Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2
This commit is contained in:
@@ -54,7 +54,20 @@ highlighting status conditions would fail to use attributes if a rule with
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them was followed by another one without (color only or color&normal)
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when using 'O' to set hilite_status rules, hide the 'score' status field if
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game has been built without SCORE_ON_BOTL; latent rules for 'score'
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can still be set in config file but can't be added or removed via 'O'
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can still be set in config file and removed via 'O' but can't be added
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make stone-to-flesh behave the same on statues of petrified monsters as it
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does on random 'dungeon art' ones (revive at a nearby spot instead of
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becoming a corpse when there's already a monster at statue's location)
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special level loader didn't support populating several types of special rooms
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(ant hole, cockatrice nest, leprechaun hall)
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eating rings while polymorphed didn't handle bonus/penalty for increase damage,
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increase accuracy, or protection correctly
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shopkeeper's position in front of shop door didn't correctly handle bottom
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edge of irregularly shaped shop due to typo or copy+paste error
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(latent bug; no such shops are present in 3.6.x)
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attempting to update permanent inventory window during restore had problems
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with unpaid items (needed shop bill before shop and its shopkeeper
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were restored) and named fruit
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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@@ -2860,7 +2860,7 @@ E boolean FDECL(get_obj_location, (struct obj *, xchar *, xchar *, int));
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E boolean FDECL(get_mon_location, (struct monst *, xchar *, xchar *, int));
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E struct monst *FDECL(get_container_location,
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(struct obj * obj, int *, int *));
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E struct monst *FDECL(montraits, (struct obj *, coord *));
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E struct monst *FDECL(montraits, (struct obj *, coord *, BOOLEAN_P));
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E struct monst *FDECL(revive, (struct obj *, BOOLEAN_P));
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E int FDECL(unturn_dead, (struct monst *));
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E void FDECL(cancel_item, (struct obj *));
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14
src/eat.c
14
src/eat.c
@@ -1877,10 +1877,11 @@ int old, inc, typ;
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{
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int absold, absinc, sgnold, sgninc;
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/* don't include any amount coming from worn rings */
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if (uright && uright->otyp == typ)
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/* don't include any amount coming from worn rings (caller handles
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'protection' differently) */
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if (uright && uright->otyp == typ && typ != RIN_PROTECTION)
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old -= uright->spe;
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if (uleft && uleft->otyp == typ)
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if (uleft && uleft->otyp == typ && typ != RIN_PROTECTION)
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old -= uleft->spe;
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absold = abs(old), absinc = abs(inc);
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sgnold = sgn(old), sgninc = sgn(inc);
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@@ -1900,6 +1901,11 @@ int old, inc, typ;
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} else {
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inc = 0; /* no further increase allowed via this method */
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}
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/* put amount from worn rings back */
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if (uright && uright->otyp == typ && typ != RIN_PROTECTION)
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old += uright->spe;
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if (uleft && uleft->otyp == typ && typ != RIN_PROTECTION)
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old += uleft->spe;
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return old + inc;
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}
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@@ -1908,7 +1914,7 @@ accessory_has_effect(otmp)
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struct obj *otmp;
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{
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pline("Magic spreads through your body as you digest the %s.",
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otmp->oclass == RING_CLASS ? "ring" : "amulet");
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(otmp->oclass == RING_CLASS) ? "ring" : "amulet");
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}
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STATIC_OVL void
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@@ -1194,7 +1194,9 @@ unsigned doname_flags;
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Strcat(bp, " (at the ready)");
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}
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}
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if (!iflags.suppress_price && is_unpaid(obj)) {
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/* treat 'restoring' like suppress_price because shopkeeper and
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bill might not be available yet while restore is in progress */
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if (!iflags.suppress_price && !restoring && is_unpaid(obj)) {
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long quotedprice = unpaid_cost(obj, TRUE);
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Sprintf(eos(bp), " (%s, %ld %s)",
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@@ -35,8 +35,7 @@ STATIC_DCL struct monst *FDECL(restmonchn, (int, BOOLEAN_P));
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STATIC_DCL struct fruit *FDECL(loadfruitchn, (int));
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STATIC_DCL void FDECL(freefruitchn, (struct fruit *));
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STATIC_DCL void FDECL(ghostfruit, (struct obj *));
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STATIC_DCL boolean
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FDECL(restgamestate, (int, unsigned int *, unsigned int *));
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STATIC_DCL boolean FDECL(restgamestate, (int, unsigned int *, unsigned int *));
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STATIC_DCL void FDECL(restlevelstate, (unsigned int, unsigned int));
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STATIC_DCL int FDECL(restlevelfile, (int, XCHAR_P));
