fix #H2694 - egg hatching feedback

A bug report from ten and half years ago...
If a carried egg hatches, the message is
|<foo> drops from your pack.
and if tame, is followed by
|Its cries sound like {mommy,daddy}.
The latter was issued even when <foo> has no speech capability.

Replace "its cries sound like" with "its <vocalize>ing sounds like"
for suitable value of <vocalize>.

This adds two new monster sounds, MS_BELLOW and MS_CHIRP, also two
new sound effect codes, se_chirp and se_croc_bellow.

We had MS_SILENT for crocodile.  On wikipedia, crocodile is described
as the most vocal reptile.  Adult males make a load bellowing noise
and hatchlings make a chirping noise.

This changes crocodile, titanothere, and baluchitherium from MS_SILENT
to MS_BELLOW and baby crocodile from MS_SILENT to MS_CHIRP.  Chirp
might be appropriate for lizards and lizard-like amphibians but I've
left those as MS_SILENT.

[Noticed but not changed:  lizards and lizard-like amphibians aren't
flagged as oviparous.  Shouldn't they be?]
This commit is contained in:
PatR
2023-02-25 07:02:19 -08:00
parent 52c2ce0caf
commit 4fd7d51cb2
6 changed files with 174 additions and 104 deletions

View File

@@ -2601,6 +2601,7 @@ extern void yelp(struct monst *);
extern void whimper(struct monst *);
extern void beg(struct monst *);
extern const char *maybe_gasp(struct monst *);
extern const char *cry_sound(struct monst *);
extern int dotalk(void);
extern int tiphat(void);
#ifdef USER_SOUNDS

