windows Makefile updates
This commit is contained in:
@@ -100,7 +100,7 @@ TARGET_CPU=x86
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# your machine.
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#
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# ADD_CURSES=Y
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# PDCURSES_TOP=../../pdcurses
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# PDCURSES_TOP=../lib/pdcurses
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#4b Qt
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#
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@@ -137,7 +137,7 @@ TARGET_CPU=x86
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# successfully build NetHack-3.7.
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#
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ADD_LUA=Y
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LUATOP=../../lua-5.3.5
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LUATOP=../lib/lua-5.3.5
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#
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#==============================================================================
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# This marks the end of the BUILD DECISIONS section.
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@@ -746,7 +746,7 @@ default : install
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all : install
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install: initialchk $(O)utility.tag $(GAMEDIR)/NetHack.exe $(NETHACKW_EXE) \
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install: $(INCL)/nhlua.h initialchk $(O)utility.tag $(GAMEDIR)/NetHack.exe $(NETHACKW_EXE) \
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$(O)install.tag $(EXTRA_FILES)
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@echo NetHack is up to date.
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@echo Done.
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@@ -795,6 +795,15 @@ $(O)utility.tag: $(INCL)/date.h $(INCL)/onames.h $(INCL)/pm.h \
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$(subst /,\,@echo utilities made >$@)
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@echo utilities made.
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$(INCL)/nhlua.h:
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echo '/* nhlua.h - generated by top Makefile */' > $@
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@echo '#include "../lib/lua-$(LUA_VERSION)/src/lua.h"' >> $@
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@sed -e '/(lua_error)/!d' -e '/(lua_error)/s/;/ NORETURN;/1' \
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< lib/lua-$(LUA_VERSION)/src/lua.h >> $@
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@echo '#include "../lib/lua-$(LUA_VERSION)/src/lualib.h"' >> $@
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@echo '#include "../lib/lua-$(LUA_VERSION)/src/lauxlib.h"' >> $@
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@echo '/*nhlua.h*/' >> $@
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tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
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@echo Optional tile development utilities are up to date.
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@@ -99,7 +99,7 @@ GAMEDIR = ..\binary # Default game build directory
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# of your PDCurses C files.
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#
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#ADD_CURSES=Y
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#PDCURSES_TOP=..\..\pdcurses
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#PDCURSES_TOP=..\lib\pdcurses
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#
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#------------------------------------------------------------------------------
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# OPTIONAL - zlib support (to allow compressed savefile exchange across platforms
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@@ -108,7 +108,7 @@ GAMEDIR = ..\binary # Default game build directory
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#
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#
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#ADD_ZLIB=Y
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#ZLIBTOP=..\..\zlib
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#ZLIBTOP=..\lib\zlib
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#
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#------------------------------------------------------------------------------
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# 4. Do you want debug information available to the executable?
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@@ -143,7 +143,7 @@ DEBUGINFO = Y
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# successfully build NetHack-3.7. You cannot build a functional
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# version of NetHack-3.7 Work-in-progress without including Lua.
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#
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LUATOP=..\..\lua-5.3.5
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LUATOP=..\lib\lua-5.3.5
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#
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#
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#==============================================================================
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@@ -252,14 +252,6 @@ MAKESRC = $(U)makedefs.c
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MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
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!IFDEF OBSOLETE_LEVEL_COMPILER
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LEVCOMPOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \
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$(O)alloc.o $(O)decl.o $(O)drawing.o $(O)monst.o $(O)objects.o $(O)panic.o
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!ENDIF
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DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_lex.o $(O)dgn_main.o \
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$(O)alloc.o $(O)panic.o
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RECOVOBJS = $(O)recover.o
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TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
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@@ -503,9 +495,6 @@ HACK_H = $(INCL)\hack.h $(CONFIG_H) $(INCL)\align.h $(INCL)\context.h \
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LEV_H = $(INCL)\lev.h
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DGN_FILE_H = $(INCL)\dgn_file.h
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!IFDEF OBSOLETE_LEVEL_COMPILER
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LEV_COMP_H = $(INCL)\lev_comp.h
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!ENDIF
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SP_LEV_H = $(INCL)\sp_lev.h
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TILE_H = ..\win\share\tile.h
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@@ -1025,52 +1014,22 @@ recover: $(U)recover.exe
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if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR)
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if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)\recover.txt
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!IFDEF OBSOLETE_LEVEL_COMPILER
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$(O)sp_lev.tag: $(O)utility.tag $(DAT)\bigroom.des $(DAT)\castle.des \
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$(DAT)\endgame.des $(DAT)\gehennom.des $(DAT)\knox.des \
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$(DAT)\medusa.des $(DAT)\oracle.des $(DAT)\tower.des \
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$(DAT)\yendor.des $(DAT)\arch.des $(DAT)\barb.des \
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$(DAT)\caveman.des $(DAT)\healer.des $(DAT)\knight.des \
