> There is a tile in monster.txt that is still

> marked as "placeholder."  It is the tile for Neferet the Green,
> a green-colored wizard for the updated Wizard's quest.
It's not great, but the best I can do without her looking like some
sort of Zombie (most of the tiles try to follow rules - dark-green=zombie,
green=gnome, blue=dwarf, etc. in order that the player can recognize the
patterns, rather than concentrating too much on the details).
This commit is contained in:
nethack.allison
2002-01-14 11:43:13 +00:00
parent 0b268a2628
commit 50b24456cd
2 changed files with 189 additions and 189 deletions

View File

@@ -6930,21 +6930,21 @@ P = (108, 145, 182)
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# placeholder 364 (Neferet the Green)
# tile 364 (Neferet the Green)
{
MMMMMMMMMBPMMMMM
MMMMMMBBBPEMMMMM
MMMMMBPPPEAMMMMM
MMMMMBAAAEAMMMMM
MMMHMPAAAEAMMMMM
MMMHBPLLLEAMMMMM
MHHHHHPLLEMMMMMM
MCMLMCBAAEAMAAAM
PCPHPCPBBEEAAAAM
CHCHCHCPPEEEAAMM
MMMHMEEPPEALAAMM
MMHHHEPPPEAAAAMM
MMMMMBPPPEAAMAMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMGGGMMMMMMM
MMMMMGFFFGMMMMMM
MMMMGFEFEGMMMMMM
MMMMGFFFFEGMMMMM
MNMGPEFFFEEMMMMM
MIMMBBEAAEAMAAMM
MIMBBPPBBEEAAAAM
MIGBPPPPPEEEAAMM
MIMPPMEPEAAGAAMM
MIMMMBPPPAAAAAMM
MNMMMBPPPEAAMAMM
MMMMBPPPPPEAMMMM
MMMBPPPPPPPEMMMM
MMMMMMMMMMMMMMMM

View File

@@ -2019,14 +2019,14 @@ P = (108, 145, 182)
LLCCKCCCLLLLJKKJ
LLCLLLLLLLLLLJKK
LCCLLLLLLLLLLLKK
LLLLLLHHHHLLCLHL
CLLLLLLLHLLLLLHL
CLLCLCHHHHLLLLCJ
CCHLHLHHHHLLLCCJ
LLLLHLHHHLLLCCCC
LCCHCLHHHLLLCCCJ
LLLLHLHLHKCCCKCJ
CCCCHLLLCCCKLLKK
LLLLLLCCCCLLCLCL
CLLLLLLLCLLLLLCL
CLLCLCCCCCLLLLCJ
CCCLCLCCCCLLLCCJ
LLLLCLCCCLLLCCCC
LCCCCLCCCLLLCCCJ
LLLLCLCLCKCCCKCJ
CCCCCLLLCCCKLLKK
}
# tile 106 (explosion muddy 5)
{
@@ -2140,7 +2140,7 @@ P = (108, 145, 182)
PNPPPPPEPPPPEEEE
PPPPPEPPEPPPBEEE
PPPPPPPPEPEPEBEE
PBNPPPNBNNEEEEEE
PBNPPPNBEEEEEEEE
}
# tile 112 (explosion wet 2)
{
@@ -2171,33 +2171,33 @@ P = (108, 145, 182)
MEEEPPPEPPPPBPEB
MEEEPEEEPNPPBPPB
MEEEPEEEPPPEEEEB
MEEEPEEEPPPPBENN
MEEEPPEEPPPPBBNN
MMEEEPPEEPPPBNNB
MEEEPEEEPPPPBEEE
MEEEPPEEPPPPBBEE
MMEEEPPEEPPPBEEB
MMMEEEPPPEBPBBBB
MMMMEEEPPPBPPBPN
MMMMMEEPPPPPNNEP
MMEMEPPPENBPPPBN
MMMMEPPPPPPPPPBN
MMEMEPPPENBPPPBE
MMMMEPPPPPPPPPBE
}