View File

@@ -12,49 +12,51 @@ enum ms_sounds {
MS_BARK = 1, /* if full moon, may howl */
MS_MEW = 2, /* mews or hisses */
MS_ROAR = 3, /* roars */
MS_GROWL = 4, /* growls */
MS_SQEEK = 5, /* squeaks, as a rodent */
MS_SQAWK = 6, /* squawks, as a bird */
MS_HISS = 7, /* hisses */
MS_BUZZ = 8, /* buzzes (killer bee) */
MS_GRUNT = 9, /* grunts (or speaks own language) */
MS_NEIGH = 10, /* neighs, as an equine */
MS_MOO = 11, /* minotaurs, rothes */
MS_WAIL = 12, /* wails, as a tortured soul */
MS_GURGLE = 13, /* gurgles, as liquid or through saliva */
MS_BURBLE = 14, /* burbles (jabberwock) */
MS_TRUMPET = 15, /* trumpets (elephant) */
MS_ANIMAL = 15, /* up to here are animal noises */
/* FIXME? the grunt "speaks own language" case
shouldn't be classified as animal */
MS_SHRIEK = 16, /* wakes up others */
MS_BONES = 17, /* rattles bones (skeleton) */
MS_LAUGH = 18, /* grins, smiles, giggles, and laughs */
MS_MUMBLE = 19, /* says something or other */
MS_IMITATE = 20, /* imitates others (leocrotta) */
MS_WERE = 21, /* lycanthrope in human form */
MS_ORC = 22, /* intelligent brutes */
/* from here onward, speech can be comprehended */
MS_HUMANOID = 23, /* generic traveling companion */
MS_ARREST = 24, /* "Stop in the name of the law!" (Kops) */
MS_SOLDIER = 25, /* army and watchmen expressions */
MS_GUARD = 26, /* "Please drop that gold and follow me." */
MS_DJINNI = 27, /* "Thank you for freeing me!" */
MS_NURSE = 28, /* "Take off your shirt, please." */
MS_SEDUCE = 29, /* "Hello, sailor." (Nymphs) */
MS_VAMPIRE = 30, /* vampiric seduction, Vlad's exclamations */
MS_BRIBE = 31, /* asks for money, or berates you */
MS_CUSS = 32, /* berates (demons) or intimidates (Wiz) */
MS_RIDER = 33, /* astral level special monsters */
MS_LEADER = 34, /* your class leader */
MS_NEMESIS = 35, /* your nemesis */
MS_GUARDIAN = 36, /* your leader's guards */
MS_SELL = 37, /* demand payment, complain about shoplifters */
MS_ORACLE = 38, /* do a consultation */
MS_PRIEST = 39, /* ask for contribution; do cleansing */
MS_SPELL = 40, /* spellcaster not matching any of the above */
MS_BOAST = 41, /* giants */
MS_GROAN = 42 /* zombies groan */
MS_BELLOW = 4, /* adult male crocodiles; hatchlings 'chirp' */
MS_GROWL = 5, /* growls */
MS_SQEEK = 6, /* squeaks, as a rodent */
MS_SQAWK = 7, /* squawks, as a bird */
MS_CHIRP = 8, /* baby crocodile */
MS_HISS = 9, /* hisses */
MS_BUZZ = 10, /* buzzes (killer bee) */
MS_GRUNT = 11, /* grunts (or speaks own language) */
MS_NEIGH = 12, /* neighs, as an equine */
MS_MOO = 13, /* minotaurs, rothes */
MS_WAIL = 14, /* wails, as a tortured soul */
MS_GURGLE = 15, /* gurgles, as liquid or through saliva */
MS_BURBLE = 16, /* burbles (jabberwock) */
MS_TRUMPET = 17, /* trumpets (elephant) */
MS_ANIMAL = 17, /* up to here are animal noises */
/* FIXME? the grunt "speaks own language" case above
shouldn't be classified as animal */
MS_SHRIEK = 18, /* wakes up others */
MS_BONES = 19, /* rattles bones (skeleton) */
MS_LAUGH = 20, /* grins, smiles, giggles, and laughs */
MS_MUMBLE = 21, /* says something or other */
MS_IMITATE = 22, /* imitates others (leocrotta) */
MS_WERE = 23, /* lycanthrope in human form */
MS_ORC = 24, /* intelligent brutes */
/* from here onward, speech can be comprehended */
MS_HUMANOID = 25, /* generic traveling companion */
MS_ARREST = 26, /* "Stop in the name of the law!" (Kops) */
MS_SOLDIER = 27, /* army and watchmen expressions */
MS_GUARD = 28, /* "Please drop that gold and follow me." */
MS_DJINNI = 29, /* "Thank you for freeing me!" */
MS_NURSE = 30, /* "Take off your shirt, please." */
MS_SEDUCE = 31, /* "Hello, sailor." (Nymphs) */
MS_VAMPIRE = 32, /* vampiric seduction, Vlad's exclamations */
MS_BRIBE = 33, /* asks for money, or berates you */
MS_CUSS = 34, /* berates (demons) or intimidates (Wiz) */
MS_RIDER = 35, /* astral level special monsters */
MS_LEADER = 36, /* your class leader */
MS_NEMESIS = 37, /* your nemesis */
MS_GUARDIAN = 38, /* your leader's guards */
MS_SELL = 39, /* demand payment, complain about shoplifters */
MS_ORACLE = 40, /* do a consultation */
MS_PRIEST = 41, /* ask for contribution; do cleansing */
MS_SPELL = 42, /* spellcaster not matching any of the above */
MS_BOAST = 43, /* giants */
MS_GROAN = 44, /* zombies groan */
};
#define MR_FIRE 0x01 /* resists fire */

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@@ -739,14 +739,14 @@
MON("titanothere", S_QUADRUPED, LVL(12, 12, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2650, 650, MS_SILENT, MZ_LARGE), 0, 0,
SIZ(2650, 650, MS_BELLOW, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, 13, CLR_GRAY,
TITANOTHERE),
MON("baluchitherium", S_QUADRUPED, LVL(14, 12, 5, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 5, 4), ATTK(AT_CLAW, AD_PHYS, 5, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(3800, 800, MS_SILENT, MZ_LARGE), 0, 0,
SIZ(3800, 800, MS_BELLOW, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, 15, CLR_GRAY,
BALUCHITHERIUM),
@@ -2789,7 +2789,7 @@
MON("baby crocodile", S_LIZARD, LVL(3, 6, 7, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(200, 200, MS_SILENT, MZ_MEDIUM), 0, 0,
SIZ(200, 200, MS_CHIRP, MZ_MEDIUM), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE, 0, 4, CLR_BROWN, BABY_CROCODILE),
MON("lizard", S_LIZARD, LVL(5, 6, 6, 10, 0), (G_GENO | 5),
@@ -2808,7 +2808,7 @@
MON("crocodile", S_LIZARD, LVL(6, 9, 5, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 1, 12),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), 0, 0,
SIZ(WT_HUMAN, 400, MS_BELLOW, MZ_LARGE), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS
| M1_OVIPAROUS | M1_CARNIVORE,
M2_STRONG | M2_HOSTILE, 0, 7, CLR_BROWN, CROCODILE),

