<Someone>'s OS2 updates.
This commit is contained in:
@@ -13,7 +13,7 @@
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*/
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/* #define OS2_MSC /* Microsoft C 5.1 and 6.0 */
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/* #define OS2_GCC /* GCC emx 0.8f */
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#define OS2_GCC /* GCC emx 0.8f */
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/* #define OS2_CSET2 /* IBM C Set/2 (courtesy Jeff Urlwin) */
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/* #define OS2_CSET2_VER_1 /* CSet/2 version selection */
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/* #define OS2_CSET2_VER_2 /* - " - */
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@@ -34,7 +34,7 @@
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* reason to touch the defaults, I think.
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*/
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#define MFLOPPY /* floppy and ramdisk support */
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/*#define MFLOPPY /* floppy and ramdisk support */
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#define RANDOM /* Berkeley random(3) */
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#define SHELL /* shell escape */
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/* #define TERMLIB /* use termcap file */
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@@ -5,8 +5,7 @@
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# The supported compilers list is mainly from the NetHack 3.1 era.
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# There should be newer versions of all these compilers nowadays.
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#
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# Supported compilers: Microsoft C 5.1 and 6.0A, GCC emx 0.8f,
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# GCC emx 0.9c, IBM C Set/2 1.00 with Toolkit/2 2.00, IBM CSet++ 2.01.
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# Supported compilers: GCC emx 0.9g
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#
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# NDMAKE ver 4.5, Microsoft/IBM NMAKE, or Dennis Vadura's DMAKE is
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# required; old MS-MAKE will not work. To enable the appropriate
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@@ -25,19 +24,10 @@
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# $(SRC). If required, termcap library can be built from termcap
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# sources using makefile.lib in "sys\share" directory.
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#
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# "MSC" in this makefile refers to Microsoft C 5.1 and 6.0A.
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# Whenever the distinction is significant, it is indicated.
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#
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# "GCC" refers to GCC emx only. No other ports of GCC are supported.
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# Additional credits for honing GCC support for 3.2 go to Ronald
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# Van Iwaarden (rrt0136@ibm.net) and Stefan Neis (neis@cs.uni-sb.de).
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#
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# "CSet/2" refers to both older CSet/2 ver 1 (IBM 32 bit C compiler for
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# OS/2 2.0) and newer CSet++ ver 2 (C/C++ compiler). Original CSet/2
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# support courtesy Jeff Urlwin (jurlwin@gandalf.umcs.maine.edu).
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# CSet++ support courtesy Helge Hafting (hhafting@intermec.no) and
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# Justin Frank (belford-manor@worldnet.att.net).
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#
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# "OMF" is short for "Object Module Format" and refers to the
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# standard OS/2 object format, which e.g. link386 uses. MSC and
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# CSet/2 always produce OMF object files, and GCC can be instructed
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@@ -57,12 +47,41 @@
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# Compiler and linker selection.
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#
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#CC = cl # MSC
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CC = gcc # GCC
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#CC = icc # CSet/2
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#LINK = link # MSC
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LINK = link386 # GCC OMF, CSet/2
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LINK = gcc
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#LINK = link386 # GCC OMF, CSet/2
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#
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# Uncomment the following to compile for X11 and set X11ROOT apropriately
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#
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#WINX11OBJ01 = $(OBJ)/Window.o
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#WINX11OBJ02 = $(OBJ)/dialogs.o
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#WINX11OBJ03 = $(OBJ)/winX.o
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#WINX11OBJ04 = $(OBJ)/winmap.o
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#WINX11OBJ05 = $(OBJ)/winmenu.o
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#WINX11OBJ06 = $(OBJ)/winmesg.o
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#WINX11OBJ07 = $(OBJ)/winmisc.o
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#WINX11OBJ08 = $(OBJ)/winstat.o
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#WINX11OBJ09 = $(OBJ)/wintext.o
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#WINX11OBJ10 = $(OBJ)/winval.o
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#WINX11OBJ11 = $(OBJ)/tile.o
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#X11ROOT = e:/xfree86
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#WINX11CFLAGS = -DUSE_XPM -DX11_GRAPHICS \
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# -I$(X11ROOT)/include -Zmtd
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#WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11 -lXpm -L$(X11ROOT)/lib -lc_app
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#WINX11SRC = ../win/X11/Window.c ../win/X11/dialogs.c ../win/X11/winX.c \
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# ../win/X11/winmap.c ../win/X11/winmenu.c ../win/X11/winmesg.c \
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# ../win/X11/winmisc.c ../win/X11/winstat.c ../win/X11/wintext.c \
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# ../win/X11/winval.c tile.c
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#WINX11OBJ = $(WINX11OBJ01) $(WINX11OBJ02) $(WINX11OBJ03) $(WINX11OBJ04) \
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# $(WINX11OBJ05) $(WINX11OBJ06) $(WINX11OBJ07) $(WINX11OBJ08) \
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# $(WINX11OBJ09) $(WINX11OBJ10) $(WINX11OBJ11)
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#WINX11VARDAT=x11tiles pet_mark.xbm rip.xpm
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#X11ECHO = $(CMD) @echo
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#
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# Make syntax peculiarities.
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@@ -148,7 +167,7 @@ LEXYYC = lexyy.c
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# Source tree base directory.
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#
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NHSRC = \nethack\3.3.1\uunet
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NHSRC = \nh020122
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#
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# Source directories. Makedefs hardcodes these, don't change them.
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@@ -160,8 +179,10 @@ DOC = $(NHSRC)\doc # NetHack documentation files
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UTIL = $(NHSRC)\util # Utility source
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SRC = $(NHSRC)\src # Main source
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WIN = $(NHSRC)\win\tty # Window system specific source
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WINX11 = $(NHSRC)\win\x11 # Window system specific source
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SYS = $(NHSRC)\sys\os2 # System specific source
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SSYS = $(NHSRC)\sys\share # Shared system files
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WINSHARE= $(NHSRC)\win\share # Shared system files
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#
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# Modifiable directories. Set these according to your setup and
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@@ -175,12 +196,10 @@ SSYS = $(NHSRC)\sys\share # Shared system files
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OBJ = \tmp\obj # Object files
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TEMP = \tmp\bin # Temporary files during make process
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GAMEDIR = \games\nh331 # Game directory
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GAMEDIR = \games\nh332 # Game directory
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PLIBP = c:\emx\lib # Protected mode C libraries
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RLIBP = c:\emx\lib # Possible real mode C libraries
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TLIBP = \toolkt20\os2lib # CSet/2 Toolkit libpath (OS2386.LIB)
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#
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# The game name and description.
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#
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@@ -188,14 +207,6 @@ TLIBP = \toolkt20\os2lib # CSet/2 Toolkit libpath (OS2386.LIB)
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GAME = nethack
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GAMEDES = "NetHack 3.3.1"
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#
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# Only if you're using CSet/2. Define the upper line for ver. 1,
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# the lower one for ver. 2 (= CSet++).
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#
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#CSETVER = /DOS2_CSET2_VER_1
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CSETVER = /DOS2_CSET2_VER_2
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#
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# The uppermost two lines for MSC, the middle two for GCC, and
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# the lowermost two for CSet/2.
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@@ -216,12 +227,8 @@ CSETVER = /DOS2_CSET2_VER_2
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# include file path, debug flags, ANSI conformance.
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#
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#CFLAGS = /c /DOS2_MSC /AL /O /Gs /G2 /Gt10 /Zp1 /FPi $(WARN) /I$(INCL) $(BIGC) $(CDFLAGS) $(STDC)
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#O = /Fo
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CFLAGS = -c -DOS2_GCC $(GCCO) $(WARN) -I$(INCL) $(CDFLAGS) $(STDC)
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CFLAGS = -c $(GCCO) $(WARN) -I$(INCL) $(CDFLAGS) $(STDC) $(WINX11CFLAGS)
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O = -s -O -o
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#CFLAGS = /c /DOS2_CSET2 $(CSETVER) /Sm /Gs+ /Gt- /Gi+ /O+ /Q+ /Mp $(WARN) /I$(INCL) $(CDFLAGS) $(STDC)
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#O = /Fo
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#
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# Compiler warning levels. These are really for development, so
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@@ -241,17 +248,15 @@ O = -s -O -o
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# lots of extra warnings.
