fix #H2694 - egg hatching feedback
A bug report from ten and half years ago...
If a carried egg hatches, the message is
|<foo> drops from your pack.
and if tame, is followed by
|Its cries sound like {mommy,daddy}.
The latter was issued even when <foo> has no speech capability.
Replace "its cries sound like" with "its <vocalize>ing sounds like"
for suitable value of <vocalize>.
This adds two new monster sounds, MS_BELLOW and MS_CHIRP, also two
new sound effect codes, se_chirp and se_croc_bellow.
We had MS_SILENT for crocodile. On wikipedia, crocodile is described
as the most vocal reptile. Adult males make a load bellowing noise
and hatchlings make a chirping noise.
This changes crocodile, titanothere, and baluchitherium from MS_SILENT
to MS_BELLOW and baby crocodile from MS_SILENT to MS_CHIRP. Chirp
might be appropriate for lizards and lizard-like amphibians but I've
left those as MS_SILENT.
[Noticed but not changed: lizards and lizard-like amphibians aren't
flagged as oviparous. Shouldn't they be?]
This commit is contained in:
@@ -2601,6 +2601,7 @@ extern void yelp(struct monst *);
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extern void whimper(struct monst *);
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extern void beg(struct monst *);
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extern const char *maybe_gasp(struct monst *);
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extern const char *cry_sound(struct monst *);
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extern int dotalk(void);
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extern int tiphat(void);
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#ifdef USER_SOUNDS
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@@ -12,49 +12,51 @@ enum ms_sounds {
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MS_BARK = 1, /* if full moon, may howl */
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MS_MEW = 2, /* mews or hisses */
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MS_ROAR = 3, /* roars */
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MS_GROWL = 4, /* growls */
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MS_SQEEK = 5, /* squeaks, as a rodent */
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MS_SQAWK = 6, /* squawks, as a bird */
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MS_HISS = 7, /* hisses */
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MS_BUZZ = 8, /* buzzes (killer bee) */
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MS_GRUNT = 9, /* grunts (or speaks own language) */
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MS_NEIGH = 10, /* neighs, as an equine */
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MS_MOO = 11, /* minotaurs, rothes */
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MS_WAIL = 12, /* wails, as a tortured soul */
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MS_GURGLE = 13, /* gurgles, as liquid or through saliva */
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MS_BURBLE = 14, /* burbles (jabberwock) */
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MS_TRUMPET = 15, /* trumpets (elephant) */
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MS_ANIMAL = 15, /* up to here are animal noises */
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/* FIXME? the grunt "speaks own language" case
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shouldn't be classified as animal */
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MS_SHRIEK = 16, /* wakes up others */
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MS_BONES = 17, /* rattles bones (skeleton) */
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MS_LAUGH = 18, /* grins, smiles, giggles, and laughs */
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MS_MUMBLE = 19, /* says something or other */
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MS_IMITATE = 20, /* imitates others (leocrotta) */
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MS_WERE = 21, /* lycanthrope in human form */
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MS_ORC = 22, /* intelligent brutes */
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/* from here onward, speech can be comprehended */
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MS_HUMANOID = 23, /* generic traveling companion */
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MS_ARREST = 24, /* "Stop in the name of the law!" (Kops) */
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MS_SOLDIER = 25, /* army and watchmen expressions */
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MS_GUARD = 26, /* "Please drop that gold and follow me." */
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MS_DJINNI = 27, /* "Thank you for freeing me!" */
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MS_NURSE = 28, /* "Take off your shirt, please." */
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MS_SEDUCE = 29, /* "Hello, sailor." (Nymphs) */
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MS_VAMPIRE = 30, /* vampiric seduction, Vlad's exclamations */
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MS_BRIBE = 31, /* asks for money, or berates you */
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MS_CUSS = 32, /* berates (demons) or intimidates (Wiz) */
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MS_RIDER = 33, /* astral level special monsters */
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MS_LEADER = 34, /* your class leader */
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MS_NEMESIS = 35, /* your nemesis */
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MS_GUARDIAN = 36, /* your leader's guards */
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MS_SELL = 37, /* demand payment, complain about shoplifters */