# tile 114 (explosion wet 4)
{
EBNEEPPBBEBNEEEE
PNBNPPEPEENBENEP
NEBPBNEPPNNNEENP
BEBBBNNNPPNNBEPP
NNNBBNNNNBNNBPPE
NNBBPBBBNNNNEPPE
NNBNNNNNNNNNNEPP
NBBNNNNNNNNNNNPP
NNNNNNNNNNNNBNNN
BNNNNNNNNNNNNNNN
BNNBNBNNNNNNNNBE
BBNNNNNNNNNNNBBE
NNNNNNNNNNNNBBBB
NBBNBNNNNNNNBBBE
NNNNNNNNNPBBBPBE
BBBBNNNNBBBPNNPP
PNBNPPEPEEEBENEP
NEBPBEEPPEEEEENP
BEBBBEEEPPEEBEPP
EEEBBEEEEBEEBPPE
EEBBPBBBEEEEEPPE
EEBEEEEEEEEEEEPP
EBBEEEEEEEEEEEPP
EEEEEEEEEEEEBEEE
BEEEEEEEEEEEEEEE
BEEBEBEEEEEEEEBE
BBEEEEEEEEEEEBBE
EEEEEEEEEEEEBBBB
EBBEBEEEEEEEBBBE
EEEEEEEEEPBBBPBE
BBBBEEEEBBBPNNPP
}
# tile 115 (explosion wet 5)
{
@@ -2239,11 +2239,11 @@ P = (108, 145, 182)
}
# tile 117 (explosion wet 7)
{
BBBNNNNNBNNNPNPP
NNBBNNBBBBNPEPPP
BBBEEEEEBEEEPEPP
EEBBEEBBBBEPEPPP
BBBBBBBBBBEPPEBB
PBBNEPEEPNBEEPPP
PPNNNNPEPPEENBNE
PBBEEPEEPNBEEPPP
PPEEEEPEPPEENBNE
NBBEBEBPNPNPBEEP
EPPBBEENPPPPPPPB
NEPPPPPPPEPPPPPP
@@ -2598,7 +2598,7 @@ P = (108, 145, 182)
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 136 (explosion fiery 8)
# placeholder 136 (explosion fiery 8)
{
CCCCLCCDDDDDDDMM
CCDCCDCDDCDCDDMM
@@ -2617,175 +2617,175 @@ P = (108, 145, 182)
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# placeholder 137 (explosion frosty 0)
# tile 137 (explosion frosty 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMDDD
MMMMMMDMMMDDDDDD
MMMMMMMMMDDDDDDD
MMMMMMMMMDDDDDDC
MMMMMMMMDDDDCCCD
MMMDDDMDDDDCCCDD
MDMMMDDDDDDCDDDD
MMMMMDDDDDDCDDDD
MMMMDDDDDDDCDDDD
MMMMMMMCDDCCDDCC
MMMMDDDDDDDDDDCC
MMMDDDDCCDDDCCCC
MMDDDDCCDDDDCCCC
MMDDDCCDDDDDCCCC
MMMMMMMMMMMMMEEE
MMMMMNEMMMEEEEEE
MMNMMMNMMENBEEEE
MNMNMNMMMEEEEEEP
MMMMNMMMEEEEPPPE
MMMNENMNEEEPPPEE
MENMMENEEEEPNBEE
MMMNMEEEEEEPEEEE
MMMMEENBEEEPEEEE
MMMMMMMPEEPPEEPP
MMMMEEEEEEEEEEPP
MMMEEEEPPEEEPPPP
MMEEEEPPNBEEPPPP
MMEEEPPEEEEEPPPP
}
# placeholder 138 (explosion frosty 1)
# tile 138 (explosion frosty 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
DMMMMMMMMDDDDDDM
DDDDDDCDDDDDDDDM
DDDDDDCCCCCDDDDD
CCCDDDCDDDDDDDDD
DDDDDDCDDDDDDDDD
DDDDDDCDDDDDDDDC
DDCCCCCCCCCCCDCC
CCDDDCDCCCCCDDDD
CHCDCDCCCDCCCDDD
CLLDCCCDDCCCCCDD
CHCCCCCDCCCCDDDD
CCCCCDCCDCCCLDDD
CCCCCCCCDCDCDLDD
CLHCCCHLHHDDDDDD
EMMMMMMMMEEEEEEM
ENBEENPEEEENBEEM
EEEEEENPNPNEEEEE
PPBEEEPENEEEEEEE
EEEEEENNNNNEEEEE
