Update perm_inventory when returning to human form
Embedded dragon scales weren't updated to worn
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@@ -1408,6 +1408,7 @@ rehumanize(void)
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disp.botl = TRUE;
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gv.vision_full_recalc = 1;
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encumber_msg();
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update_inventory();
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if (was_flying && !Flying && u.usteed)
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You("and %s return gently to the %s.",
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mon_nam(u.usteed), surface(u.ux, u.uy));
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