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#
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#WARN = /W0 #/W3 # MSC
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WARN = #-W -Wimplicit -Wreturn-type -Wunused -Wformat -Wswitch -Wshadow -Wcast-qual -Wwrite-strings -DGCC_WARN # GCC
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#WARN = #/W3 #/Kbper # CSet/2
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#
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# GCC object format selection. The upper line for standard OS/2 OMF
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# object format, the lower for Unix style a.out format.
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#
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GCCO = -Zomf -Zsys # GCC OMF
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#GCCO = # GCC a.out
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#GCCO = -Zomf -Zsys # GCC OMF
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GCCO = # GCC a.out
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#
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# MSC 5.1 needs the large model first pass of the compiler.
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@@ -259,7 +264,6 @@ GCCO = -Zomf -Zsys # GCC OMF
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#
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BIGC =
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#BIGC = /B1 d:\binb\c1l.exe # MSC 5.1
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#
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# Unset CL to avoid troubles with conflicting switches in MSC 6.0.
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@@ -267,46 +271,27 @@ BIGC =
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CL =
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#
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# MSC, CSet/2: don't ignore case in symbols, no default lib search,
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# stack 8KB, allow max 1024 segments in program.
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#
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# GCC: likes a big stack.
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#
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# CSet/2: give it a bit more stack since we can.
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#
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#LFLAGS = /noig /nod /stack:8192 /seg:1024 $(LDFLAGS) # MSC
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LFLAGS = /noig /stack:40000 # GCC OMF
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#LFLAGS = /noig /nod /stack:32768 /seg:1024 $(LDFLAGS) # CSet/2
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#
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# Prepare for a debugger.
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#
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CDFLAGS =
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LDFLAGS =
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#CDFLAGS = /Zi # CodeView (MSC)
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#LDFLAGS = /CO # - " -
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#CDFLAGS = -g # GDB (GCC a.out)
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#LDFLAGS = -g # - " -
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#CDFLAGS = /Ti+ # IPMD (CSet/2)
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#LDFLAGS = /CO # - " -
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CDFLAGS = -g # GDB (GCC a.out)
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LDFLAGS = -g # - " -
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#
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# How to produce the most ANSI-like environment.
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#
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#STDC = # MSC 5.1
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STDC = /D__STDC__ # MSC 6.0, CSet/2
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STDC = -ansi # GCC
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#
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# Possible system object files required during linking.
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#
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#SYSOBJ = # MSC, GCC a.out, CSet/2
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SYSOBJ = $(PLIBP)\crt0.obj $(PLIBP)\end.lib# GCC OMF
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SYSOBJ = # MSC, GCC a.out, CSet/2
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#SYSOBJ = $(PLIBP)\crt0.obj $(PLIBP)\end.lib# GCC OMF
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#
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# Compiler library selection. Change if necessary.
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@@ -324,17 +309,9 @@ SYSOBJ = $(PLIBP)\crt0.obj $(PLIBP)\end.lib# GCC OMF
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# GCC a.out: extra GCC lib, C standard lib, extra GCC lib (again),
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# OS/2 API entry points.
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#
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# CSet/2: C standard libraries, OS/2 API entry points.
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# Note that ver 1 needs lib dde4sbm.lib whereas ver 2 doesn't.
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#
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#PLIBS = $(PLIBP)\llibcep $(PLIBP)\doscalls # MSC 5.1
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#PLIBS = $(PLIBP)\llibcep $(PLIBP)\os2 # MSC 6.0
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#PLIBS = $(PLIBP)\libc $(PLIBP)\libgcc $(PLIBP)\libsys $(PLIBP)\libos2 # GCC emx 0.8 OMF
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PLIBS = $(PLIBP)\st\c $(PLIBP)\st\c_app $(PLIBP)\c_alias $(PLIBP)\gcc $(PLIBP)\st\sys $(PLIBP)\os2 # GCC emx 0.9 OMF
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#PLIBS = -lgcc -lc -lgcc -los2 # GCC a.out (defining -lgcc twice is required)
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#PLIBS = $(PLIBP)\dde4sbs.lib $(PLIBP)\dde4sbm.lib $(TLIBP)\os2386.lib # CSet/2 ver 1
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#PLIBS = $(PLIBP)\dde4sbs.lib $(TLIBP)\os2386.lib # CSet++ ver 2
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#PLIBS = $(PLIBP)\st\c $(PLIBP)\st\c_app $(PLIBP)\c_alias $(PLIBP)\gcc $(PLIBP)\st\sys $(PLIBP)\os2 # GCC emx 0.9 OMF
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PLIBS = -lgcc -lc -lgcc -los2 $(X11LIBS) # GCC a.out
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#
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# C libraries used by makedefs, lev_comp and dgn_comp (change if
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@@ -346,17 +323,6 @@ PLIBS = $(PLIBP)\st\c $(PLIBP)\st\c_app $(PLIBP)\c_alias $(PLIBP)\gcc $(PLIBP)\s
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#RLIBS = $(RLIBP)\llibcer
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RLIBS = $(PLIBS)
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#
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# Default compilation skeletons. The uppermost six are for
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# MSC and CSet/2 and the lowermost six for GCC.
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#
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#SRCCC = $(CC) $(CFLAGS) $(O)$@ $(SRC)\$(AB)
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#UTILCC = $(CC) $(CFLAGS) $(O)$@ $(UTIL)\$(AB)
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#SYSCC = $(CC) $(CFLAGS) $(O)$@ $(SYS)\$(AB)
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#SSYSCC = $(CC) $(CFLAGS) $(O)$@ $(SSYS)\$(AB)
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#PSYSCC = $(CC) $(CFLAGS) $(O)$@ $(SSYS)\pc$(AB)
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#WINCC = $(CC) $(CFLAGS) $(O)$@ $(WIN)\$(AB)
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SRCCC = $(CC) $(CFLAGS) $(O) $@ $(AB)
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UTILCC = $(B) cd $(UTIL) $(S) $(CC) $(CFLAGS) $(O) $@ $(AB) $(E)
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SYSCC = $(B) cd $(SYS) $(S) $(CC) $(CFLAGS) $(O) $@ $(AB) $(E)
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@@ -370,18 +336,18 @@ WINCC = $(B) cd $(WIN) $(S) $(CC) $(CFLAGS) $(O) $@ $(AB) $(E)
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# the lower six for GCC a.out format.