EEEEEEPENEEENBEP
EEPPPPNPNPNPPPPP
PPEEENEPPPPNEEEE
PNPEPEPPPEPPPEEE
PBBEPPPEEPPNBPEE
PNPPPPPEPPPPEEEE
PPPPPEPPEPPPBEEE
PPPPPPPPEPEPEBEE
PBNPPPNBNNEEEEEE
}
# placeholder 139 (explosion frosty 2)
# tile 139 (explosion frosty 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMDMMMDMMM
DDDDDMMMMMMMMMMM
DDDDDDMMMDMMDMMM
DDDDDDDMMMMMMMMM
CCCCCCDDDDMMMMMM
DDDDDCCDDDDMMMMM
CCDDDDDDDDDDMMMM
DDCDDCCCCDDDMMMM
DDCDDDDDCDDDMMMM
DDLDDCDDDDDDMDMM
DDDCCCCCDDDDMMMM
DDCDCCDCDDDDMMMM
DCDDCCDCDDDDDMMM
MMMMMMMMEMMMEMMM
EEEEEMMMMMMMMMMM
EEEEEEMMMEMMNMMM
EEEEEEENMMNNMMMM
PPPPPPENENMMMMMM
EEEEEPPENENMNMMM
PPEEEEEEEEENMNMM
EEPEEPPPPNNEMNMM
EEPEEEEENEEEMMMM
EEBEEPEEEEEEMEMM
EEEPPPPPEEEEMMMM
EEPEPPEPEEEEMMMM
EPEEPPEPEEEEEMMM
}
# placeholder 140 (explosion frosty 3)
# tile 140 (explosion frosty 3)
{
MMDDDCDCDDDCCCCC
MMDDDCDDDDDCDLCC
MMMDDCDDCCCCCCCD
MMMDDDDDDCCCCLLC
MMDDDCDDCCDCCLDL
MDDDCCCDCCCCLCDL
MDDDCDDDCHCCLCCL
MDDDCDDDCCCDDDDL
MDDDCDDDCCCCLDHH
MDDDCCDDCCCCLLHH
MMDDDCCDDCCCLHHL
MMMDDDCCCDLCLLLL
MMMMDDDCCCLCCLCH
MMMMMDDCCCCCHHDC
MMDMDCCCDHLCCCLH
MMMMDCCCCCCCCCLH
MMEEEPEPEEEPPPPP
MMEEEPEEEEEPEBPP
MMMEEPEEPPPPPPPE
MMMENENEEPPPPBBP
MMEEENEEPPEPPBEB
MEEENENEPPPPBPEB
MEEEPEEEPNPPBPPB
MEEEPEEEPPPEEEEB
MEEEPEEEPPPPBENN
MEEEPPEEPPPPBBNN
MMEEEPNEEPPPBNNB
MMMEENNNPEBPBBBB
MMMMEENPPPBPPBPN
MMMMMEEPPPPPNNEP
MMEMEPPPENBPPPBN
MMMMEPPPPPPPPPBN
}
# placeholder 141 (explosion frosty 4)
# tile 141 (explosion frosty 4)
{
DLHDDCCLLDLHDDDD
CHLHCCDCDDHLDHDC
HDLCLHDCCHHHDDHC
LDLLLHHHCCHHLDCC
HHHLLHHHHLHHLCCD
HHLLCLLLHHHHDCCD
HHLHHHHHHHHHHDCC
HLLHHHHHHHHHHHCC
HHHHHHNNNNHHLHNH
LHHHHHHHNHHHHHNH
LHHLHLNNNNHHHHLD
LLNHNHNNNNHHHLLD
HHHHNHNNNHHHLLLL
HLLNLHNNNHHHLLLD
HHHHNHNHNCLLLCLD
LLLLNHHHLLLCHHCC
EBNEEPPBBEBNEEEE
PNBNPPEPEENBENEP
NEBPBNEPPNNNEENP
BEBBBNNNPPNNBEPP
NNNBBNNNNBNNBPPE
NNBBPBBBNNNNEPPE
NNBNNNNNNNNNNEPP
NBBNNNNNNNNNNNPP
NNNNNNNNNNNNBNNN
BNNNNNNNNNNNNNNN
BNNBNBNNNNNNNNBE
BBNNNNNNNNNNNBBE
NNNNNNNNNNNNBBBB
NBBNBNNNNNNNBBBE
NNNNNNNNNPBBBPBE
BBBBNNNNBBBPNNPP
}
# placeholder 142 (explosion frosty 5)
# tile 142 (explosion frosty 5)
{
CCDDDCDCDCDDDDMM
CCDDDDDCDCDDDDMM
CCDDDDDCDCDDDDMM
LCDDDDDCCCDDDDMM
LCDDLDLDDCDDDDMM
LCCCLCCDCCDDDMMM
CCCDLCCDDDDDDMMM
CLDDLDDDDDDDDMMM
DDLCCCLDDDDDMMMM
CCDDCLLDDCDMMMDM
