wizard mode wishing for terrain

Fix some issues noticed when experimenting with ceiling hiders.
They're all blind (at least without the monks' Eyes) and some of
the behavior while blind seemed to be incorrect (though some that
I thought was wrong turned out to be ok; feel_newsym() won't update
the map if the hero can't reach the floor).  Fixing that made me
notice that some terrain side-effects (being underwater or stuck in
lava) weren't getting disabled when the underlying terrain wasn't
the corresponding type anymore.
This commit is contained in:
PatR
2019-12-17 18:14:08 -08:00
parent 0ee445ce0b
commit 512f886ca6
3 changed files with 54 additions and 49 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.4 $ $NHDT-Date: 1576287569 2019/12/14 01:39:29 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.11 $ $NHDT-Date: 1576635242 2019/12/18 02:14:02 $
fixes36.4 contains a terse summary of changes made to 3.6.3 in order to
produce 3.6.4.
@@ -16,6 +16,9 @@ message "your knapsack can't accomodate any more items" when picking stuff up
pending; vary the message rather than add more convoluted pickup code
dozen-ish assorted spelling/typo fixes in messages and source comments
fix potential buffer overflow when parsing run-time configuration file
wizard mode wishing for terrain would leave it unmapped if done while blind
wizard mode terrain wish could leave hero in water (severe vision limits) or
in lava (trapped, sinking) which wasn't there any more
Platform- and/or Interface-Specific Fixes or Features