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#
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GAMELN = $(LINK) @$(TEMP)\$(GAME).rsp
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MKDFLN = $(LINK) @$(TEMP)\makedefs.rsp
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LEVCLN = $(LINK) @$(TEMP)\lev_comp.rsp
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DGNCLN = $(LINK) @$(TEMP)\dgn_comp.rsp
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RCVRLN = $(LINK) @$(TEMP)\recover.rsp
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DLBRLN = $(LINK) @$(TEMP)\dlb.rsp
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#GAMELN = $(CC) $(LDFLAGS) -o $(GAMEDIR)\$(GAME).exe $(TEMP)\$(GAMEDEF) $(SYSOBJ) $(HOBJ) $(PLIBS) $(TERMLIB)
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#MKDFLN = $(CC) $(LDFLAGS) -o $(TEMP)\makedefs.exe $(TEMP)\$(MKDFDEF) $(SYSOBJ) $(MAKEOBJS) $(PLIBS)
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#LEVCLN = $(CC) $(LDFLAGS) -o $(TEMP)\lev_comp.exe $(TEMP)\$(LEVCDEF) $(SYSOBJ) $(SPLEVOBJS) $(PLIBS)
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#DGNCLN = $(CC) $(LDFLAGS) -o $(TEMP)\dgn_comp.exe $(TEMP)\$(DGNCDEF) $(SYSOBJ) $(DGNCOMPOBJS) $(PLIBS)
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#RCVRLN = $(CC) $(LDFLAGS) -o $(GAMEDIR)\recover.exe $(TEMP)\$(RCVRDEF) $(SYSOBJ) $(RECOVOBJS) $(PLIBS)
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#DLBRLN = $(CC) $(LDFLAGS) -o $(TEMP)\dlb.exe $(TEMP)\$(DLBDEF) $(SYSOBJ) $(DLBOBJS) $(PLIBS)
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#GAMELN = $(LINK) @$(TEMP)\$(GAME).rsp
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#MKDFLN = $(LINK) @$(TEMP)\makedefs.rsp
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#LEVCLN = $(LINK) @$(TEMP)\lev_comp.rsp
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#DGNCLN = $(LINK) @$(TEMP)\dgn_comp.rsp
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#RCVRLN = $(LINK) @$(TEMP)\recover.rsp
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#DLBRLN = $(LINK) @$(TEMP)\dlb.rsp
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GAMELN = $(CC) $(LDFLAGS) -o $(GAMEDIR)\$(GAME).exe @$(TEMP)\$(GAME).r $(PLIBS) $(WINX11CFLAGS) $(WINX11LIB)
|
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MKDFLN = $(CC) $(LDFLAGS) -o $(TEMP)\makedefs.exe $(TEMP)\$(MKDFDEF) $(SYSOBJ) $(MAKEOBJS) $(PLIBS)
|
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LEVCLN = $(CC) $(LDFLAGS) -o $(TEMP)\lev_comp.exe $(TEMP)\$(LEVCDEF) $(SYSOBJ) $(SPLEVOBJS) $(PLIBS)
|
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DGNCLN = $(CC) $(LDFLAGS) -o $(TEMP)\dgn_comp.exe $(TEMP)\$(DGNCDEF) $(SYSOBJ) $(DGNCOMPOBJS) $(PLIBS)
|
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RCVRLN = $(CC) $(LDFLAGS) -o $(GAMEDIR)\recover.exe $(TEMP)\$(RCVRDEF) $(SYSOBJ) $(RECOVOBJS) $(PLIBS)
|
||||
DLBRLN = $(CC) $(LDFLAGS) -o $(TEMP)\dlb.exe $(TEMP)\$(DLBDEF) $(SYSOBJ) $(DLBOBJS) $(PLIBS)
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|
||||
#
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||||
# OS/2 module definition files for NetHack,
|
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@@ -454,7 +420,11 @@ GUIDE =
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# only choice for now.
|
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#
|
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WINOBJ = $(OBJ)\getline.o $(OBJ)\termcap.o $(OBJ)\topl.o $(OBJ)\wintty.o
|
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WINOBJ1 = $(OBJ)\getline.o
|
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WINOBJ2 = $(OBJ)\termcap.o
|
||||
WINOBJ3 = $(OBJ)\topl.o
|
||||
WINOBJ4 = $(OBJ)\wintty.o
|
||||
WINOBJ = $(WINOBJ1) $(WINOBJ2) $(WINOBJ3) $(WINOBJ4) $(WINX11OBJ)
|
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|
||||
#
|
||||
# The default make target, so just typing 'make' is useful.
|
||||
@@ -514,8 +484,8 @@ do_cmd : cmd_act # generate nethack.cmd
|
||||
# NOTE: this feature is presently untested under OS/2.
|
||||
#
|
||||
|
||||
#do_dlb : dlb_yup
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do_dlb : dlb_nope
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do_dlb : dlb_yup
|
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#do_dlb : dlb_nope
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||||
|
||||
######################################################################
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||||
#
|
||||
@@ -566,107 +536,204 @@ RECOVOBJS = $(OBJ)\recover.o
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# Object files for dlb.
|
||||
#
|
||||
|
||||
DLBOBJS = $(OBJ)\dlb_main.o $(OBJ)\dlb.o $(OBJ)\alloc.c $(OBJ)\panic.o
|
||||
DLBOBJS = $(OBJ)\dlb_main.o $(OBJ)\dlb.o $(OBJ)\alloc.o $(OBJ)\panic.o
|
||||
|
||||
#
|
||||
# Data files for dlb.
|
||||
#
|
||||
|
||||
DATHELP = \
|
||||
$(GAMEDIR)\help $(GAMEDIR)\hh $(GAMEDIR)\cmdhelp $(GAMEDIR)\history \
|
||||
$(GAMEDIR)\opthelp $(GAMEDIR)\wizhelp
|
||||