View File

@@ -309,33 +309,35 @@ enum sound_effect_entries {
se_buzz = 166,
se_squeek = 167,
se_squawk = 168,
se_squeal = 169,
se_screech = 170,
se_equine_neigh = 171,
se_equine_whinny = 172,
se_equine_whicker = 173,
se_bovine_moo = 174,
se_bovine_bellow = 175,
se_wail = 176,
se_groan = 177,
se_grunt = 178,
se_gurgle = 179,
se_elephant_trumpet = 180,
se_snake_rattle = 181,
se_yelp = 182,
se_jabberwock_burble = 183,
se_shriek = 184,
se_bone_rattle = 185,
se_orc_grunt = 186,
se_avian_screak = 187,
se_paranoid_confirmation = 188,
se_bars_whang = 189,
se_bars_whap = 190,
se_bars_flapp = 191,
se_bars_clink = 192,
se_bars_clonk = 193,
se_boomerang_klonk = 194,
se_bang_weapon_side = 195,
se_chirp = 169,
se_squeal = 170,
se_screech = 171,
se_equine_neigh = 172,
se_equine_whinny = 173,
se_equine_whicker = 174,
se_bovine_moo = 175,
se_bovine_bellow = 176,
se_croc_bellow = 177,
se_wail = 178,
se_groan = 179,
se_grunt = 180,
se_gurgle = 181,
se_elephant_trumpet = 182,
se_snake_rattle = 183,
se_yelp = 184,
se_jabberwock_burble = 185,
se_shriek = 186,
se_bone_rattle = 187,
se_orc_grunt = 188,
se_avian_screak = 189,
se_paranoid_confirmation = 190,
se_bars_whang = 191,
se_bars_whap = 192,
se_bars_flapp = 193,
se_bars_clink = 194,
se_bars_clonk = 195,
se_boomerang_klonk = 196,
se_bang_weapon_side = 197,
number_of_se_entries
};