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MS_ORACLE = 38, /* do a consultation */
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MS_PRIEST = 39, /* ask for contribution; do cleansing */
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MS_SPELL = 40, /* spellcaster not matching any of the above */
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MS_BOAST = 41, /* giants */
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MS_GROAN = 42 /* zombies groan */
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MS_BELLOW = 4, /* adult male crocodiles; hatchlings 'chirp' */
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MS_GROWL = 5, /* growls */
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MS_SQEEK = 6, /* squeaks, as a rodent */
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MS_SQAWK = 7, /* squawks, as a bird */
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MS_CHIRP = 8, /* baby crocodile */
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MS_HISS = 9, /* hisses */
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MS_BUZZ = 10, /* buzzes (killer bee) */
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MS_GRUNT = 11, /* grunts (or speaks own language) */
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MS_NEIGH = 12, /* neighs, as an equine */
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MS_MOO = 13, /* minotaurs, rothes */
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MS_WAIL = 14, /* wails, as a tortured soul */
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MS_GURGLE = 15, /* gurgles, as liquid or through saliva */
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MS_BURBLE = 16, /* burbles (jabberwock) */
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MS_TRUMPET = 17, /* trumpets (elephant) */
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MS_ANIMAL = 17, /* up to here are animal noises */
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/* FIXME? the grunt "speaks own language" case above
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shouldn't be classified as animal */
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MS_SHRIEK = 18, /* wakes up others */
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MS_BONES = 19, /* rattles bones (skeleton) */
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MS_LAUGH = 20, /* grins, smiles, giggles, and laughs */
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MS_MUMBLE = 21, /* says something or other */
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MS_IMITATE = 22, /* imitates others (leocrotta) */
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MS_WERE = 23, /* lycanthrope in human form */
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MS_ORC = 24, /* intelligent brutes */
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/* from here onward, speech can be comprehended */
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MS_HUMANOID = 25, /* generic traveling companion */
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MS_ARREST = 26, /* "Stop in the name of the law!" (Kops) */
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MS_SOLDIER = 27, /* army and watchmen expressions */
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MS_GUARD = 28, /* "Please drop that gold and follow me." */
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MS_DJINNI = 29, /* "Thank you for freeing me!" */
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MS_NURSE = 30, /* "Take off your shirt, please." */
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MS_SEDUCE = 31, /* "Hello, sailor." (Nymphs) */
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MS_VAMPIRE = 32, /* vampiric seduction, Vlad's exclamations */
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MS_BRIBE = 33, /* asks for money, or berates you */
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MS_CUSS = 34, /* berates (demons) or intimidates (Wiz) */
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MS_RIDER = 35, /* astral level special monsters */
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MS_LEADER = 36, /* your class leader */
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MS_NEMESIS = 37, /* your nemesis */
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MS_GUARDIAN = 38, /* your leader's guards */
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MS_SELL = 39, /* demand payment, complain about shoplifters */
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MS_ORACLE = 40, /* do a consultation */
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MS_PRIEST = 41, /* ask for contribution; do cleansing */
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MS_SPELL = 42, /* spellcaster not matching any of the above */
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MS_BOAST = 43, /* giants */
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MS_GROAN = 44, /* zombies groan */
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};
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#define MR_FIRE 0x01 /* resists fire */
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@@ -739,14 +739,14 @@
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MON("titanothere", S_QUADRUPED, LVL(12, 12, 6, 0, 0), (G_GENO | 2),
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A(ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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NO_ATTK),
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SIZ(2650, 650, MS_SILENT, MZ_LARGE), 0, 0,
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SIZ(2650, 650, MS_BELLOW, MZ_LARGE), 0, 0,