SPEC_LEVS = \
|
||||
$(GAMEDIR)\asmodeus.lev $(GAMEDIR)\baalz.lev $(GAMEDIR)\bigrm-1.lev \
|
||||
$(GAMEDIR)\bigrm-2.lev $(GAMEDIR)\bigrm-3.lev $(GAMEDIR)\bigrm-4.lev \
|
||||
$(GAMEDIR)\castle.lev $(GAMEDIR)\fakewiz1.lev $(GAMEDIR)\fakewiz2.lev \
|
||||
$(GAMEDIR)\juiblex.lev $(GAMEDIR)\knox.lev $(GAMEDIR)\medusa-1.lev \
|
||||
$(GAMEDIR)\medusa-2.lev $(GAMEDIR)\minend-1.lev $(GAMEDIR)\minend-2.lev \
|
||||
$(GAMEDIR)\minefill.lev $(GAMEDIR)\minetn-1.lev $(GAMEDIR)\minetn-2.lev \
|
||||
$(GAMEDIR)\oracle.lev $(GAMEDIR)\orcus.lev $(GAMEDIR)\sanctum.lev \
|
||||
$(GAMEDIR)\tower1.lev $(GAMEDIR)\tower2.lev $(GAMEDIR)\tower3.lev \
|
||||
$(GAMEDIR)\valley.lev $(GAMEDIR)\wizard1.lev $(GAMEDIR)\wizard2.lev \
|
||||
$(GAMEDIR)\wizard3.lev $(GAMEDIR)\astral.lev $(GAMEDIR)\air.lev \
|
||||
$(GAMEDIR)\earth.lev $(GAMEDIR)\fire.lev $(GAMEDIR)\water.lev \
|
||||
$(GAMEDIR)\soko1-1.lev $(GAMEDIR)\soko1-2.lev \
|
||||
$(GAMEDIR)\soko2-1.lev $(GAMEDIR)\soko2-2.lev \
|
||||
$(GAMEDIR)\soko3-1.lev $(GAMEDIR)\soko3-2.lev \
|
||||
$(GAMEDIR)\soko4-1.lev $(GAMEDIR)\soko4-2.lev
|
||||
QUEST_LEVS = \
|
||||
$(GAMEDIR)\Arc-goal.lev $(GAMEDIR)\Arc-fila.lev $(GAMEDIR)\Arc-filb.lev \
|
||||
$(GAMEDIR)\Arc-loca.lev $(GAMEDIR)\Arc-strt.lev \
|
||||
$(GAMEDIR)\Bar-goal.lev $(GAMEDIR)\Bar-fila.lev $(GAMEDIR)\Bar-filb.lev \
|
||||
$(GAMEDIR)\Bar-loca.lev $(GAMEDIR)\Bar-strt.lev \
|
||||
$(GAMEDIR)\Cav-goal.lev $(GAMEDIR)\Cav-fila.lev $(GAMEDIR)\Cav-filb.lev \
|
||||
$(GAMEDIR)\Cav-loca.lev $(GAMEDIR)\Cav-strt.lev \
|
||||
$(GAMEDIR)\Hea-goal.lev $(GAMEDIR)\Hea-fila.lev $(GAMEDIR)\Hea-filb.lev \
|
||||
$(GAMEDIR)\Hea-loca.lev $(GAMEDIR)\Hea-strt.lev \
|
||||
$(GAMEDIR)\Kni-goal.lev $(GAMEDIR)\Kni-fila.lev $(GAMEDIR)\Kni-filb.lev \
|
||||
$(GAMEDIR)\Kni-loca.lev $(GAMEDIR)\Kni-strt.lev \
|
||||
$(GAMEDIR)\Mon-goal.lev $(GAMEDIR)\Mon-fila.lev $(GAMEDIR)\Mon-filb.lev \
|
||||
$(GAMEDIR)\Mon-loca.lev $(GAMEDIR)\Mon-strt.lev \
|
||||
$(GAMEDIR)\Pri-goal.lev $(GAMEDIR)\Pri-fila.lev $(GAMEDIR)\Pri-filb.lev \
|
||||
$(GAMEDIR)\Pri-loca.lev $(GAMEDIR)\Pri-strt.lev \
|
||||
$(GAMEDIR)\Ran-goal.lev $(GAMEDIR)\Ran-fila.lev $(GAMEDIR)\Ran-filb.lev \
|
||||
$(GAMEDIR)\Ran-loca.lev $(GAMEDIR)\Ran-strt.lev \
|
||||
$(GAMEDIR)\Rog-goal.lev $(GAMEDIR)\Rog-fila.lev $(GAMEDIR)\Rog-filb.lev \
|
||||
$(GAMEDIR)\Rog-loca.lev $(GAMEDIR)\Rog-strt.lev \
|
||||
$(GAMEDIR)\Sam-goal.lev $(GAMEDIR)\Sam-fila.lev $(GAMEDIR)\Sam-filb.lev \
|
||||
$(GAMEDIR)\Sam-loca.lev $(GAMEDIR)\Sam-strt.lev \
|
||||
$(GAMEDIR)\Tou-goal.lev $(GAMEDIR)\Tou-fila.lev $(GAMEDIR)\Tou-filb.lev \
|
||||
$(GAMEDIR)\Tou-loca.lev $(GAMEDIR)\Tou-strt.lev \
|
||||
$(GAMEDIR)\Val-goal.lev $(GAMEDIR)\Val-fila.lev $(GAMEDIR)\Val-filb.lev \
|
||||
$(GAMEDIR)\Val-loca.lev $(GAMEDIR)\Val-strt.lev \
|
||||
$(GAMEDIR)\Wiz-goal.lev $(GAMEDIR)\Wiz-fila.lev $(GAMEDIR)\Wiz-filb.lev \
|
||||
$(GAMEDIR)\Wiz-loca.lev $(GAMEDIR)\Wiz-strt.lev
|
||||
VARDATD = \
|
||||
$(GAMEDIR)\data $(GAMEDIR)\oracles $(GAMEDIR)\options \
|
||||
$(GAMEDIR)\quest.dat $(GAMEDIR)\rumors
|
||||
help hh cmdhelp history opthelp wizhelp
|
||||
|
||||
DATDLB = $(DATHELP) $(GAMEDIR)\dungeon $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
|
||||
SPEC_LEVS = \
|
||||
asmodeus.lev baalz.lev bigrm-1.lev \
|
||||
bigrm-2.lev bigrm-3.lev bigrm-4.lev castle.lev fakewiz1.lev fakewiz2.lev \
|
||||
juiblex.lev knox.lev medusa-1.lev medusa-2.lev minend-1.lev minend-2.lev \
|
||||
minefill.lev minetn-1.lev minetn-2.lev oracle.lev orcus.lev sanctum.lev \
|
||||
tower1.lev tower2.lev tower3.lev valley.lev wizard1.lev wizard2.lev \
|
||||
wizard3.lev astral.lev air.lev earth.lev fire.lev water.lev \
|
||||
soko1-1.lev soko1-2.lev soko2-1.lev soko2-2.lev \
|
||||
soko3-1.lev soko3-2.lev soko4-1.lev soko4-2.lev
|
||||
|
||||
QUEST_LEVS = \
|
||||
Arc-goal.lev Arc-fila.lev Arc-filb.lev Arc-loca.lev Arc-strt.lev \
|
||||
Bar-goal.lev Bar-fila.lev Bar-filb.lev Bar-loca.lev Bar-strt.lev \
|
||||
Cav-goal.lev Cav-fila.lev Cav-filb.lev Cav-loca.lev Cav-strt.lev \
|
||||
Hea-goal.lev Hea-fila.lev Hea-filb.lev Hea-loca.lev Hea-strt.lev \
|
||||
Kni-goal.lev Kni-fila.lev Kni-filb.lev Kni-loca.lev Kni-strt.lev \
|
||||
Mon-goal.lev Mon-fila.lev Mon-filb.lev Mon-loca.lev Mon-strt.lev \
|
||||
Pri-goal.lev Pri-fila.lev Pri-filb.lev Pri-loca.lev Pri-strt.lev \
|
||||
Ran-goal.lev Ran-fila.lev Ran-filb.lev Ran-loca.lev Ran-strt.lev \
|
||||
Rog-goal.lev Rog-fila.lev Rog-filb.lev Rog-loca.lev Rog-strt.lev \
|
||||
Sam-goal.lev Sam-fila.lev Sam-filb.lev Sam-loca.lev Sam-strt.lev \
|
||||
Tou-goal.lev Tou-fila.lev Tou-filb.lev Tou-loca.lev Tou-strt.lev \
|
||||
Val-goal.lev Val-fila.lev Val-filb.lev Val-loca.lev Val-strt.lev \
|
||||
Wiz-goal.lev Wiz-fila.lev Wiz-filb.lev Wiz-loca.lev Wiz-strt.lev
|
||||
VARDATD = \
|
||||
data oracles options quest.dat rumors
|
||||
|
||||
DATDLB = $(DATHELP) dungeon $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
|
||||
|
||||
#
|
||||
# Object files for the game itself.
|
||||
#
|
||||
|
||||
VOBJ01 = $(OBJ)\allmain.o $(OBJ)\alloc.o $(OBJ)\apply.o $(OBJ)\artifact.o
