last bunch - pline warnings while testing postcommit.pl
This commit is contained in:
@@ -417,8 +417,8 @@ int roomno;
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msg1 = buf;
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}
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if (msg1 && can_speak && !Deaf) {
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verbalize(msg1);
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if (msg2) verbalize(msg2);
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verbalize1(msg1);
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if (msg2) verbalize1(msg2);
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epri_p->enter_time = moves + (long)d(10, 100); /* ~505 */
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}
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if (!sanctum) {
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@@ -525,7 +525,7 @@ register struct monst *priest;
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priest->mcanmove = 1;
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}
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priest->mpeaceful = 0;
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verbalize(cranky_msg[rn2(3)]);
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verbalize1(cranky_msg[rn2(3)]);
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return;
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}
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@@ -59,7 +59,7 @@ use_saddle(otmp)
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/* Select an animal */
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if (u.uswallow || Underwater || !getdir((char *)0)) {
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pline(Never_mind);
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pline1(Never_mind);
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return 0;
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}
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if (!u.dx && !u.dy) {
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@@ -589,7 +589,7 @@ dotele()
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else tele();
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(void) next_to_u();
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} else {
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You(shudder_for_moment);
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You1(shudder_for_moment);
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return(0);
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}
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if (!trap) morehungry(100);
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@@ -698,7 +698,7 @@ level_tele()
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* we let negative values requests fall into the "heaven" loop.
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*/
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if (Is_knox(&u.uz) && newlev > 0 && !force_dest) {
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You(shudder_for_moment);
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You1(shudder_for_moment);
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return;
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}
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/* if in Quest, the player sees "Home 1", etc., on the status
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@@ -715,7 +715,7 @@ level_tele()
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random_levtport:
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newlev = random_teleport_level();
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if (newlev == depth(&u.uz)) {
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You(shudder_for_moment);
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You1(shudder_for_moment);
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return;
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}
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}
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@@ -724,7 +724,7 @@ level_tele()
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buried_ball_to_punishment();
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if (!next_to_u() && !force_dest) {
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You(shudder_for_moment);
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You1(shudder_for_moment);
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return;
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}
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#ifdef WIZARD
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@@ -852,7 +852,7 @@ register struct trap *ttmp;
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buried_ball_to_punishment();
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if (!next_to_u()) {
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You(shudder_for_moment);
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You1(shudder_for_moment);
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return;
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}
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@@ -886,7 +886,7 @@ struct trap *trap;
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shieldeff(u.ux, u.uy);
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You_feel("a wrenching sensation.");
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} else if (!next_to_u()) {
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You(shudder_for_moment);
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You1(shudder_for_moment);
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} else if (trap->once) {
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deltrap(trap);
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newsym(u.ux,u.uy); /* get rid of trap symbol */
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@@ -29,7 +29,7 @@ stoned_dialogue()
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register long i = (Stoned & TIMEOUT);
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if (i > 0L && i <= SIZE(stoned_texts))
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pline(stoned_texts[SIZE(stoned_texts) - i]);
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pline1(stoned_texts[SIZE(stoned_texts) - i]);
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switch ((int) i) {
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case 5: /* slowing down */
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HFast = 0L;
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@@ -92,7 +92,7 @@ vomiting_dialogue()
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break;
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default: break;
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}
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if (txt) You("%s", txt);
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if (txt) You1(txt);
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exercise(A_CON, FALSE);
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}
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@@ -126,7 +126,7 @@ choke_dialogue()
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if (index(str, '%'))
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pline(str, hcolor(NH_BLUE));
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else
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pline(str);
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pline1(str);
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}
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}
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exercise(A_STR, FALSE);
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@@ -156,7 +156,7 @@ slime_dialogue()
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} else
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pline(str, an(Hallucination ? rndmonnam() : "green slime"));
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} else
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pline(str);
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pline1(str);
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}
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if (i == 3L) { /* limbs becoming oozy */
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HFast = 0L; /* lose intrinsic speed */
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@@ -400,7 +400,7 @@ boolean td; /* td == TRUE : trap door or hole */
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dont_fall = "are jerked back by your pet!";
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}
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if (dont_fall) {
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You(dont_fall);
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You1(dont_fall);
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/* hero didn't fall through, but any objects here might */
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impact_drop((struct obj *)0, u.ux, u.uy, 0);
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if (!td) {
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@@ -2919,7 +2919,7 @@ domagictrap()
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if (!resists_blnd(&youmonst)) {
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You("are momentarily blinded by a flash of light!");
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make_blinded((long)rn1(5,10),FALSE);
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if (!Blind) Your(vision_clears);
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if (!Blind) Your1(vision_clears);
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} else if (!Blind) {
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You_see("a flash of light!");
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} else if (!Deaf) {
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@@ -1907,7 +1907,7 @@ register struct attack *mattk;
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if (Slow_digestion) tmp *= 2;
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nomul(-tmp);
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nomovemsg = msgbuf;
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} else pline("%s", msgbuf);
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} else pline1(msgbuf);
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if (pd == &mons[PM_GREEN_SLIME]) {
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Sprintf(msgbuf, "%s isn't sitting well with you.",
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The(pd->mname));
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@@ -46,7 +46,7 @@ doversion()
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{
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char buf[BUFSZ];
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pline("%s", getversionstring(buf));
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pline1(getversionstring(buf));
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return 0;
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}
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@@ -150,7 +150,7 @@ char let;
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int how;
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const char *mesg;
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{
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pline("%s", mesg);
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pline1(mesg);
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return 0;
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}
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@@ -209,7 +209,7 @@ boolean restoring;
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intact at the end of each call.