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M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
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M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, 13, CLR_GRAY,
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TITANOTHERE),
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MON("baluchitherium", S_QUADRUPED, LVL(14, 12, 5, 0, 0), (G_GENO | 2),
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A(ATTK(AT_CLAW, AD_PHYS, 5, 4), ATTK(AT_CLAW, AD_PHYS, 5, 4), NO_ATTK,
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NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(3800, 800, MS_SILENT, MZ_LARGE), 0, 0,
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SIZ(3800, 800, MS_BELLOW, MZ_LARGE), 0, 0,
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M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
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M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, 15, CLR_GRAY,
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BALUCHITHERIUM),
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@@ -2789,7 +2789,7 @@
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MON("baby crocodile", S_LIZARD, LVL(3, 6, 7, 0, 0), G_GENO,
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A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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NO_ATTK),
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SIZ(200, 200, MS_SILENT, MZ_MEDIUM), 0, 0,
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SIZ(200, 200, MS_CHIRP, MZ_MEDIUM), 0, 0,
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M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
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M2_HOSTILE, 0, 4, CLR_BROWN, BABY_CROCODILE),
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MON("lizard", S_LIZARD, LVL(5, 6, 6, 10, 0), (G_GENO | 5),
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@@ -2808,7 +2808,7 @@
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MON("crocodile", S_LIZARD, LVL(6, 9, 5, 0, 0), (G_GENO | 1),
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A(ATTK(AT_BITE, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 1, 12),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), 0, 0,
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SIZ(WT_HUMAN, 400, MS_BELLOW, MZ_LARGE), 0, 0,
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M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS
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| M1_OVIPAROUS | M1_CARNIVORE,
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M2_STRONG | M2_HOSTILE, 0, 7, CLR_BROWN, CROCODILE),
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@@ -309,33 +309,35 @@ enum sound_effect_entries {
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se_buzz = 166,
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se_squeek = 167,
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se_squawk = 168,
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se_squeal = 169,
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se_screech = 170,
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se_equine_neigh = 171,
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se_equine_whinny = 172,
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se_equine_whicker = 173,
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se_bovine_moo = 174,
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se_bovine_bellow = 175,
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se_wail = 176,
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se_groan = 177,
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se_grunt = 178,
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se_gurgle = 179,
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se_elephant_trumpet = 180,
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se_snake_rattle = 181,
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se_yelp = 182,
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se_jabberwock_burble = 183,
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se_shriek = 184,
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se_bone_rattle = 185,
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se_orc_grunt = 186,
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se_avian_screak = 187,
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se_paranoid_confirmation = 188,
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se_bars_whang = 189,
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se_bars_whap = 190,
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se_bars_flapp = 191,
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se_bars_clink = 192,
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se_bars_clonk = 193,
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se_boomerang_klonk = 194,
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se_bang_weapon_side = 195,
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se_chirp = 169,
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se_squeal = 170,
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se_screech = 171,
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se_equine_neigh = 172,
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se_equine_whinny = 173,
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se_equine_whicker = 174,
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se_bovine_moo = 175,
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se_bovine_bellow = 176,
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se_croc_bellow = 177,
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se_wail = 178,
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se_groan = 179,