|
||||
VOBJ02 = $(OBJ)\attrib.o $(OBJ)\ball.o $(OBJ)\bones.o $(OBJ)\botl.o
|
||||
VOBJ03 = $(OBJ)\cmd.o $(OBJ)\dbridge.o $(OBJ)\decl.o $(OBJ)\detect.o
|
||||
VOBJ04 = $(OBJ)\dig.o $(OBJ)\display.o $(OBJ)\dlb.o $(OBJ)\do.o
|
||||
VOBJ05 = $(OBJ)\do_name.o $(OBJ)\do_wear.o $(OBJ)\dog.o $(OBJ)\dogmove.o
|
||||
VOBJ06 = $(OBJ)\dokick.o $(OBJ)\dothrow.o $(OBJ)\drawing.o $(OBJ)\dungeon.o
|
||||
VOBJ07 = $(OBJ)\eat.o $(OBJ)\end.o $(OBJ)\engrave.o $(OBJ)\exper.o
|
||||
VOBJ08 = $(OBJ)\explode.o $(OBJ)\extralev.o $(OBJ)\files.o $(OBJ)\fountain.o
|
||||
VOBJ09 = $(OBJ)\hack.o $(OBJ)\hacklib.o $(OBJ)\invent.o $(OBJ)\light.o
|
||||
VOBJ10 = $(OBJ)\lock.o $(OBJ)\mail.o $(OBJ)\main.o $(OBJ)\makemon.o
|
||||
VOBJ11 = $(OBJ)\mapglyph.o $(OBJ)\mcastu.o $(OBJ)\mhitm.o $(OBJ)\mhitu.o $(OBJ)\minion.o
|
||||
VOBJ12 = $(OBJ)\mklev.o $(OBJ)\mkmap.o $(OBJ)\mkmaze.o $(OBJ)\mkobj.o
|
||||
VOBJ13 = $(OBJ)\mkroom.o $(OBJ)\mon.o $(OBJ)\mondata.o $(OBJ)\monmove.o
|
||||
VOBJ14 = $(OBJ)\monst.o $(OBJ)\monstr.o $(OBJ)\mplayer.o $(OBJ)\mthrowu.o
|
||||
VOBJ15 = $(OBJ)\muse.o $(OBJ)\music.o $(OBJ)\o_init.o $(OBJ)\objects.o
|
||||
VOBJ16 = $(OBJ)\objnam.o $(OBJ)\options.o $(OBJ)\os2.o $(OBJ)\pager.o
|
||||
VOBJ17 = $(OBJ)\pcsys.o $(OBJ)\pickup.o $(OBJ)\pline.o $(OBJ)\polyself.o
|
||||
VOBJ18 = $(OBJ)\potion.o $(OBJ)\pray.o $(OBJ)\priest.o $(OBJ)\quest.o
|
||||
VOBJ19 = $(OBJ)\questpgr.o $(OBJ)\read.o $(OBJ)\rect.o $(OBJ)\region.o $(OBJ)\restore.o
|
||||
VOBJ20 = $(OBJ)\rip.o $(OBJ)\rnd.o $(OBJ)\rumors.o $(OBJ)\save.o
|
||||
VOBJ21 = $(OBJ)\shk.o $(OBJ)\shknam.o $(OBJ)\sit.o $(OBJ)\sounds.o
|
||||
VOBJ22 = $(OBJ)\sp_lev.o $(OBJ)\spell.o $(OBJ)\steal.o $(OBJ)\teleport.o
|
||||
VOBJ23 = $(OBJ)\timeout.o $(OBJ)\topten.o $(OBJ)\track.o $(OBJ)\trap.o
|
||||
VOBJ24 = $(OBJ)\tty.o $(OBJ)\u_init.o $(OBJ)\uhitm.o $(OBJ)\unix.o
|
||||
VOBJ25 = $(OBJ)\vault.o $(OBJ)\vision.o $(OBJ)\vis_tab.o $(OBJ)\weapon.o
|
||||
VOBJ26 = $(OBJ)\were.o $(OBJ)\wield.o $(OBJ)\windows.o $(OBJ)\wizard.o
|
||||
VOBJ27 = $(OBJ)\worm.o $(OBJ)\worn.o $(OBJ)\write.o $(OBJ)\zap.o
|
||||
VOBJ28 = $(WINOBJ) $(OBJ)\role.o $(OBJ)\steed.o
|
||||
VOBJ29 = $(RANDOM)
|
||||
VOBJ011 = $(OBJ)\allmain.o
|
||||
VOBJ012 = $(OBJ)\alloc.o
|
||||
VOBJ013 = $(OBJ)\apply.o
|
||||
VOBJ014 = $(OBJ)\artifact.o
|
||||
VOBJ021 = $(OBJ)\attrib.o
|
||||
VOBJ022 = $(OBJ)\ball.o
|
||||
VOBJ023 = $(OBJ)\bones.o
|
||||
VOBJ024 = $(OBJ)\botl.o
|
||||
VOBJ031 = $(OBJ)\cmd.o
|
||||
VOBJ032 = $(OBJ)\dbridge.o
|
||||
VOBJ033 = $(OBJ)\decl.o
|
||||
VOBJ034 = $(OBJ)\detect.o
|
||||
VOBJ041 = $(OBJ)\dig.o
|
||||
VOBJ042 = $(OBJ)\display.o
|
||||
VOBJ043 = $(OBJ)\dlb.o
|
||||
VOBJ044 = $(OBJ)\do.o
|
||||
VOBJ051 = $(OBJ)\do_name.o
|
||||
VOBJ052 = $(OBJ)\do_wear.o
|
||||
VOBJ053 = $(OBJ)\dog.o
|
||||
VOBJ054 = $(OBJ)\dogmove.o
|
||||
VOBJ061 = $(OBJ)\dokick.o
|
||||
VOBJ062 = $(OBJ)\dothrow.o
|
||||
VOBJ063 = $(OBJ)\drawing.o
|
||||
VOBJ064 = $(OBJ)\dungeon.o
|
||||
VOBJ071 = $(OBJ)\eat.o
|
||||
VOBJ072 = $(OBJ)\end.o
|
||||
VOBJ073 = $(OBJ)\engrave.o
|
||||
VOBJ074 = $(OBJ)\exper.o
|
||||
VOBJ071 = $(OBJ)\eat.o
|
||||
VOBJ072 = $(OBJ)\end.o
|
||||
VOBJ073 = $(OBJ)\engrave.o
|
||||
VOBJ074 = $(OBJ)\exper.o
|
||||
VOBJ081 = $(OBJ)\explode.o
|
||||
VOBJ082 = $(OBJ)\extralev.o
|
||||
VOBJ083 = $(OBJ)\files.o
|
||||
VOBJ084 = $(OBJ)\fountain.o
|
||||
VOBJ091 = $(OBJ)\hack.o
|
||||
VOBJ092 = $(OBJ)\hacklib.o
|
||||
VOBJ093 = $(OBJ)\invent.o
|
||||
VOBJ094 = $(OBJ)\light.o
|
||||
VOBJ101 = $(OBJ)\lock.o
|
||||
VOBJ102 = $(OBJ)\mail.o
|
||||
VOBJ103 = $(OBJ)\main.o
|
||||
VOBJ104 = $(OBJ)\makemon.o
|
||||
VOBJ111 = $(OBJ)\mapglyph.o
|
||||
VOBJ112 = $(OBJ)\mcastu.o
|
||||
VOBJ113 = $(OBJ)\mhitm.o
|
||||
VOBJ114 = $(OBJ)\mhitu.o
|
||||
VOBJ115 = $(OBJ)\minion.o
|
||||
VOBJ121 = $(OBJ)\mklev.o
|
||||
VOBJ122 = $(OBJ)\mkmap.o
|
||||
VOBJ123 = $(OBJ)\mkmaze.o
|
||||
VOBJ124 = $(OBJ)\mkobj.o
|
||||
VOBJ131 = $(OBJ)\mkroom.o
|
||||
VOBJ132 = $(OBJ)\mon.o
|
||||
VOBJ133 = $(OBJ)\mondata.o
|
||||
VOBJ134 = $(OBJ)\monmove.o
|
||||
VOBJ141 = $(OBJ)\monst.o
|
||||
VOBJ142 = $(OBJ)\monstr.o
|
||||
VOBJ143 = $(OBJ)\mplayer.o
|
||||
VOBJ144 = $(OBJ)\mthrowu.o
|
||||
VOBJ151 = $(OBJ)\muse.o
|
||||
VOBJ152 = $(OBJ)\music.o
|
||||
VOBJ153 = $(OBJ)\o_init.o
|
||||
VOBJ154 = $(OBJ)\objects.o
|
||||
VOBJ161 = $(OBJ)\objnam.o
|
||||
VOBJ162 = $(OBJ)\options.o
|
||||
VOBJ163 = $(OBJ)\os2.o
|
||||
VOBJ164 = $(OBJ)\pager.o
|
||||
VOBJ171 = $(OBJ)\pcsys.o
|
||||
VOBJ172 = $(OBJ)\pickup.o
|
||||
VOBJ173 = $(OBJ)\pline.o
|
||||
VOBJ174 = $(OBJ)\polyself.o
|
||||
VOBJ181 = $(OBJ)\potion.o
|
||||
VOBJ182 = $(OBJ)\pray.o
|
||||
VOBJ183 = $(OBJ)\priest.o
|
||||
VOBJ184 = $(OBJ)\quest.o
|
||||
VOBJ191 = $(OBJ)\questpgr.o
|
||||
VOBJ192 = $(OBJ)\read.o
|
||||
VOBJ193 = $(OBJ)\rect.o
|
||||
VOBJ194 = $(OBJ)\region.o
|
||||
VOBJ195 = $(OBJ)\restore.o
|
||||
VOBJ201 = $(OBJ)\rip.o
|
||||
VOBJ202 = $(OBJ)\rnd.o
|
||||
VOBJ203 = $(OBJ)\rumors.o
|
||||
VOBJ204 = $(OBJ)\save.o
|
||||
VOBJ211 = $(OBJ)\shk.o
|
||||
VOBJ212 = $(OBJ)\shknam.o
|
||||