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STATIC_OVL void FDECL(restore_msghistory, (int));
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@@ -521,6 +520,7 @@ unsigned int *stuckid, *steedid;
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struct obj *otmp, *tmp_bc;
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char timebuf[15];
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unsigned long uid;
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boolean defer_perm_invent;
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mread(fd, (genericptr_t) &uid, sizeof uid);
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if (SYSOPT_CHECK_SAVE_UID
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@@ -531,7 +531,7 @@ unsigned int *stuckid, *steedid;
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if (!wizard)
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return FALSE;
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}
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mread(fd, (genericptr_t) &context, sizeof(struct context_info));
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mread(fd, (genericptr_t) &context, sizeof (struct context_info));
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if (context.warntype.speciesidx >= LOW_PM)
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context.warntype.species = &mons[context.warntype.speciesidx];
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@@ -539,7 +539,13 @@ unsigned int *stuckid, *steedid;
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file option values instead of keeping old save file option values
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if partial restore fails and we resort to starting a new game */
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newgameflags = flags;
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mread(fd, (genericptr_t) &flags, sizeof(struct flag));
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mread(fd, (genericptr_t) &flags, sizeof (struct flag));
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/* avoid keeping permanent inventory window up to date during restore
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(setworn() calls update_inventory); attempting to include the cost
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of unpaid items before shopkeeper's bill is available is a no-no;
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named fruit names aren't accessible yet either */
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defer_perm_invent = flags.perm_invent;
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flags.perm_invent = FALSE;
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/* wizard and discover are actually flags.debug and flags.explore;
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player might be overriding the save file values for them;
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in the discover case, we don't want to set that for a normal
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@@ -645,14 +651,14 @@ unsigned int *stuckid, *steedid;
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restlevchn(fd);
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mread(fd, (genericptr_t) &moves, sizeof moves);
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mread(fd, (genericptr_t) &monstermoves, sizeof monstermoves);
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mread(fd, (genericptr_t) &quest_status, sizeof(struct q_score));
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mread(fd, (genericptr_t) spl_book, sizeof(struct spell) * (MAXSPELL + 1));
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mread(fd, (genericptr_t) &quest_status, sizeof (struct q_score));
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mread(fd, (genericptr_t) spl_book, (MAXSPELL + 1) * sizeof (struct spell));
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restore_artifacts(fd);
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restore_oracles(fd);
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if (u.ustuck)
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mread(fd, (genericptr_t) stuckid, sizeof(*stuckid));
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mread(fd, (genericptr_t) stuckid, sizeof *stuckid);
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if (u.usteed)
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mread(fd, (genericptr_t) steedid, sizeof(*steedid));
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mread(fd, (genericptr_t) steedid, sizeof *steedid);
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mread(fd, (genericptr_t) pl_character, sizeof pl_character);
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mread(fd, (genericptr_t) pl_fruit, sizeof pl_fruit);
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@@ -665,6 +671,8 @@ unsigned int *stuckid, *steedid;
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/* must come after all mons & objs are restored */
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relink_timers(FALSE);
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relink_light_sources(FALSE);
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/* inventory display is now viable */
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flags.perm_invent = defer_perm_invent;
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return TRUE;
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}
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13
src/shknam.c
13
src/shknam.c
@@ -602,6 +602,7 @@ struct mkroom *sroom;
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/* check that the shopkeeper placement is sane */
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if (sroom->irregular) {
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int rmno = (int) ((sroom - rooms) + ROOMOFFSET);
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if (isok(sx - 1, sy) && !levl[sx - 1][sy].edge
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&& (int) levl[sx - 1][sy].roomno == rmno)
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sx--;
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@@ -613,18 +614,18 @@ struct mkroom *sroom;
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sy--;
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else if (isok(sx, sy + 1) && !levl[sx][sy + 1].edge
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&& (int) levl[sx][sy + 1].roomno == rmno)
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sx++;
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sy++;
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else
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goto shk_failed;
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} else if (sx == sroom->lx - 1)
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} else if (sx == sroom->lx - 1) {
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sx++;
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else if (sx == sroom->hx + 1)
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} else if (sx == sroom->hx + 1) {
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sx--;
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else if (sy == sroom->ly - 1)
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} else if (sy == sroom->ly - 1) {
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sy++;
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else if (sy == sroom->hy + 1)
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} else if (sy == sroom->hy + 1) {
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sy--;
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else {
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} else {
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shk_failed:
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#ifdef DEBUG
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/* Said to happen sometimes, but I have never seen it. */
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@@ -786,10 +786,9 @@ link_doors_rooms()
