msdos cross-compile bits
This commit is contained in:
@@ -605,12 +605,6 @@ install: $(GAMEFILE) $(O)install.tag
|
||||
|
||||
default: $(GAMEFILE)
|
||||
|
||||
util: $(O)utility.tag
|
||||
|
||||
$(O)utility.tag: $(INCL)/date.h $(INCL)/trap.h $(INCL)/onames.h \
|
||||
$(INCL)/pm.h vis_tab.c $(TILEUTIL)
|
||||
echo utilities made > $@
|
||||
|
||||
tileutil: $(U)gif2txt $(U)txt2ppm
|
||||
@echo Optional tile development utilities are up to date.
|
||||
|
||||
@@ -647,7 +641,7 @@ endif
|
||||
#==========================================
|
||||
|
||||
$(GAMEFILE): $(O)obj.tag $(PDCLIB) $(LUALIB) \
|
||||
$(O)utility.tag $(ALLOBJ) $(O)$(GAME).lnk
|
||||
$(ALLOBJ) $(O)$(GAME).lnk
|
||||
if [ -f temp.a ]; then rm temp.a; fi;
|
||||
@$(TARGET_AR) r temp.a $(VOBJ01)
|
||||
@$(TARGET_AR) r temp.a $(VOBJ02)
|
||||
|
||||
Reference in New Issue
Block a user