Log the weapon that breaks weaponless conduct
...because I think it would be interesting to see how many monks break it with a pick-axe. Also fix a bug related to logging the conduct: * If the first hit was a joust that didn't kill the monster, the conduct would be double-logged. I lifted the call to first_weapon_hit() out of mhurtle_to_doom() in order to log the weapon before it broke.
This commit is contained in:
45
src/uhitm.c
45
src/uhitm.c
@@ -24,9 +24,8 @@ static void end_engulf(void);
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static int gulpum(struct monst *, struct attack *);
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static boolean hmonas(struct monst *);
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static void nohandglow(struct monst *);
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static boolean mhurtle_to_doom(struct monst *, int, struct permonst **,
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boolean);
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static void first_weapon_hit(void);
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static boolean mhurtle_to_doom(struct monst *, int, struct permonst **);
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static void first_weapon_hit(struct obj *);
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static boolean shade_aware(struct obj *);
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#define PROJECTILE(obj) ((obj) && is_ammo(obj))
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@@ -765,7 +764,7 @@ hmon_hitmon(
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* More complications: first_weapon_hit() should be called before
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* xkilled() in order to have the gamelog messages in the right order.
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* So it can't be deferred until end of known_hitum() as was originally
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* done. We might call it directly or indirectly via mhurtle_to_doom().
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* done.
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*/
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boolean hittxt = FALSE, destroyed = FALSE, already_killed = FALSE;
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boolean get_dmg_bonus = TRUE;
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@@ -1312,6 +1311,17 @@ hmon_hitmon(
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if (jousting) {
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tmp += d(2, (obj == uwep) ? 10 : 2); /* [was in dmgval()] */
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You("joust %s%s", mon_nam(mon), canseemon(mon) ? exclam(tmp) : ".");
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/* if this hit is breaking the never-hit-with-wielded-weapon conduct
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(handled by caller...) we need to log the message about
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that before mon is possibly killed in mhurtle_to_doom();
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without this, the log entry sequence
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N : killed for the first time
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N : hit with a wielded weapon for the first time
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reported on the same turn (N) looks "suboptimal";
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u.uconduct.weaphit has already been incremented => 1 is first hit */
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if (obj && u.uconduct.weaphit <= 1)
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first_weapon_hit(obj);
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if (jousting < 0) {
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pline("%s shatters on impact!", Yname2(obj));
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/* (must be either primary or secondary weapon to get here) */
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@@ -1323,7 +1333,7 @@ hmon_hitmon(
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useup(obj);
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obj = (struct obj *) 0;
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}
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if (mhurtle_to_doom(mon, tmp, &mdat, TRUE))
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if (mhurtle_to_doom(mon, tmp, &mdat))
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already_killed = TRUE;
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hittxt = TRUE;
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} else if (unarmed && tmp > 1 && !thrown && !obj && !Upolyd) {
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@@ -1333,7 +1343,7 @@ hmon_hitmon(
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if (canspotmon(mon))
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pline("%s %s from your powerful strike!", Monnam(mon),
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makeplural(stagger(mon->data, "stagger")));
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if (mhurtle_to_doom(mon, tmp, &mdat, FALSE))
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if (mhurtle_to_doom(mon, tmp, &mdat))
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already_killed = TRUE;
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hittxt = TRUE;
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}
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@@ -1344,10 +1354,12 @@ hmon_hitmon(
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/* known_hitum 'what counts as a weapon' criteria */
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&& (obj->oclass == WEAPON_CLASS || is_weptool(obj))
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&& (thrown == HMON_MELEE || thrown == HMON_APPLIED)
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/* if jousting, the hit was already logged */
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&& !jousting
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/* note: caller has already incremented u.uconduct.weaphit
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so we test for 1; 0 shouldn't be able to happen here... */
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&& tmp > 0 && u.uconduct.weaphit <= 1)
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first_weapon_hit();
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first_weapon_hit(obj);
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mon->mhp -= tmp;
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}
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/* adjustments might have made tmp become less than what
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@@ -1511,19 +1523,8 @@ static boolean
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mhurtle_to_doom(
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struct monst *mon, /* target monster */
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int tmp, /* amount of pending damage */
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struct permonst **mptr, /* caller's cached copy of mon->data */
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boolean by_wielded_weapon) /* True: violating a potential conduct */
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struct permonst **mptr) /* caller's cached copy of mon->data */
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{
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/* if this hit is breaking the never-hit-with-wielded-weapon conduct
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(handled by caller's caller...) we need to log the message about
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that before mon is killed; without this, the log entry sequence
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N : killed for the first time
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N : hit with a wielded weapon for the first time
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reported on the same turn (N) looks "suboptimal";
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u.uconduct.weaphit has already been incremented => 1 is first hit */
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if (by_wielded_weapon && u.uconduct.weaphit <= 1)
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first_weapon_hit();
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/* only hurtle if pending physical damage (tmp) isn't going to kill mon */
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if (tmp < mon->mhp) {
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mhurtle(mon, u.dx, u.dy, 1);
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@@ -1540,9 +1541,11 @@ mhurtle_to_doom(
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/* gamelog version of "you've broken never-hit-with-wielded-weapon conduct;
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the conduct is tracked in known_hitum(); we're called by hmon_hitmon() */
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static void
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first_weapon_hit(void)
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first_weapon_hit(struct obj *weapon)
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{
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livelog_printf(LL_CONDUCT, "hit with a wielded weapon for the first time");
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livelog_printf(LL_CONDUCT,
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"hit with a wielded weapon (%s) for the first time",
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xname(weapon));
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}
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static boolean
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