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void
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fill_rooms()
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{
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int tmpi;
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int tmpi, m;
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for (tmpi = 0; tmpi < nroom; tmpi++) {
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int m;
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if (rooms[tmpi].needfill)
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fill_room(&rooms[tmpi], (rooms[tmpi].needfill == 2));
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for (m = 0; m < rooms[tmpi].nsubrooms; m++)
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@@ -2452,6 +2451,9 @@ boolean prefilled;
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case COURT:
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case ZOO:
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case BEEHIVE:
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case ANTHOLE:
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case COCKNEST:
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case LEPREHALL:
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case MORGUE:
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case BARRACKS:
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fill_zoo(croom);
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@@ -595,7 +595,7 @@ int *fail_reason;
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if (use_saved_traits) {
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/* restore a petrified monster */
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cc.x = x, cc.y = y;
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mon = montraits(statue, &cc);
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mon = montraits(statue, &cc, (cause == ANIMATE_SPELL));
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if (mon && mon->mtame && !mon->isminion)
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wary_dog(mon, TRUE);
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} else {
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@@ -112,7 +112,6 @@ register struct obj *obj;
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: !is_weptool(obj) && !is_wet_towel(obj);
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} else
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unweapon = TRUE; /* for "bare hands" message */
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update_inventory();
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}
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STATIC_OVL boolean
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@@ -230,7 +229,9 @@ setuqwep(obj)
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register struct obj *obj;
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{
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setworn(obj, W_QUIVER);
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update_inventory();
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/* no extra handling needed; this used to include a call to
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update_inventory() but that's already performed by setworn() */
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return;
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}
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void
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@@ -238,7 +239,7 @@ setuswapwep(obj)
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register struct obj *obj;
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{
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setworn(obj, W_SWAPWEP);
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update_inventory();
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return;
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}
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/*** Commands to change particular slot(s) ***/
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@@ -106,8 +106,7 @@ long mask;
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}
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}
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}
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if (!restoring)
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update_inventory();
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update_inventory();
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}
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/* called e.g. when obj is destroyed */
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@@ -138,9 +137,7 @@ register struct obj *obj;
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if ((p = w_blocks(obj, wp->w_mask)) != 0)
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u.uprops[p].blocked &= ~wp->w_mask;
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}
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/* setnotworn() isn't called during restore but parallel setworn() */
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if (!restoring)
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update_inventory();
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update_inventory();
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}
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/* return item worn in slot indiciated by wornmask; needed by poly_obj() */
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@@ -555,9 +555,10 @@ int locflags; /* non-zero means get location even if monster is buried */
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/* used by revive() and animate_statue() */
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struct monst *
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montraits(obj, cc)
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montraits(obj, cc, adjacentok)
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struct obj *obj;
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coord *cc;
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boolean adjacentok; /* False: at obj's spot only, True: nearby is allowed */
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{
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struct monst *mtmp = (struct monst *) 0;
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struct monst *mtmp2 = (struct monst *) 0;
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@@ -570,7 +571,8 @@ coord *cc;
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if (mtmp2->mhpmax <= 0 && !is_rider(mtmp2->data))
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return (struct monst *) 0;
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mtmp = makemon(mtmp2->data, cc->x, cc->y,
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NO_MINVENT | MM_NOWAIT | MM_NOCOUNTBIRTH);
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(NO_MINVENT | MM_NOWAIT | MM_NOCOUNTBIRTH
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| (adjacentok ? MM_ADJACENTOK : 0)));
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if (!mtmp)
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return mtmp;
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@@ -786,7 +788,7 @@ boolean by_hero;
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} else if (has_omonst(corpse)) {
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/* use saved traits */
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xy.x = x, xy.y = y;
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mtmp = montraits(corpse, &xy);
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mtmp = montraits(corpse, &xy, FALSE);
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if (mtmp && mtmp->mtame && !mtmp->isminion)
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wary_dog(mtmp, TRUE);
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} else {
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