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$(DAT)\monk.des $(DAT)\priest.des $(DAT)\ranger.des \
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$(DAT)\rogue.des $(DAT)\samurai.des $(DAT)\sokoban.des \
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$(DAT)\tourist.des $(DAT)\valkyrie.des $(DAT)\wizard.des
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cd $(DAT)
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$(U)levcomp bigroom.des
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$(U)levcomp castle.des
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$(U)levcomp endgame.des
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$(U)levcomp gehennom.des
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$(U)levcomp knox.des
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$(U)levcomp mines.des
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$(U)levcomp medusa.des
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$(U)levcomp oracle.des
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$(U)levcomp sokoban.des
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$(U)levcomp tower.des
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$(U)levcomp yendor.des
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$(U)levcomp arch.des
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$(U)levcomp barb.des
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$(U)levcomp caveman.des
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$(U)levcomp healer.des
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$(U)levcomp knight.des
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$(U)levcomp monk.des
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$(U)levcomp priest.des
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$(U)levcomp ranger.des
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$(U)levcomp rogue.des
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$(U)levcomp samurai.des
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$(U)levcomp tourist.des
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$(U)levcomp valkyrie.des
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$(U)levcomp wizard.des
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cd $(SRC)
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echo sp_levs done > $(O)sp_lev.tag
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!ELSE
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$(O)sp_lev.tag:
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echo sp_levs done > $(O)sp_lev.tag
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!ENDIF
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$(O)utility.tag: $(INCL)\date.h $(INCL)\onames.h $(INCL)\pm.h \
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$(O)utility.tag: $(INCL)\nhlua.h $(INCL)\date.h $(INCL)\onames.h $(INCL)\pm.h \
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$(SRC)\vis_tab.c $(INCL)\vis_tab.h $(TILEUTIL16)
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@echo utilities made >$@
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@echo utilities made.
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$(INCL)\nhlua.h:
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@echo /* nhlua.h - generated by Makefile */ > $@
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@echo #include "../lib/lua-$(LUAVER)/src/lua.h" >> $@
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@echo LUA_API int (lua_error) (lua_State *L) NORETURN; >> $@
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@echo #include "../lib/lua-$(LUAVER)/src/lualib.h" >> $@
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@echo #include "../lib/lua-$(LUAVER)/src/lauxlib.h" >> $@
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@echo /*nhlua.h*/ >> $@
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tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
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@echo Optional tile development utilities are up to date.
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@@ -1185,74 +1144,6 @@ $(MSWIN)\splash.bmp: $(U)uudecode.exe $(MSWIN)\splash.uu
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..\..\util\uudecode.exe splash.uu
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chdir ..\..\src
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#=================================================
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# Level Compiler Stuff
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#=================================================
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#
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# defer to the steps in ..\win\win32\levstuff.mak
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#
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!IFDEF OBSOLETE_LEVEL_COMPILER
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$(U)lev_yacc.c: $(U)lev_comp.y
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nmake -nologo -f ..\win\win32\levstuff.mak $(U)lev_yacc.c
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$(U)lev_lex.c: $(U)lev_comp.l
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nmake -nologo -f ..\win\win32\levstuff.mak $(U)lev_lex.c
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$(INCL)\lev_comp.h:
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nmake -nologo -f ..\win\win32\levstuff.mak $(INCL)\lev_comp.h
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$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
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@$(cc) $(cflagsBuild) -Fo$@ $(U)lev_yacc.c
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$(O)lev_lex.o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) $(U)lev_lex.c
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@$(cc) $(cflagsBuild) -Fo$@ $(U)lev_lex.c
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$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
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@$(cc) $(cflagsBuild) -Fo$@ $(U)lev_main.c
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$(U)levcomp.exe: $(LEVCOMPOBJS)
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@echo Linking $(@:\=/)
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@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
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$(LEVCOMPOBJS:^ =^
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)
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<<
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!ENDIF
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#=================================================
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# Dungeon Compiler Stuff
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#=================================================
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#
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!IFDEF OBSOLETE_DGN_COMPILER
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# defer to the steps in ..\win\win32\dgnstuff.mak
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#
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$(U)dgn_yacc.c: $(U)dgn_comp.y
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nmake -nologo -f ..\win\win32\dgnstuff.mak $(U)dgn_yacc.c
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$(INCL)\dgn_comp.h:
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nmake -nologo -f ..\win\win32\dgnstuff.mak $(INCL)\dgn_comp.h
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$(U)dgn_lex.c: $(U)dgn_comp.l
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nmake -nologo -f ..\win\win32\dgnstuff.mak $(U)dgn_lex.c
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$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(U)dgn_yacc.c
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@$(cc) $(cflagsBuild) -Fo$@ $(U)dgn_yacc.c
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$(O)dgn_lex.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
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$(U)dgn_lex.c
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@$(cc) $(cflagsBuild) -Fo$@ $(U)dgn_lex.c
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$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