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se_grunt = 180,
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se_gurgle = 181,
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se_elephant_trumpet = 182,
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se_snake_rattle = 183,
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se_yelp = 184,
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se_jabberwock_burble = 185,
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se_shriek = 186,
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se_bone_rattle = 187,
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se_orc_grunt = 188,
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se_avian_screak = 189,
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se_paranoid_confirmation = 190,
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se_bars_whang = 191,
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se_bars_whap = 192,
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se_bars_flapp = 193,
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se_bars_clink = 194,
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se_bars_clonk = 195,
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se_boomerang_klonk = 196,
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se_bang_weapon_side = 197,
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number_of_se_entries
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};
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121
src/sounds.c
121
src/sounds.c
@@ -342,7 +342,7 @@ static const char *const h_sounds[] = {
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"eep", "clatter", "hum", "sizzle", "twitter", "wheeze",
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"rustle", "honk", "lisp", "yodel", "coo", "burp",
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"moo", "boom", "murmur", "oink", "quack", "rumble",
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"twang", "bellow", "toot", "gargle", "hoot", "warble"
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"twang", "toot", "gargle", "hoot", "warble"
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};
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const char *
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@@ -362,6 +362,9 @@ growl_sound(register struct monst* mtmp)
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case MS_ROAR:
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ret = "roar";
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break;
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case MS_BELLOW:
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ret = "bellow";
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break;
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case MS_BUZZ:
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ret = "buzz";
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break;
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@@ -580,6 +583,7 @@ maybe_gasp(struct monst* mon)
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case MS_GRUNT: /* ogres, trolls, gargoyles, one or two others */
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case MS_LAUGH: /* leprechaun, gremlin */
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case MS_ROAR: /* dragon, xorn, owlbear */
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case MS_BELLOW: /* crocodile */
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/* capable of speech but only do so if hero is similar type */
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case MS_DJINNI:
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case MS_VAMPIRE: /* vampire in its own form */
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@@ -603,9 +607,55 @@ maybe_gasp(struct monst* mon)
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return (const char *) 0;
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}
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/* for egg hatching; caller will apply "ing" suffix
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[the old message when a carried egg hatches was
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"its cries sound like {mommy,daddy}"
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regardless of what type of sound--if any--the creature made] */
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const char *
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cry_sound(struct monst *mtmp)
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{
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const char *ret = 0;
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struct permonst *ptr = mtmp->data;
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/* a relatively small subset of MS_ sound values are used by oviparous
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species so we don't try to supply something for every MS_ type */
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switch (ptr->msound) {
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default:
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case MS_SILENT: /* insects, arthropods, worms, sea creatures */
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/* "chitter": have silent critters make some noise
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or the mommy/daddy gag when hatching doesn't work */
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ret = (ptr->mlet == S_EEL) ? "gurgle" : "chitter";
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break;
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case MS_HISS: /* chickatrice, pyrolisk, snakes */