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*/
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#if 0 /* maybe... */
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if (!restoring) pline("%s", msg);
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if (!restoring) pline1(msg);
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#endif
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return;
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}
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20
src/zap.c
20
src/zap.c
@@ -2027,7 +2027,7 @@ dozap()
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check_unpaid(obj);
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/* zappable addition done by GAN 11/03/86 */
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if(!zappable(obj)) pline("%s", nothing_happens);
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if(!zappable(obj)) pline1(nothing_happens);
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else if(obj->cursed && !rn2(WAND_BACKFIRE_CHANCE)) {
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backfire(obj); /* the wand blows up in your face! */
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exercise(A_STR, FALSE);
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@@ -2419,7 +2419,7 @@ long duration;
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if (!resists_blnd(&youmonst)) {
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You(are_blinded_by_the_flash);
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make_blinded(duration, FALSE);
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if (!Blind) Your(vision_clears);
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if (!Blind) Your1(vision_clears);
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return TRUE;
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}
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return FALSE;
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@@ -2672,11 +2672,7 @@ struct obj *obj; /* wand or spell */
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case SPE_STONE_TO_FLESH:
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if (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz) ||
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Underwater || (Is_qstart(&u.uz) && u.dz < 0)) {
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#if 1
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pline("%s", nothing_happens);
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#else
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pline(nothing_happens);
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#endif
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pline1(nothing_happens);
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} else if (u.dz < 0) { /* we should do more... */
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pline("Blood drips on your %s.", body_part(FACE));
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} else if (u.dz > 0 && !OBJ_AT(u.ux, u.uy)) {
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@@ -2687,7 +2683,7 @@ struct obj *obj; /* wand or spell */
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e = engr_at(u.ux, u.uy);
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if (!(e && e->engr_type == ENGRAVE)) {
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if (is_pool(u.ux, u.uy) || is_ice(u.ux, u.uy))
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pline("%s", nothing_happens);
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pline1(nothing_happens);
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else
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pline("Blood %ss %s your %s.",
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is_lava(u.ux, u.uy) ? "boil" : "pool",
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@@ -4252,12 +4248,12 @@ short exploding_wand_typ;
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lev->doormask = new_doormask;
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unblock_point(x, y); /* vision */
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if (see_it) {
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pline("%s", see_txt);
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pline1(see_txt);
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newsym(x, y);
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} else if (sense_txt) {
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You("%s", sense_txt);
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You1(sense_txt);
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} else if (hear_txt) {
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if (!Deaf) You_hear("%s", hear_txt);
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if (!Deaf) You_hear1(hear_txt);
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}
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if (picking_at(x, y)) {
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stop_occupation();
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@@ -4731,7 +4727,7 @@ retry:
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if (!otmp) {
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pline("Nothing fitting that description exists in the game.");
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if (++tries < MAXWISHTRY) goto retry;
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pline("%s", thats_enough_tries);
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pline1(thats_enough_tries);
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otmp = readobjnam((char *)0, (struct obj *)0);
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if (!otmp) return; /* for safety; should never happen */
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} else if (otmp == ¬hing) {
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