VOBJ213 = $(OBJ)\sit.o
|
||||
VOBJ214 = $(OBJ)\sounds.o
|
||||
VOBJ221 = $(OBJ)\sp_lev.o
|
||||
VOBJ222 = $(OBJ)\spell.o
|
||||
VOBJ223 = $(OBJ)\steal.o
|
||||
VOBJ224 = $(OBJ)\teleport.o
|
||||
VOBJ231 = $(OBJ)\timeout.o
|
||||
VOBJ232 = $(OBJ)\topten.o
|
||||
VOBJ233 = $(OBJ)\track.o
|
||||
VOBJ234 = $(OBJ)\trap.o
|
||||
VOBJ241 = $(OBJ)\tty.o
|
||||
VOBJ242 = $(OBJ)\u_init.o
|
||||
VOBJ243 = $(OBJ)\uhitm.o
|
||||
VOBJ244 = $(OBJ)\unix.o
|
||||
VOBJ251 = $(OBJ)\vault.o
|
||||
VOBJ252 = $(OBJ)\vision.o
|
||||
VOBJ253 = $(OBJ)\vis_tab.o
|
||||
VOBJ254 = $(OBJ)\weapon.o
|
||||
VOBJ261 = $(OBJ)\were.o
|
||||
VOBJ262 = $(OBJ)\wield.o
|
||||
VOBJ263 = $(OBJ)\windows.o
|
||||
VOBJ264 = $(OBJ)\wizard.o
|
||||
VOBJ271 = $(OBJ)\worm.o
|
||||
VOBJ272 = $(OBJ)\worn.o
|
||||
VOBJ273 = $(OBJ)\write.o
|
||||
VOBJ274 = $(OBJ)\zap.o
|
||||
VOBJ281 = $(OBJ)\role.o
|
||||
VOBJ282 = $(OBJ)\steed.o
|
||||
|
||||
VOBJ01 = $(VOBJ011) $(VOBJ012) $(VOBJ013) $(VOBJ014)
|
||||
VOBJ02 = $(VOBJ021) $(VOBJ022) $(VOBJ023) $(VOBJ024)
|
||||
VOBJ03 = $(VOBJ031) $(VOBJ032) $(VOBJ033) $(VOBJ034)
|
||||
VOBJ04 = $(VOBJ041) $(VOBJ042) $(VOBJ043) $(VOBJ044)
|
||||
VOBJ05 = $(VOBJ051) $(VOBJ052) $(VOBJ053) $(VOBJ054)
|
||||
VOBJ06 = $(VOBJ061) $(VOBJ062) $(VOBJ063) $(VOBJ064)
|
||||
VOBJ07 = $(VOBJ071) $(VOBJ072) $(VOBJ073) $(VOBJ074)
|
||||
VOBJ08 = $(VOBJ081) $(VOBJ082) $(VOBJ083) $(VOBJ084)
|
||||
VOBJ09 = $(VOBJ091) $(VOBJ092) $(VOBJ093) $(VOBJ094)
|
||||
VOBJ10 = $(VOBJ101) $(VOBJ102) $(VOBJ103) $(VOBJ104)
|
||||
VOBJ11 = $(VOBJ111) $(VOBJ112) $(VOBJ113) $(VOBJ114) $(VOBJ115)
|
||||
VOBJ12 = $(VOBJ121) $(VOBJ122) $(VOBJ123) $(VOBJ124)
|
||||
VOBJ13 = $(VOBJ131) $(VOBJ132) $(VOBJ133) $(VOBJ134)
|
||||
VOBJ14 = $(VOBJ141) $(VOBJ142) $(VOBJ143) $(VOBJ144)
|
||||
VOBJ15 = $(VOBJ151) $(VOBJ152) $(VOBJ153) $(VOBJ154)
|
||||
VOBJ16 = $(VOBJ161) $(VOBJ162) $(VOBJ163) $(VOBJ164)
|
||||
VOBJ17 = $(VOBJ171) $(VOBJ172) $(VOBJ173) $(VOBJ174)
|
||||
VOBJ18 = $(VOBJ181) $(VOBJ182) $(VOBJ183) $(VOBJ184)
|
||||
VOBJ19 = $(VOBJ191) $(VOBJ192) $(VOBJ193) $(VOBJ194) $(VOBJ195)
|
||||
VOBJ20 = $(VOBJ201) $(VOBJ202) $(VOBJ203) $(VOBJ204)
|
||||
VOBJ21 = $(VOBJ211) $(VOBJ212) $(VOBJ213) $(VOBJ214)
|
||||
VOBJ22 = $(VOBJ221) $(VOBJ222) $(VOBJ223) $(VOBJ224)
|
||||
VOBJ23 = $(VOBJ231) $(VOBJ232) $(VOBJ233) $(VOBJ234)
|
||||
VOBJ24 = $(VOBJ241) $(VOBJ242) $(VOBJ243) $(VOBJ244)
|
||||
VOBJ25 = $(VOBJ251) $(VOBJ252) $(VOBJ253) $(VOBJ254)
|
||||
VOBJ26 = $(VOBJ261) $(VOBJ262) $(VOBJ263) $(VOBJ264)
|
||||
VOBJ27 = $(VOBJ271) $(VOBJ272) $(VOBJ273) $(VOBJ274)
|
||||
VOBJ28 = $(VOBJ281) $(VOBJ282)
|
||||
VOBJ29 = $(WINOBJ) $(RANDOM)
|
||||
HHOBJ = $(OBJ)\version.o
|
||||
|
||||
VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) $(VOBJ06) $(VOBJ07) \
|
||||
$(VOBJ08) $(VOBJ09) $(VOBJ10) $(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) \
|
||||
$(VOBJ15) $(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) $(VOBJ21) \
|
||||
$(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) $(VOBJ26) $(VOBJ27) $(VOBJ28) \
|
||||
$(VOBJ29)
|
||||
HOBJ = $(VOBJ) $(HHOBJ)
|
||||
VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) $(VOBJ06) $(VOBJ07) \
|
||||
$(VOBJ08) $(VOBJ09) $(VOBJ10) $(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) \
|
||||
$(VOBJ15) $(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) $(VOBJ21) \
|
||||
$(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) $(VOBJ26) $(VOBJ27) $(VOBJ28) \
|
||||
$(VOBJ29)
|
||||
HOBJ = $(VOBJ) $(HHOBJ)
|
||||
|
||||
EXTERN_H = #$(INCL)\extern.h
|
||||
EXTERN_H = # $(INCL)\extern.h
|
||||
OS2CONF_H = $(INCL)\os2conf.h $(INCL)\micro.h $(INCL)\system.h $(EXTERN_H)
|
||||
GLOBAL_H = $(INCL)\global.h $(INCL)\coord.h $(OS2CONF_H)
|
||||
CONFIG_H = $(INCL)\config.h $(INCL)\config1.h $(INCL)\tradstdc.h $(GLOBAL_H)
|
||||
@@ -704,7 +771,7 @@ $(TEMP)\$(LEVCDEF) :
|
||||
$(TEMP)\$(RCVRDEF) :
|
||||
$(MAKEB) DD_NAME=recover DD_DESC="Recovery utility" DD_TARG=$@ do_def
|
||||
$(TEMP)\$(DLBDEF) :
|
||||
$(MAKEB) DD_NAME=dld DD_DESC="Archive utility" DD_TARG=$@ do_def
|
||||
$(MAKEB) DD_NAME=dlb DD_DESC="Archive utility" DD_TARG=$@ do_def
|
||||
|
||||
do_def :
|
||||
$(ECHO) NAME $(DD_NAME) WINDOWCOMPAT> $(DD_TARG)
|
||||
@@ -718,9 +785,142 @@ do_def :
|
||||
|
||||
$(GAME) : $(GAMEDIR)\$(GAME).exe
|
||||
$(GAME).exe : $(GAMEDIR)\$(GAME).exe
|
||||
$(GAMEDIR)\$(GAME).exe : $(TEMP)\$(GAME).rsp
|
||||
$(GAMEDIR)\$(GAME).exe : $(TEMP)\$(GAME).rsp $(TEMP)\$(GAME).r
|
||||
$(GAMELN)
|
||||
|
||||
$(TEMP)\$(GAME).r : $(HOBJ) $(TEMP)\$(GAMEDEF)
|
||||
$(ECHO) $(VOBJ011) > $@
|
||||
$(ECHO) $(VOBJ012) >> $@
|
||||
$(ECHO) $(VOBJ013) >> $@
|
||||
$(ECHO) $(VOBJ014) >> $@
|
||||
$(ECHO) $(VOBJ021) >> $@
|
||||
$(ECHO) $(VOBJ022) >> $@
|
||||
$(ECHO) $(VOBJ023) >> $@
|
||||
$(ECHO) $(VOBJ024) >> $@
|
||||
$(ECHO) $(VOBJ031) >> $@
|
||||
$(ECHO) $(VOBJ032) >> $@
|
||||
$(ECHO) $(VOBJ033) >> $@
|
||||
$(ECHO) $(VOBJ034) >> $@
|
||||
$(ECHO) $(VOBJ041) >> $@
|
||||
$(ECHO) $(VOBJ042) >> $@
|
||||
$(ECHO) $(VOBJ043) >> $@
|
||||
$(ECHO) $(VOBJ044) >> $@