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ret = "hiss";
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break;
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case MS_ROAR: /* baby dragons; have them growl instead of roar */
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/*FALLTHRU*/
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case MS_GROWL: /* (none) */
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ret = "growl";
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break;
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case MS_CHIRP: /* adult crocodiles bellow, babies chirp */
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ret = "chirp";
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break;
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case MS_BUZZ: /* killer bees */
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ret = "buzz";
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break;
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case MS_SQAWK: /* ravens */
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ret = "screech";
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break;
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case MS_GRUNT: /* gargoyles */
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ret = "grunt";
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break;
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case MS_MUMBLE: /* naga hatchlingss */
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ret = "mumble";
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break;
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}
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return ret;
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}
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/* return True if mon is a gecko or seems to look like one (hallucination) */
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static boolean
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mon_is_gecko(struct monst* mon)
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mon_is_gecko(struct monst *mon)
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{
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int glyph;
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@@ -637,9 +687,8 @@ domonnoise(register struct monst* mtmp)
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/* presumably nearness and sleep checks have already been made */
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if (Deaf)
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return ECMD_OK;
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if (is_silent(ptr)
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/* shk_chat can handle nonverbal monsters */
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&& !mtmp->isshk)
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/* shk_chat can handle nonverbal monsters */
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if (is_silent(ptr) && !mtmp->isshk)
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return ECMD_OK;
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/* leader might be poly'd; if he can still speak, give leader speech */
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@@ -657,6 +706,8 @@ domonnoise(register struct monst* mtmp)
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|| same_race(ptr, &mons[Race_switch])) /* unpoly'd form */
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|| Hallucination))
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msound = MS_HUMANOID;
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else if (msound == MS_MOO && !mtmp->mtame)
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msound = MS_BELLOW;
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/* silliness; formerly had a slight chance to interfere with shopping */
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else if (Hallucination && mon_is_gecko(mtmp))
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msound = MS_SELL;
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@@ -691,17 +742,18 @@ domonnoise(register struct monst* mtmp)
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break;
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case MS_VAMPIRE: {
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/* vampire messages are varied by tameness, peacefulness, and time of
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* night */
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night */
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boolean isnight = night();
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boolean kindred = (Upolyd && (u.umonnum == PM_VAMPIRE
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|| u.umonnum == PM_VAMPIRE_LEADER));
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boolean nightchild =
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(Upolyd && (u.umonnum == PM_WOLF || u.umonnum == PM_WINTER_WOLF
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|| u.umonnum == PM_WINTER_WOLF_CUB));
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const char *racenoun =
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(flags.female && gu.urace.individual.f)
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? gu.urace.individual.f
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: (gu.urace.individual.m) ? gu.urace.individual.m : gu.urace.noun;
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boolean nightchild = (Upolyd && (u.umonnum == PM_WOLF
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|| u.umonnum == PM_WINTER_WOLF
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|| u.umonnum == PM_WINTER_WOLF_CUB));
