Hobbits getting a sling also get some ammo
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@@ -804,6 +804,7 @@ adjust levels of sleep, confuse monster, and charm monster spells
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replace monk starting sleep spell with confuse monster
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replace monk starting sleep spell with confuse monster
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chargeable rings have a chance of getting charged when hit with electricity
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chargeable rings have a chance of getting charged when hit with electricity
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flint and hard gems break less often when thrown
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flint and hard gems break less often when thrown
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hobbits getting a sling also get some ammo for it
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -353,6 +353,7 @@ m_initweap(register struct monst *mtmp)
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break;
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break;
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case 2:
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case 2:
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(void) mongets(mtmp, SLING);
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(void) mongets(mtmp, SLING);
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m_initthrow(mtmp, !rn2(4) ? FLINT : ROCK, 6);
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break;
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break;
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}
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}
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if (!rn2(10))
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if (!rn2(10))
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