Add swallow and explosion glyphs to glyph_to_cmap
This makes custom S_sw_tc etc. from Enhanced1 symset actually work, yielding nice smooth outlines for swallowers and explosions. Or so I think, I have only tested the former because when playing locally, explosions disappear so fast I cannot see them. While looking at where else glyph_to_swallow was used, I noticed that parse_id subtracted S_sw_tl from glyph_to_swallow, even though it returns 0 to 7. This looks like it would cause out-of-bounds access and perhaps a segfault when trying to customise glyphs for individual monster swallow glyphs (or whatever it is parse_id is used for), but I haven't tried to confirm nor change this because who would ever do such thing?
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@@ -729,6 +729,8 @@ int glyph_to_cmap(int glpyh);
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#define glyph_to_swallow(glyph) \
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(glyph_is_swallow(glyph) ? (((glyph) - GLYPH_SWALLOW_OFF) & 0x7) : 0)
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#define glyph_to_explosion(glyph) \
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(glyph_is_explosion(glyph) ? (((glyph) - GLYPH_EXPLODE_OFF) % (S_expl_br - S_expl_tl + 1)) : 0)
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#define glyph_to_warning(glyph) \
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(glyph_is_warning(glyph) ? ((glyph) - GLYPH_WARNING_OFF) : NO_GLYPH)
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@@ -214,6 +214,10 @@ glyph_to_cmap(int glyph)
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return (glyph - GLYPH_CMAP_C_OFF) + S_digbeam;
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else if (glyph_is_cmap_zap(glyph))
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return ((glyph - GLYPH_ZAP_OFF) % 4) + S_vbeam;
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else if (glyph_is_swallow(glyph))
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return glyph_to_swallow(glyph) + S_sw_tl;
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else if (glyph_is_explosion(glyph))
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return glyph_to_explosion(glyph) + S_expl_tl;
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else
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return MAXPCHARS;
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}
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@@ -1051,8 +1055,7 @@ parse_id(const char *id, struct find_struct *findwhat)
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j = glyph - GLYPH_EXPLODE_OFF;
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expl = j / ((S_expl_br - S_expl_tl) + 1);
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cmap = (j % ((S_expl_br - S_expl_tl) + 1))
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+ S_expl_tl;
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cmap = glyph_to_explosion(glyph) + S_expl_tl;
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i = cmap - S_expl_tl;
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Snprintf(buf[2], sizeof buf[2], "%s ",
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expl_type_texts[expl]);
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