fixes36.3 tidying
Reword a few entries, remove a few trailing spaces.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.162 $ $NHDT-Date: 1573066356 2019/11/06 18:52:36 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.163 $ $NHDT-Date: 1573118102 2019/11/07 09:15:02 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -152,9 +152,9 @@ zapping self with wand of opening or spell of knock to escape from a pit trap
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wielded aklys that returned to hero when thrown while inside an engulfer left
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a stale 'thrownobj' pointer that triggered "add_to_minv: obj not free"
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panic if same weapon killed any engulfer via melee from inside
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uarmh null pointer dereference if a helm of opposite alignment came off due
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uarmh null pointer dereference if a helm of opposite alignment came off due
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to being polymorphed
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verb tense was inappropriate in some messages when a mon/pet had a name
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verb tense was inappropriate in some messages when a mon/pet had a name
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ending in 's'
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orctown booty items should have been initialized in mksobj()
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query_category() and whatdoes_help() had early returns which could each leave
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@@ -176,7 +176,7 @@ avoid 'object lost' panic when polymorph causes loss of levitation boots or
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<shift><letter> running told player about engravings as they were being moved
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over but buffered output didn't show it until hero stopped, so it
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wasn't possible to tell where they were, unlike all other forms of
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multiple movement; stop running if/when an engraving is reached
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multiple movement; so stop running if/when an engraving is reached
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fix exploding land mine moving ball or chain and causing a sanity error
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fix firing attached iron ball when swallowed causing a sanity error
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fix vault guard impossible when he could not relocate in certain situation
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@@ -239,8 +239,8 @@ monster throwing from stack of missiles (darts, daggers, spears) would cause
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surviving death while polymorphed would yield "You are a <foo>" without
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terminating period
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'mksobj failure' commit resulted in wrong corpse types for dying monsters
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a recent intended sanity check fix inadvertently bypassed placing
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a thrown chained ball back onto the floor
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a recent intended sanity check fix inadvertently bypassed placing a thrown
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chained ball back onto the floor
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in symset:curses, symbol S_tree was accidentally set to horizontal line where
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plus-or-minus sign was meant; also, change S_bars to not-equals sign
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curses: sometimes the message window would show a blank line after a prompt
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@@ -284,10 +284,10 @@ curses: support EDIT_GETLIN (but like with tty, it's disabled by default) to
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(however, it's skipped if the 'popup_dialog' option is On)
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curses: when display windows get reconfigured (after setting align_status,
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align_message, statuslines, windowborders or due to external resize),
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the message window was being refreshed with the oldest available N
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messages rather than most recent N. [Still room for improvement;
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when feasible it combines short lines, resulting in N messages on
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fewer than N lines and leaving some of the available lines blank.]
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the message window was being refreshed with most recent message and
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the oldest available N-1 messages rather than next to most recent N-1.
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[Still room for improvement when short lines are combined or long
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ones are wrapped, where it still shows a subset of N original lines.]
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curses: plug memory leak when getting a line of input is cancelled by ESC
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curses: after requesting a line of input from player, next line of message
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window could end up being skipped
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@@ -301,7 +301,7 @@ curses: make text windows wider so that help feedback is more readable
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curses: using ':' for search string matching to toggle menu items in a multple
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page menu would highlight arbitrary items on the currently visible
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page in sync with the lines that matching items had on other pages
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curses: when map window was clipped, the 'scrollbars' shown to indicate which
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curses: when map window was clipped, position bars shown to indicate which
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part of the map was in view didn't work as intended, always drawing
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"*--------------" for horizontal (and comparable '*' with multiple '|'
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underneath for vertical) when it meant to show "---******------" if
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@@ -315,8 +315,8 @@ curses: disable the attempt to support Ctrl+Left_click as an alternate way
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the mouse data passed to nethack didn't match the curses (ncurses on
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OSX 10.11) documentation and things didn't work as intended
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curses: menu coloring required that both 'menucolors' and 'guicolor' be On;
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for menus, override guicolor with more-specific menucolors
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curses: support symset:DECgraphics for map display
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for menus, ignore 'guicolor' and honor more-specific 'menucolors'
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curses: support symset:curses and symset:DECgraphics for map display
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curses: enable the 'use_inverse' boolean option (via wincap WC_INVERSE flag)
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for extended monster detection and black&white lava; forced to True
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to override default of False (for tty's benefit)
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@@ -355,13 +355,13 @@ tty: take two, if/when autodecribe feedback wraps past top line, clear
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tty: video attributes (bold, inverse, &c) for status highlighting sometimes
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were scrambled
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unix: sysconf CHECK_PLNAME=1 wouldn't work if attempt to obtain unix username
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failed even though it didn't need that username
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failed even though it didn't need that to check player character name
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unix+curses: startup error only reset terminal for tty; one noticeable
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example was answering 'n' to "Destroy old game?"
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Windows: some startup error messages were not being delivered successfully
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WindowsGUI: player selection dialog box layout was not being adjusted for DPI
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Windows: signifiant changes to default directory choices. see documentation
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for details.
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Windows: signifiant changes to default directory choices; see documentation
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for details
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General New Features
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