Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2
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@@ -54,7 +54,20 @@ highlighting status conditions would fail to use attributes if a rule with
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them was followed by another one without (color only or color&normal)
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when using 'O' to set hilite_status rules, hide the 'score' status field if
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game has been built without SCORE_ON_BOTL; latent rules for 'score'
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can still be set in config file but can't be added or removed via 'O'
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can still be set in config file and removed via 'O' but can't be added
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make stone-to-flesh behave the same on statues of petrified monsters as it
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does on random 'dungeon art' ones (revive at a nearby spot instead of
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becoming a corpse when there's already a monster at statue's location)
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special level loader didn't support populating several types of special rooms
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(ant hole, cockatrice nest, leprechaun hall)
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eating rings while polymorphed didn't handle bonus/penalty for increase damage,
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increase accuracy, or protection correctly
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shopkeeper's position in front of shop door didn't correctly handle bottom
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edge of irregularly shaped shop due to typo or copy+paste error
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(latent bug; no such shops are present in 3.6.x)
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attempting to update permanent inventory window during restore had problems
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with unpaid items (needed shop bill before shop and its shopkeeper
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were restored) and named fruit
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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