speed of petrified monsters
Someone posted in the newsgroup about using stone-to-flesh
to reanimate a petrified pet and having it come back to life with
boosted speed intact. When the character gets petrified, stripping
speed is one of the first things which happens, so now do that for
monsters too. I decided not to make monsters who have normal speed
become slow; there isn't any analogous case for the player.
Possible bug: while testing this, I zapped a wand of probing
at a hill orc which had just eaten a lizard corpse to save itself
from stoning. The feedback said "eating" but the orc immediately
hit and killed me as if it wasn't affected by any movement delay.
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@@ -229,6 +229,7 @@ fix a GOLDOBJ crash/hang in take_gold() that could be triggered by reading a
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kicking a tree could produce 0 to 4 killer bees but it should have been 1 to 5
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mounting a steed allowed hero to make moves that would otherwise be disallowed
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including mounting diagonally in a shop doorway
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monsters lose intrinsic speed when pertrified
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Platform- and/or Interface-Specific Fixes
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