|
||||
$(ECHO) $(VOBJ051) >> $@
|
||||
$(ECHO) $(VOBJ052) >> $@
|
||||
$(ECHO) $(VOBJ053) >> $@
|
||||
$(ECHO) $(VOBJ054) >> $@
|
||||
$(ECHO) $(VOBJ061) >> $@
|
||||
$(ECHO) $(VOBJ062) >> $@
|
||||
$(ECHO) $(VOBJ063) >> $@
|
||||
$(ECHO) $(VOBJ064) >> $@
|
||||
$(ECHO) $(VOBJ071) >> $@
|
||||
$(ECHO) $(VOBJ072) >> $@
|
||||
$(ECHO) $(VOBJ073) >> $@
|
||||
$(ECHO) $(VOBJ074) >> $@
|
||||
$(ECHO) $(VOBJ081) >> $@
|
||||
$(ECHO) $(VOBJ082) >> $@
|
||||
$(ECHO) $(VOBJ083) >> $@
|
||||
$(ECHO) $(VOBJ084) >> $@
|
||||
$(ECHO) $(VOBJ091) >> $@
|
||||
$(ECHO) $(VOBJ092) >> $@
|
||||
$(ECHO) $(VOBJ093) >> $@
|
||||
$(ECHO) $(VOBJ094) >> $@
|
||||
$(ECHO) $(VOBJ101) >> $@
|
||||
$(ECHO) $(VOBJ102) >> $@
|
||||
$(ECHO) $(VOBJ103) >> $@
|
||||
$(ECHO) $(VOBJ104) >> $@
|
||||
$(ECHO) $(VOBJ111) >> $@
|
||||
$(ECHO) $(VOBJ112) >> $@
|
||||
$(ECHO) $(VOBJ113) >> $@
|
||||
$(ECHO) $(VOBJ114) >> $@
|
||||
$(ECHO) $(VOBJ115) >> $@
|
||||
$(ECHO) $(VOBJ121) >> $@
|
||||
$(ECHO) $(VOBJ122) >> $@
|
||||
$(ECHO) $(VOBJ123) >> $@
|
||||
$(ECHO) $(VOBJ124) >> $@
|
||||
$(ECHO) $(VOBJ131) >> $@
|
||||
$(ECHO) $(VOBJ132) >> $@
|
||||
$(ECHO) $(VOBJ133) >> $@
|
||||
$(ECHO) $(VOBJ134) >> $@
|
||||
$(ECHO) $(VOBJ141) >> $@
|
||||
$(ECHO) $(VOBJ142) >> $@
|
||||
$(ECHO) $(VOBJ143) >> $@
|
||||
$(ECHO) $(VOBJ144) >> $@
|
||||
$(ECHO) $(VOBJ151) >> $@
|
||||
$(ECHO) $(VOBJ152) >> $@
|
||||
$(ECHO) $(VOBJ153) >> $@
|
||||
$(ECHO) $(VOBJ154) >> $@
|
||||
$(ECHO) $(VOBJ161) >> $@
|
||||
$(ECHO) $(VOBJ162) >> $@
|
||||
$(ECHO) $(VOBJ163) >> $@
|
||||
$(ECHO) $(VOBJ164) >> $@
|
||||
$(ECHO) $(VOBJ171) >> $@
|
||||
$(ECHO) $(VOBJ172) >> $@
|
||||
$(ECHO) $(VOBJ173) >> $@
|
||||
$(ECHO) $(VOBJ174) >> $@
|
||||
$(ECHO) $(VOBJ181) >> $@
|
||||
$(ECHO) $(VOBJ182) >> $@
|
||||
$(ECHO) $(VOBJ183) >> $@
|
||||
$(ECHO) $(VOBJ184) >> $@
|
||||
$(ECHO) $(VOBJ191) >> $@
|
||||
$(ECHO) $(VOBJ192) >> $@
|
||||
$(ECHO) $(VOBJ193) >> $@
|
||||
$(ECHO) $(VOBJ194) >> $@
|
||||
$(ECHO) $(VOBJ195) >> $@
|
||||
$(ECHO) $(VOBJ201) >> $@
|
||||
$(ECHO) $(VOBJ202) >> $@
|
||||
$(ECHO) $(VOBJ203) >> $@
|
||||
$(ECHO) $(VOBJ204) >> $@
|
||||
$(ECHO) $(VOBJ211) >> $@
|
||||
$(ECHO) $(VOBJ212) >> $@
|
||||
$(ECHO) $(VOBJ213) >> $@
|
||||
$(ECHO) $(VOBJ214) >> $@
|
||||
$(ECHO) $(VOBJ221) >> $@
|
||||
$(ECHO) $(VOBJ222) >> $@
|
||||
$(ECHO) $(VOBJ223) >> $@
|
||||
$(ECHO) $(VOBJ224) >> $@
|
||||
$(ECHO) $(VOBJ231) >> $@
|
||||
$(ECHO) $(VOBJ232) >> $@
|
||||
$(ECHO) $(VOBJ233) >> $@
|
||||
$(ECHO) $(VOBJ234) >> $@
|
||||
$(ECHO) $(VOBJ241) >> $@
|
||||
$(ECHO) $(VOBJ242) >> $@
|
||||
$(ECHO) $(VOBJ243) >> $@
|
||||
$(ECHO) $(VOBJ244) >> $@
|
||||
$(ECHO) $(VOBJ251) >> $@
|
||||
$(ECHO) $(VOBJ252) >> $@
|
||||
$(ECHO) $(VOBJ253) >> $@
|
||||
$(ECHO) $(VOBJ254) >> $@
|
||||
$(ECHO) $(VOBJ261) >> $@
|
||||
$(ECHO) $(VOBJ262) >> $@
|
||||
$(ECHO) $(VOBJ263) >> $@
|
||||
$(ECHO) $(VOBJ264) >> $@
|
||||
$(ECHO) $(VOBJ271) >> $@
|
||||
$(ECHO) $(VOBJ272) >> $@
|
||||
$(ECHO) $(VOBJ273) >> $@
|
||||
$(ECHO) $(VOBJ274) >> $@
|
||||
$(ECHO) $(VOBJ281) >> $@
|
||||
$(ECHO) $(VOBJ282) >> $@
|
||||
$(ECHO) $(WINOBJ1) >> $@
|
||||
$(ECHO) $(WINOBJ2) >> $@
|
||||
$(ECHO) $(WINOBJ3) >> $@
|
||||
$(ECHO) $(WINOBJ4) >> $@
|
||||
$(ECHO) $(HHOBJ) >> $@
|
||||
$(ECHO) $(RANDOM) >> $@
|
||||
$(X11ECHO) $(WINX11OBJ01) >> $@
|
||||
$(X11ECHO) $(WINX11OBJ02) >> $@
|
||||
$(X11ECHO) $(WINX11OBJ03) >> $@
|
||||
$(X11ECHO) $(WINX11OBJ04) >> $@
|
||||
$(X11ECHO) $(WINX11OBJ05) >> $@
|
||||
$(X11ECHO) $(WINX11OBJ06) >> $@
|
||||
$(X11ECHO) $(WINX11OBJ07) >> $@
|
||||
$(X11ECHO) $(WINX11OBJ08) >> $@
|
||||
$(X11ECHO) $(WINX11OBJ09) >> $@
|
||||
$(X11ECHO) $(WINX11OBJ10) >> $@
|
||||
$(X11ECHO) $(WINX11OBJ11) >> $@
|
||||
|
||||
|
||||
|
||||
$(TEMP)\$(GAME).rsp : $(HOBJ) $(TEMP)\$(GAMEDEF)
|
||||
$(ECHO) $(SYSOBJ) $(VOBJ01) +> $@
|
||||
$(ECHO) $(VOBJ02) +>> $@
|
||||
@@ -751,6 +951,7 @@ $(TEMP)\$(GAME).rsp : $(HOBJ) $(TEMP)\$(GAMEDEF)
|
||||
$(ECHO) $(VOBJ27) +>> $@
|
||||
$(ECHO) $(VOBJ28) +>> $@
|
||||
$(ECHO) $(VOBJ29) +>> $@
|
||||
$(ECHO) $(VOBJ30) +>> $@
|
||||
$(ECHO) $(HHOBJ)>> $@
|
||||
$(ECHO) $(GAMEDIR)\$(GAME).exe>> $@
|
||||
$(ECHO) $(TEMP)\$(GAME)>> $@
|
||||
@@ -908,7 +1109,7 @@ $(OBJ)\recover.o : $(UTIL)\$(CB) $(CONFIG_H)
|
||||
|
||||
dlb : $(TEMP)\dlb.exe
|
||||
$(TEMP)\dlb.exe : $(TEMP)\dlb.rsp
|
||||
$(RCVRLN)
|
||||
$(DLBRLN)
|
||||
|
||||
$(TEMP)\dlb.rsp : $(DLBOBJS) $(TEMP)\$(DLBDEF)
|
||||
$(ECHO) $(SYSOBJ) $(DLBOBJS)> $@
|
||||
@@ -924,7 +1125,7 @@ $(GAMEDIR)\nhdat :
|
||||
$(MAKEB) do_dlb
|
||||
|
||||
dlb_yup : dlb
|
||||
$(TEMP)\dlb cf $(GAMEDIR)\nhdat $(DATDLB)
|
||||
$(TEMP)\dlb cCf $(GAMEDIR) $(GAMEDIR)\nhdat $(DATDLB)
|
||||
-$(RM) $(GAMEDIR)\help
|
||||
-$(RM) $(GAMEDIR)\hh
|
||||
-$(RM) $(GAMEDIR)\cmdhelp
|
||||
@@ -962,6 +1163,8 @@ dlb_yup : dlb
|
||||
-$(RM) $(GAMEDIR)\options
|
||||
-$(RM) $(GAMEDIR)\quest.dat
|
||||
-$(RM) $(GAMEDIR)\rumors
|
||||
-$(RM) $(GAMEDIR)\dungeon
|
||||
-$(RM) $(GAMEDIR)\soko?-?.lev
|
||||
|
||||
dlb_nope :
|
||||
$(ECHO) DLB not requested.