DCCCLLCCCCMMMMMM
CDDDDLLDDCMMDMMM
CCHDCLLCDDDMMMMM
HCCCCCCDDDDDMMMM
HDHCCCDDDDDDDMMM
CCCCLLDDDDDDDDMM
PPEEEPEPEPEEEEMM
PPEEEEEPEPEEEEMM
PPEEEEEPEPEEEEMM
BPEEEEEPPPEEEEMM
BPEEBEBEEPEEEEMM
BPPPBPPEPPEEEMMM
PPPEBPPENEEENMMM
PBEEBEEEENENEMMM
EEBPPPBNNNNNNNMM
PPEEPBBEENENMMEM
EPPPBBPPNPMMNMMM
PEEEEBBEEPMMEMMM
PPNEPBBPEEEMMMMM
NPPPPPPEEEEEMMMM
NENPPPEEEEEEEMMM
PPPPBBEEEEEEEEMM
}
# placeholder 143 (explosion frosty 6)
# tile 143 (explosion frosty 6)
{
MMMMDCCCCCCCHCCL
MMMMDCCCCCCCDHCC
MDMMDDCCCLCCDCHC
MMMDDDCDCCLCCDDL
MMMDDDDCCDDLCCDC
MMMDDDDCCCCLCCCD
MMMDDDDCCDCCHCCD
MMMDDDDDCDDDCCCC
MMMDDDDDCCDDCCCC
MMMMDDDDDDDDDCCC
MMMMMDDDHDDDDDDD
MMMDMMDDDDDDDDDD
MMMMMMMMDDMDDDDD
MMMDMMMMMMMMDDDD
MMMMEPPPPPPPNPPB
MMMMEPPPPPPPENPP
MEMMEEPPPBPPEPNP
MMMEEEPEPPBPPEEB
MMMEENEPPEEBPPEP
MMMNEEENPPPBPPPE
MMNENPNPNEPPNPPE
MMMNNENNPEEEPPPP
MNMPEEEPPNEEPPPP
MMMNNENNEEEEEPPP
MMNMNPNENEEEEEEE
MMMNMMENEEEEEEEE
MMMMMNMMEEMEEEEE
MMMEMMMMMMMMEEEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# placeholder 144 (explosion frosty 7)
# tile 144 (explosion frosty 7)
{
LLLHHHHHLHHHCHCC
HHLLHHLLLLHCDCCC
LLLLLLLLLLDCCDLL
CLLHDCDDCHLDDCCC
CCHHHHCDCCDDHLHD
HLLDLDLCHCHCLDDC
DCCLLDDHCCCCCCCL
HDCCCCCCCDCCCCCC
LHLDCDDDDDDDDDDL
HDCHLHDDDCCCCCCD
DDDCDCLLCCCDDDDD
DDDDDDCDCCDDDDDD
DDDDDDDDDDDDDDDD
DDDDMMMMMMMMMMDD
BBBNNNNNBNNNPNPP
NNBBNNBBBBNPEPPP
BBBBBBBBBBEPPEBB
PBBNEPEEPNBEEPPP
PPNNNNPEPPEENBNE
NBBEBEBPNPNPBEEP
EPPBBEENPPPPPPPB
NEPPPPPPPEPPPPPP
BNBEPEEEEEEEEEEB
NEPNBNEEEPNENPPE
EEEPEPBBPPPNEEEE
EEEEEEPEPNNNNNEE
EEEEEEEEEEENEEEE
EEEEMMMMMMNMNMEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# placeholder 145 (explosion frosty 8)
# tile 145 (explosion frosty 8)
{
CCCCLCCDDDDDDDMM
CCDCCDCDDCDCDDMM
LLCCDCCDDCDCDDMM
CCCDDDCDDCDCDDMM
CDDDDDCDDDCCDDMM
CCLDDCCDDDCDDDMM
CDDDCCDDDCCDDDMM
CDCDDCDDDDDDDDMM
DDCDDDDDDCDDDDMM
CCCDDDDDDDDDDDMM
CDDDDDDDDMDDDMMM
DDDDDDDDMMMMMMMM
DDDDDDMMMMDMMMMM
DDDMMMDMMMMMMMMM
MMMMMMMMMMMMMMMM
PPPPBPPEEEEEEEMM
PPEPPEPEEPEPEEMM
BBPPEPPEEPEPNENM
PPPEEEPEEPEPENMM
PEEEEEPEEEPPNENM
PPBEEPNENEPEEEMM
PEEEPPENEPPEEEMM
PEPEENNNNNEEEEMM
EEPEEEENEPEEEEMM
PPPEEENENEEEEEMM
PEEEEEEEEMEEEMMM
EEEEEEEEMMMMMMMM
EEEEEEMMMMENMMMM
EEEMMMEMMMNMNMMM
MMMMMMMMMMMNMMMM
MMMMMMMMMMMMMMMM
}
# tile 146 (zap 0 0)