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@$(cc) $(cflagsBuild) -Fo$@ $(U)dgn_main.c
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$(U)dgncomp.exe: $(DGNCOMPOBJS)
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@echo Linking $(@:\=/)
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@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
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$(DGNCOMPOBJS:^ =^
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)
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<<
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!ENDIF
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#=================================================
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# Create directory for holding object files
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#=================================================
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@@ -1339,9 +1230,6 @@ nhdat$(NHV): $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \
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echo history >>dlb.lst
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echo opthelp >>dlb.lst
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echo wizhelp >>dlb.lst
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!IFDEF OBSOLETE_DGN_COMPILER
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echo dungeon >>dlb.lst
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!ENDIF
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echo license >>dlb.lst
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echo engrave >>dlb.lst
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echo epitaph >>dlb.lst
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@@ -1570,51 +1458,12 @@ spotless: clean
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if exist $(DAT)\ttyoptions del $(DAT)\ttyoptions
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if exist $(DAT)\guioptions del $(DAT)\guioptions
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if exist $(DAT)\data del $(DAT)\data
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!IFDEF OBSOLETE_DGN_COMPILER
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if exist $(DAT)\dungeon del $(DAT)\dungeon
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if exist $(DAT)\dungeon.pdf del $(DAT)\dungeon.pdf
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!ENDIF
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!IFDEF OBSOLETE_LEVEL_COMPILER
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if exist $(DAT)\???-fil?.lev del $(DAT)\???-fil?.lev
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if exist $(DAT)\???-goal.lev del $(DAT)\???-goal.lev
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if exist $(DAT)\???-loca.lev del $(DAT)\???-loca.lev
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if exist $(DAT)\???-strt.lev del $(DAT)\???-strt.lev
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if exist $(DAT)\air.lev del $(DAT)\air.lev
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if exist $(DAT)\asmodeus.lev del $(DAT)\asmodeus.lev
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if exist $(DAT)\astral.lev del $(DAT)\astral.lev
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if exist $(DAT)\baalz.lev del $(DAT)\baalz.lev
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if exist $(DAT)\bigrm-*.lev del $(DAT)\bigrm-*.lev
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if exist $(DAT)\castle.lev del $(DAT)\castle.lev
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if exist $(DAT)\earth.lev del $(DAT)\earth.lev
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if exist $(DAT)\fakewiz?.lev del $(DAT)\fakewiz?.lev
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if exist $(DAT)\fire.lev del $(DAT)\fire.lev
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if exist $(DAT)\juiblex.lev del $(DAT)\juiblex.lev
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if exist $(DAT)\knox.lev del $(DAT)\knox.lev
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if exist $(DAT)\medusa-?.lev del $(DAT)\medusa-?.lev
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if exist $(DAT)\mine*.lev del $(DAT)\mine*.lev
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if exist $(DAT)\oracle.lev del $(DAT)\oracle.lev
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if exist $(DAT)\orcus.lev del $(DAT)\orcus.lev
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if exist $(DAT)\sanctum.lev del $(DAT)\sanctum.lev
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if exist $(DAT)\soko?-?.lev del $(DAT)\soko?-?.lev
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if exist $(DAT)\tower?.lev del $(DAT)\tower?.lev
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if exist $(DAT)\valley.lev del $(DAT)\valley.lev
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if exist $(DAT)\water.lev del $(DAT)\water.lev
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if exist $(DAT)\wizard?.lev del $(DAT)\wizard?.lev
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!ENDIF
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clean:
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if exist $(O)*.o del $(O)*.o
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if exist $(INCL)\nhlua.h del $(INCL)\nhlua.h
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if exist $(O)utility.tag del $(O)utility.tag
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if exist $(U)makedefs.exe del $(U)makedefs.exe
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!IFDEF OBSOLETE_LEVEL_COMPILER
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if exist $(U)levcomp.exe del $(U)levcomp.exe
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if exist $(O)levcomp.MAP del $(O)levcomp.MAP
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if exist $(O)levcomp.PDB del $(O)levcomp.PDB
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!ENDIF
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!IFDEF OBSOLETE_DGN_COMPILER
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if exist $(U)dgncomp.exe del $(U)dgncomp.exe
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if exist $(O)dgncomp.MAP del $(O)dgncomp.MAP
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if exist $(O)dgncomp.PDB del $(O)dgncomp.PDB
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!ENDIF
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if exist $(SRC)\*.lnk del $(SRC)\*.lnk
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if exist $(SRC)\*.map del $(SRC)\*.map
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if exist $(O)install.tag del $(O)install.tag
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@@ -1645,18 +1494,6 @@ clean:
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if exist $(O)sp_lev.tag del $(O)sp_lev.tag
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if exist $(O)uudecode.MAP del $(O)uudecode.MAP
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if exist $(O)uudecode.PDB del $(O)uudecode.PDB
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!IFDEF OBSOLETE_LEVEL_COMPILER
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rem
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rem defer to the steps in ..\win\win32\levstuff.mak
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rem
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nmake -nologo -f ..\win\win32\levstuff.mak clean
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!ENDIF
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!IFDEF OBSOLETE_DGN_COMPILER
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rem
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rem defer to the steps in ..\win\win32\dgnstuff.mak
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rem
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nmake -nologo -f ..\win\win32\dgnstuff.mak clean
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!ENDIF
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if exist $(TILEBMP16) del $(TILEBMP16)
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if exist $(TILEBMP32) del $(TILEBMP32)
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Reference in New Issue
Block a user