View File

@@ -342,7 +342,7 @@ static const char *const h_sounds[] = {
"eep", "clatter", "hum", "sizzle", "twitter", "wheeze",
"rustle", "honk", "lisp", "yodel", "coo", "burp",
"moo", "boom", "murmur", "oink", "quack", "rumble",
"twang", "bellow", "toot", "gargle", "hoot", "warble"
"twang", "toot", "gargle", "hoot", "warble"
};
const char *
@@ -362,6 +362,9 @@ growl_sound(register struct monst* mtmp)
case MS_ROAR:
ret = "roar";
break;
case MS_BELLOW:
ret = "bellow";
break;
case MS_BUZZ:
ret = "buzz";
break;
@@ -580,6 +583,7 @@ maybe_gasp(struct monst* mon)
case MS_GRUNT: /* ogres, trolls, gargoyles, one or two others */
case MS_LAUGH: /* leprechaun, gremlin */
case MS_ROAR: /* dragon, xorn, owlbear */
case MS_BELLOW: /* crocodile */
/* capable of speech but only do so if hero is similar type */
case MS_DJINNI:
case MS_VAMPIRE: /* vampire in its own form */
@@ -603,9 +607,55 @@ maybe_gasp(struct monst* mon)
return (const char *) 0;
}
/* for egg hatching; caller will apply "ing" suffix
[the old message when a carried egg hatches was
"its cries sound like {mommy,daddy}"
regardless of what type of sound--if any--the creature made] */
const char *
cry_sound(struct monst *mtmp)
{
const char *ret = 0;
struct permonst *ptr = mtmp->data;
/* a relatively small subset of MS_ sound values are used by oviparous
species so we don't try to supply something for every MS_ type */
switch (ptr->msound) {
default:
case MS_SILENT: /* insects, arthropods, worms, sea creatures */
/* "chitter": have silent critters make some noise
or the mommy/daddy gag when hatching doesn't work */
ret = (ptr->mlet == S_EEL) ? "gurgle" : "chitter";
break;
case MS_HISS: /* chickatrice, pyrolisk, snakes */
ret = "hiss";
break;
case MS_ROAR: /* baby dragons; have them growl instead of roar */
/*FALLTHRU*/
case MS_GROWL: /* (none) */
ret = "growl";
break;
case MS_CHIRP: /* adult crocodiles bellow, babies chirp */
ret = "chirp";
break;
case MS_BUZZ: /* killer bees */
ret = "buzz";
break;
case MS_SQAWK: /* ravens */
ret = "screech";
break;
case MS_GRUNT: /* gargoyles */
ret = "grunt";
break;
case MS_MUMBLE: /* naga hatchlingss */
ret = "mumble";
break;
}
return ret;
}
/* return True if mon is a gecko or seems to look like one (hallucination) */
static boolean
mon_is_gecko(struct monst* mon)
mon_is_gecko(struct monst *mon)
{
int glyph;
@@ -637,9 +687,8 @@ domonnoise(register struct monst* mtmp)
/* presumably nearness and sleep checks have already been made */
if (Deaf)
return ECMD_OK;
if (is_silent(ptr)
/* shk_chat can handle nonverbal monsters */
&& !mtmp->isshk)
/* shk_chat can handle nonverbal monsters */
if (is_silent(ptr) && !mtmp->isshk)
return ECMD_OK;
/* leader might be poly'd; if he can still speak, give leader speech */
@@ -657,6 +706,8 @@ domonnoise(register struct monst* mtmp)
|| same_race(ptr, &mons[Race_switch])) /* unpoly'd form */
|| Hallucination))
msound = MS_HUMANOID;
else if (msound == MS_MOO && !mtmp->mtame)
msound = MS_BELLOW;
/* silliness; formerly had a slight chance to interfere with shopping */
else if (Hallucination && mon_is_gecko(mtmp))
msound = MS_SELL;
@@ -691,17 +742,18 @@ domonnoise(register struct monst* mtmp)
break;
case MS_VAMPIRE: {
/* vampire messages are varied by tameness, peacefulness, and time of
* night */
night */
boolean isnight = night();
boolean kindred = (Upolyd && (u.umonnum == PM_VAMPIRE
|| u.umonnum == PM_VAMPIRE_LEADER));
boolean nightchild =
(Upolyd && (u.umonnum == PM_WOLF || u.umonnum == PM_WINTER_WOLF
|| u.umonnum == PM_WINTER_WOLF_CUB));
const char *racenoun =
(flags.female && gu.urace.individual.f)
? gu.urace.individual.f
: (gu.urace.individual.m) ? gu.urace.individual.m : gu.urace.noun;
boolean nightchild = (Upolyd && (u.umonnum == PM_WOLF
|| u.umonnum == PM_WINTER_WOLF
|| u.umonnum == PM_WINTER_WOLF_CUB));
