Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2

This commit is contained in:
nhmall
2018-07-07 12:10:03 -04:00
11 changed files with 67 additions and 35 deletions

View File

@@ -54,7 +54,20 @@ highlighting status conditions would fail to use attributes if a rule with
them was followed by another one without (color only or color&normal)
when using 'O' to set hilite_status rules, hide the 'score' status field if
game has been built without SCORE_ON_BOTL; latent rules for 'score'
can still be set in config file but can't be added or removed via 'O'
can still be set in config file and removed via 'O' but can't be added
make stone-to-flesh behave the same on statues of petrified monsters as it
does on random 'dungeon art' ones (revive at a nearby spot instead of
becoming a corpse when there's already a monster at statue's location)
special level loader didn't support populating several types of special rooms
(ant hole, cockatrice nest, leprechaun hall)
eating rings while polymorphed didn't handle bonus/penalty for increase damage,
increase accuracy, or protection correctly
shopkeeper's position in front of shop door didn't correctly handle bottom
edge of irregularly shaped shop due to typo or copy+paste error
(latent bug; no such shops are present in 3.6.x)
attempting to update permanent inventory window during restore had problems
with unpaid items (needed shop bill before shop and its shopkeeper
were restored) and named fruit
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository