) {
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cmdq_add_ec(doapply);
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cmdq_add_key(otmp->invlet);
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cmdq_add_dir(dx, dy, 0);
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}
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if ((otmp = carrying(SADDLE)) != 0) {
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cmdq_add_ec(doapply);
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cmdq_add_key(otmp->invlet);
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cmdq_add_dir(dx, dy, 0);
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}
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break;
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case MCMD_ATTACK_NEXT2U:
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@@ -4940,6 +4944,11 @@ there_cmd_menu(int x, int y, int mod)
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cmdq_add_ec(dotalk);
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cmdq_add_dir(dx, dy, 0);
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break;
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case MCMD_NAME:
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cmdq_add_ec(docallcmd);
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cmdq_add_key('m'); /* name a monster */
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cmdq_add_dir(dx, dy, 0); /* getpos() will use u.ux+dx,u.uy+dy */
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break;
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case MCMD_QUAFF:
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cmdq_add_ec(dodrink);
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cmdq_add_key('y'); /* "Drink from the fountain?" */
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 do_name.c $NHDT-Date: 1646870842 2022/03/10 00:07:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.239 $ */
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/* NetHack 3.7 do_name.c $NHDT-Date: 1652637698 2022/05/15 18:01:38 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.249 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Pasi Kallinen, 2018. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -684,6 +684,7 @@ getpos(coord *ccp, boolean force, const char *goal)
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NHKF_GETPOS_VALID_NEXT,
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NHKF_GETPOS_VALID_PREV
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};
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struct _cmd_queue cq, *cmdq;
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char pick_chars[6];
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char mMoOdDxX[13];
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int result = 0;
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@@ -699,6 +700,21 @@ getpos(coord *ccp, boolean force, const char *goal)
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int dx, dy;
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boolean rushrun = FALSE;
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/* temporary? if we have a queued direction, return the adjacent spot
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in that direction */
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if ((cmdq = cmdq_pop()) != 0) {
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cq = *cmdq;
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free((genericptr_t) cmdq);
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if (cq.typ == CMDQ_DIR && !cq.dirz) {
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ccp->x = u.ux + cq.dirx;
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ccp->y = u.uy + cq.diry;
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} else {
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cmdq_clear();
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result = -1;
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}
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return result;
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}
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for (i = 0; i < SIZE(pick_chars_def); i++)
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pick_chars[i] = g.Cmd.spkeys[pick_chars_def[i].nhkf];
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pick_chars[SIZE(pick_chars_def)] = '\0';
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@@ -1424,14 +1440,16 @@ docallcmd(void)
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winid win;
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anything any;
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menu_item *pick_list = 0;
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struct _cmd_queue *cmdq;
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struct _cmd_queue cq, *cmdq;
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char ch = 0;
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/* if player wants a,b,c instead of i,o when looting, do that here too */
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boolean abc = flags.lootabc;
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if ((cmdq = cmdq_pop()) != 0) {
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if (cmdq->typ == CMDQ_KEY)
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ch = cmdq->key;
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cq = *cmdq;
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free((genericptr_t) cmdq);
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if (cq.typ == CMDQ_KEY)
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ch = cq.key;
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else
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cmdq_clear();
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goto docallcmd;
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