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const char *racenoun = (flags.female && gu.urace.individual.f)
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? gu.urace.individual.f
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: (gu.urace.individual.m)
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? gu.urace.individual.m
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: gu.urace.noun;
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if (mtmp->mtame) {
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if (kindred) {
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@@ -738,14 +790,14 @@ domonnoise(register struct monst* mtmp)
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};
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int vampindex;
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if (kindred)
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if (kindred) {
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verbl_msg =
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"This is my hunting ground that you dare to prowl!";
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else if (gy.youmonst.data == &mons[PM_SILVER_DRAGON]
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|| gy.youmonst.data == &mons[PM_BABY_SILVER_DRAGON]) {
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} else if (gy.youmonst.data == &mons[PM_SILVER_DRAGON]
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|| gy.youmonst.data == &mons[PM_BABY_SILVER_DRAGON]) {
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/* Silver dragons are silver in color, not made of silver */
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Sprintf(verbuf, "%s! Your silver sheen does not frighten me!",
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gy.youmonst.data == &mons[PM_SILVER_DRAGON]
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(gy.youmonst.data == &mons[PM_SILVER_DRAGON])
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? "Fool"
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: "Young Fool");
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verbl_msg = verbuf;
|
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@@ -771,11 +823,14 @@ domonnoise(register struct monst* mtmp)
|
||||
pline("%s throws back %s head and lets out a blood curdling %s!",
|
||||
Monnam(mtmp), mhis(mtmp),
|
||||
(ptr == &mons[PM_HUMAN_WERERAT]) ? "shriek" : "howl");
|
||||
Soundeffect(((ptr == &mons[PM_HUMAN_WERERAT]) ? se_scream : se_canine_howl), 80);
|
||||
Soundeffect((ptr == &mons[PM_HUMAN_WERERAT]) ? se_scream
|
||||
: se_canine_howl,
|
||||
80);
|
||||
wake_nearto(mtmp->mx, mtmp->my, 11 * 11);
|
||||
} else
|
||||
} else {
|
||||
pline_msg =
|
||||
"whispers inaudibly. All you can make out is \"moon\".";
|
||||
}
|
||||
break;
|
||||
case MS_BARK:
|
||||
if (flags.moonphase == FULL_MOON && night()) {
|
||||
@@ -788,8 +843,7 @@ domonnoise(register struct monst* mtmp)
|
||||
else if (mtmp->mtame && EDOG(mtmp)->hungrytime > gm.moves + 1000)
|
||||
pline_msg = "yips.";
|
||||
else {
|
||||
if (mtmp->data
|
||||
!= &mons[PM_DINGO]) /* dingos do not actually bark */
|
||||
if (ptr != &mons[PM_DINGO]) /* dingos do not actually bark */
|
||||
pline_msg = "barks.";
|
||||
}
|
||||
} else {
|
||||
@@ -864,8 +918,18 @@ domonnoise(register struct monst* mtmp)
|
||||
}
|
||||
break;
|
||||
case MS_MOO:
|
||||
Soundeffect((mtmp->mpeaceful ? se_bovine_moo : se_bovine_bellow), 80);
|
||||
pline_msg = mtmp->mpeaceful ? "moos." : "bellows!";
|
||||
Soundeffect(se_bovine_moo, 80);
|
||||
pline_msg = "moos.";
|
||||
break;
|
||||
case MS_BELLOW:
|
||||
Soundeffect((ptr->mlet == S_QUADRUPED) ? se_bovine_bellow
|
||||
: se_croc_bellow,
|
||||
80);
|
||||
pline_msg = "bellows!";
|
||||
break;
|
||||
case MS_CHIRP:
|
||||
Soundeffect(se_chirp, 60);
|
||||
pline_msg = "chirps.";
|
||||
break;
|
||||
case MS_WAIL:
|
||||
Soundeffect(se_sad_wailing, 60);
|
||||
@@ -1004,13 +1068,11 @@ domonnoise(register struct monst* mtmp)
|
||||
and they never verbalize step 2 so we don't either */
|
||||
verbl_msg = (gnomeplan == 1) ? "Phase one, collect underpants."
|
||||
: "Phase three, profit!";
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
verbl_msg =
|
||||
"Many enter the dungeon, and few return to the sunlit lands.";
|
||||
}
|
||||
}
|
||||
else
|
||||
} else
|
||||
switch (monsndx(ptr)) {
|
||||
case PM_HOBBIT:
|
||||
/* 3.7: the 'complains' message used to be given if the
|
||||
@@ -1040,7 +1102,8 @@ domonnoise(register struct monst* mtmp)
|
||||
|
||||
if (SYSOPT_SEDUCE) {
|
||||
if (ptr->mlet != S_NYMPH
|
||||
&& could_seduce(mtmp, &gy.youmonst, (struct attack *) 0) == 1) {
|
||||
&& (could_seduce(mtmp, &gy.youmonst, (struct attack *) 0)
|
||||
== 1)) {
|
||||
(void) doseduce(mtmp);
|
||||
break;
|
||||
}
|
||||
@@ -1872,7 +1935,7 @@ struct soundeffect_automapping {
|
||||
};
|
||||
|
||||
static const struct soundeffect_automapping
|
||||
se_mappings_init[number_of_se_entries] = {
|
||||
se_mappings_init[number_of_se_entries] = {
|
||||
{ se_zero_invalid, "" },
|
||||
{ se_faint_splashing, "faint_splashing" },
|
||||
{ se_crackling_of_hellfire, "crackling_of_hellfire" },
|
||||
|
||||
@@ -1012,8 +1012,10 @@ hatch_egg(anything *arg, long timeout)
|
||||
You_see("%s %s out of your pack!", monnambuf,
|
||||
locomotion(mon->data, "drop"));
|
||||
if (yours) {
|
||||
pline("%s cries sound like \"%s%s\"",
|
||||
pline("%s %s %s like \"%s%s\"",
|
||||
siblings ? "Their" : "Its",
|
||||
ing_suffix(cry_sound(mon)),
|
||||
(is_silent(mon->data) || Deaf) ? "seems" : "sounds",
|
||||
flags.female ? "mommy" : "daddy", egg->spe ? "." : "?");
|
||||
} else if (mon->data->mlet == S_DRAGON && !Deaf) {
|
||||
SetVoice(mon, 0, 80, 0);
|
||||
|
||||
Reference in New Issue
Block a user