|
||||
@@ -1533,3 +1736,53 @@ $(OBJ)\write.o : $(SRC)\$(CB) $(HACK_H)
|
||||
$(SRCCC)
|
||||
$(OBJ)\zap.o : $(SRC)\$(CB) $(HACK_H)
|
||||
$(SRCCC)
|
||||
|
||||
$(OBJ)/Window.o: $(WINX11)\Window.c $(INCL)\xwindowp.h $(INCL)\xwindow.h \
|
||||
$(CONFIG_H)
|
||||
$(CC) -o$(OBJ)\Window.o $(CFLAGS) -c $(WINX11)\Window.c
|
||||
$(OBJ)/dialogs.o: $(WINX11)\dialogs.c $(CONFIG_H)
|
||||
$(CC) -o$(OBJ)\dialogs.o $(CFLAGS) -c $(WINX11)\dialogs.c
|
||||
$(OBJ)/winX.o: $(WINX11)\winX.c $(HACK_H) $(INCL)\winX.h $(INCL)\dlb.h \
|
||||
$(INCL)\patchlevel.h $(WINX11)\nh72icon \
|
||||
$(WINX11)\nh56icon $(WINX11)\nh32icon
|
||||
$(CC) $(CFLAGS) -c $(WINX11)\winX.c -o$(OBJ)\winX.o
|
||||
$(OBJ)/winmap.o: $(WINX11)\winmap.c $(INCL)\xwindow.h $(HACK_H) $(INCL)\dlb.h \
|
||||
$(INCL)\winX.h $(INCL)\tile2x11.h
|
||||
$(CC) $(CFLAGS) -c $(WINX11)\winmap.c -o $(OBJ)\winmap.o
|
||||
$(OBJ)/winmenu.o: $(WINX11)\winmenu.c $(HACK_H) $(INCL)\winX.h
|
||||
$(CC) $(CFLAGS) -c $(WINX11)\winmenu.c -o $(OBJ)\winmenu.o
|
||||
$(OBJ)/winmesg.o: $(WINX11)\winmesg.c $(INCL)\xwindow.h $(HACK_H) $(INCL)\winX.h
|
||||
$(CC) $(CFLAGS) -c $(WINX11)\winmesg.c -o$(OBJ)\winmesg.o
|
||||
$(OBJ)/winmisc.o: $(WINX11)\winmisc.c $(HACK_H) $(INCL)\func_tab.h \
|
||||
$(INCL)\winX.h
|
||||
$(CC) $(CFLAGS) -c $(WINX11)\winmisc.c -o$(OBJ)\winmisc.o
|
||||
$(OBJ)/winstat.o: $(WINX11)\winstat.c $(HACK_H) $(INCL)\winX.h
|
||||
$(CC) $(CFLAGS) -c $(WINX11)\winstat.c -o$(OBJ)\winstat.o
|
||||
$(OBJ)/wintext.o: $(WINX11)\wintext.c $(HACK_H) $(INCL)\winX.h $(INCL)\xwindow.h
|
||||
$(CC) $(CFLAGS) -c $(WINX11)\wintext.c -o$(OBJ)\wintext.o
|
||||
$(OBJ)/winval.o: $(WINX11)\winval.c $(HACK_H) $(INCL)\winX.h
|
||||
$(CC) $(CFLAGS) -c $(WINX11)\winval.c -o$(OBJ)\winval.o
|
||||
|
||||
$(OBJ)/tile.o: $(NHSRC)\src\tile.c $(HACK_H)
|
||||
$(CC) $(CFLAGS) -c $(NHSRC)\src\tile.c -o$(OBJ)\tile.o
|
||||
|
||||
$(TEMP)\tilemap.exe: ..\win\share\tilemap.c $(HACK_H)
|
||||
$(CC) $(GCCO) $(WARN) -I$(INCL) $(CDFLAGS) $(STDC) $(WINX11CFLAGS) $(LFLAGS) -o $(TEMP)\tilemap.exe ..\win\share\tilemap.c $(LIBS)
|
||||
$(NHSRC)\src\tile.c: $(TEMP)\tilemap.exe
|
||||
$(TEMP)\tilemap
|
||||
|
||||
x11tiles: $(TEMP)\tile2x11.exe $(WINSHARE)\monsters.txt \
|
||||
$(WINSHARE)\objects.txt \
|
||||
$(WINSHARE)\other.txt
|
||||
$(TEMP)\tile2x11.exe $(WINSHARE)\monsters.txt $(WINSHARE)\objects.txt \
|
||||
$(WINSHARE)\other.txt
|
||||
cp x11tiles $(GAMEDIR)\x11tiles
|
||||
|
||||
$(TEMP)\tile2x11.exe: tile2x11.o $(TEXT_IO)
|
||||
$(CC) $(LFLAGS) -o tile2x11 tile2x11.o $(TEXT_IO) $(LIBS)
|
||||
|
||||
pet_mark.xbm: $(WINX11)\pet_mark.xbm
|
||||
cp $(WINX11)\pet_mark.xbm $(GAMEDIR)\pet_mark.xbm
|
||||
|
||||
rip.xpm: $(WINX11)\rip.xpm
|
||||
cp $(WINX11)\rip.xpm $(GAMEDIR)\rip.xpm
|
||||
|
||||
@@ -90,7 +90,7 @@ static const char SCCS_Id[] = "@(#)makedefs.c\t3.3\t1999/08/16";
|
||||
# if __SC__ || __MRC__
|
||||
# define DATA_TEMPLATE ":Dungeon:%s"
|
||||
# else
|
||||
# define DATA_TEMPLATE ":lib:%s"
|
||||
# define DATA_TEMPLATE "..\\dat\\%s"
|
||||
# endif /* __SC__ || __MRC__ */
|
||||
# define DATA_IN_TEMPLATE "..\\dat\\%s"
|
||||
# else /* OS2 */
|
||||
|
||||
Reference in New Issue
Block a user