const char *racenoun = (flags.female && gu.urace.individual.f)
? gu.urace.individual.f
: (gu.urace.individual.m)
? gu.urace.individual.m
: gu.urace.noun;
if (mtmp->mtame) {
if (kindred) {
@@ -738,14 +790,14 @@ domonnoise(register struct monst* mtmp)
};
int vampindex;
if (kindred)
if (kindred) {
verbl_msg =
"This is my hunting ground that you dare to prowl!";
else if (gy.youmonst.data == &mons[PM_SILVER_DRAGON]
|| gy.youmonst.data == &mons[PM_BABY_SILVER_DRAGON]) {
} else if (gy.youmonst.data == &mons[PM_SILVER_DRAGON]
|| gy.youmonst.data == &mons[PM_BABY_SILVER_DRAGON]) {
/* Silver dragons are silver in color, not made of silver */
Sprintf(verbuf, "%s! Your silver sheen does not frighten me!",
gy.youmonst.data == &mons[PM_SILVER_DRAGON]
(gy.youmonst.data == &mons[PM_SILVER_DRAGON])
? "Fool"
: "Young Fool");
verbl_msg = verbuf;
@@ -771,11 +823,14 @@ domonnoise(register struct monst* mtmp)
pline("%s throws back %s head and lets out a blood curdling %s!",
Monnam(mtmp), mhis(mtmp),
(ptr == &mons[PM_HUMAN_WERERAT]) ? "shriek" : "howl");
Soundeffect(((ptr == &mons[PM_HUMAN_WERERAT]) ? se_scream : se_canine_howl), 80);
Soundeffect((ptr == &mons[PM_HUMAN_WERERAT]) ? se_scream
: se_canine_howl,
80);
wake_nearto(mtmp->mx, mtmp->my, 11 * 11);
} else
} else {
pline_msg =
"whispers inaudibly. All you can make out is \"moon\".";
}
break;
case MS_BARK:
if (flags.moonphase == FULL_MOON && night()) {
@@ -788,8 +843,7 @@ domonnoise(register struct monst* mtmp)
else if (mtmp->mtame && EDOG(mtmp)->hungrytime > gm.moves + 1000)
pline_msg = "yips.";
else {
if (mtmp->data
!= &mons[PM_DINGO]) /* dingos do not actually bark */
if (ptr != &mons[PM_DINGO]) /* dingos do not actually bark */
pline_msg = "barks.";
}
} else {
@@ -864,8 +918,18 @@ domonnoise(register struct monst* mtmp)
}
break;
case MS_MOO:
Soundeffect((mtmp->mpeaceful ? se_bovine_moo : se_bovine_bellow), 80);
pline_msg = mtmp->mpeaceful ? "moos." : "bellows!";
Soundeffect(se_bovine_moo, 80);
pline_msg = "moos.";
break;
case MS_BELLOW:
Soundeffect((ptr->mlet == S_QUADRUPED) ? se_bovine_bellow
: se_croc_bellow,
80);
pline_msg = "bellows!";
break;
case MS_CHIRP:
Soundeffect(se_chirp, 60);
pline_msg = "chirps.";
break;
case MS_WAIL:
Soundeffect(se_sad_wailing, 60);
@@ -1004,13 +1068,11 @@ domonnoise(register struct monst* mtmp)
and they never verbalize step 2 so we don't either */
verbl_msg = (gnomeplan == 1) ? "Phase one, collect underpants."
: "Phase three, profit!";
}
else {
} else {
verbl_msg =
"Many enter the dungeon, and few return to the sunlit lands.";
}
}
else
} else
switch (monsndx(ptr)) {
case PM_HOBBIT:
/* 3.7: the 'complains' message used to be given if the
@@ -1040,7 +1102,8 @@ domonnoise(register struct monst* mtmp)
if (SYSOPT_SEDUCE) {
if (ptr->mlet != S_NYMPH
&& could_seduce(mtmp, &gy.youmonst, (struct attack *) 0) == 1) {
&& (could_seduce(mtmp, &gy.youmonst, (struct attack *) 0)
== 1)) {
(void) doseduce(mtmp);
break;
}
@@ -1872,7 +1935,7 @@ struct soundeffect_automapping {
};
static const struct soundeffect_automapping
se_mappings_init[number_of_se_entries] = {
se_mappings_init[number_of_se_entries] = {
{ se_zero_invalid, "" },
{ se_faint_splashing, "faint_splashing" },
{ se_crackling_of_hellfire, "crackling_of_hellfire" },

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@@ -1012,8 +1012,10 @@ hatch_egg(anything *arg, long timeout)
You_see("%s %s out of your pack!", monnambuf,
locomotion(mon->data, "drop"));
if (yours) {
pline("%s cries sound like \"%s%s\"",
pline("%s %s %s like \"%s%s\"",
siblings ? "Their" : "Its",
ing_suffix(cry_sound(mon)),
(is_silent(mon->data) || Deaf) ? "seems" : "sounds",
flags.female ? "mommy" : "daddy", egg->spe ? "." : "?");
} else if (mon->data->mlet == S_DRAGON && !Deaf) {
SetVoice(mon, 0, 80, 0);