Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2

This commit is contained in:
nhmall
2018-07-07 12:10:03 -04:00
11 changed files with 67 additions and 35 deletions

View File

@@ -1877,10 +1877,11 @@ int old, inc, typ;
{
int absold, absinc, sgnold, sgninc;
/* don't include any amount coming from worn rings */
if (uright && uright->otyp == typ)
/* don't include any amount coming from worn rings (caller handles
'protection' differently) */
if (uright && uright->otyp == typ && typ != RIN_PROTECTION)
old -= uright->spe;
if (uleft && uleft->otyp == typ)
if (uleft && uleft->otyp == typ && typ != RIN_PROTECTION)
old -= uleft->spe;
absold = abs(old), absinc = abs(inc);
sgnold = sgn(old), sgninc = sgn(inc);
@@ -1900,6 +1901,11 @@ int old, inc, typ;
} else {
inc = 0; /* no further increase allowed via this method */
}
/* put amount from worn rings back */
if (uright && uright->otyp == typ && typ != RIN_PROTECTION)
old += uright->spe;
if (uleft && uleft->otyp == typ && typ != RIN_PROTECTION)
old += uleft->spe;
return old + inc;
}
@@ -1908,7 +1914,7 @@ accessory_has_effect(otmp)
struct obj *otmp;
{
pline("Magic spreads through your body as you digest the %s.",
otmp->oclass == RING_CLASS ? "ring" : "amulet");
(otmp->oclass == RING_CLASS) ? "ring" : "amulet");
}
STATIC_OVL void

View File

@@ -1194,7 +1194,9 @@ unsigned doname_flags;
Strcat(bp, " (at the ready)");
}
}
if (!iflags.suppress_price && is_unpaid(obj)) {
/* treat 'restoring' like suppress_price because shopkeeper and
bill might not be available yet while restore is in progress */
if (!iflags.suppress_price && !restoring && is_unpaid(obj)) {
long quotedprice = unpaid_cost(obj, TRUE);
Sprintf(eos(bp), " (%s, %ld %s)",

View File

@@ -35,8 +35,7 @@ STATIC_DCL struct monst *FDECL(restmonchn, (int, BOOLEAN_P));
STATIC_DCL struct fruit *FDECL(loadfruitchn, (int));
STATIC_DCL void FDECL(freefruitchn, (struct fruit *));
STATIC_DCL void FDECL(ghostfruit, (struct obj *));
STATIC_DCL boolean
FDECL(restgamestate, (int, unsigned int *, unsigned int *));
STATIC_DCL boolean FDECL(restgamestate, (int, unsigned int *, unsigned int *));
STATIC_DCL void FDECL(restlevelstate, (unsigned int, unsigned int));
STATIC_DCL int FDECL(restlevelfile, (int, XCHAR_P));
STATIC_OVL void FDECL(restore_msghistory, (int));
@@ -521,6 +520,7 @@ unsigned int *stuckid, *steedid;
struct obj *otmp, *tmp_bc;
char timebuf[15];
unsigned long uid;
boolean defer_perm_invent;
mread(fd, (genericptr_t) &uid, sizeof uid);
if (SYSOPT_CHECK_SAVE_UID
@@ -531,7 +531,7 @@ unsigned int *stuckid, *steedid;
if (!wizard)
return FALSE;
}
mread(fd, (genericptr_t) &context, sizeof(struct context_info));
mread(fd, (genericptr_t) &context, sizeof (struct context_info));
if (context.warntype.speciesidx >= LOW_PM)
context.warntype.species = &mons[context.warntype.speciesidx];
@@ -539,7 +539,13 @@ unsigned int *stuckid, *steedid;
file option values instead of keeping old save file option values
if partial restore fails and we resort to starting a new game */
newgameflags = flags;
mread(fd, (genericptr_t) &flags, sizeof(struct flag));
mread(fd, (genericptr_t) &flags, sizeof (struct flag));
/* avoid keeping permanent inventory window up to date during restore
(setworn() calls update_inventory); attempting to include the cost
of unpaid items before shopkeeper's bill is available is a no-no;
named fruit names aren't accessible yet either */
defer_perm_invent = flags.perm_invent;
flags.perm_invent = FALSE;
/* wizard and discover are actually flags.debug and flags.explore;
player might be overriding the save file values for them;
in the discover case, we don't want to set that for a normal
@@ -645,14 +651,14 @@ unsigned int *stuckid, *steedid;
restlevchn(fd);
mread(fd, (genericptr_t) &moves, sizeof moves);
mread(fd, (genericptr_t) &monstermoves, sizeof monstermoves);
mread(fd, (genericptr_t) &quest_status, sizeof(struct q_score));
mread(fd, (genericptr_t) spl_book, sizeof(struct spell) * (MAXSPELL + 1));
mread(fd, (genericptr_t) &quest_status, sizeof (struct q_score));
mread(fd, (genericptr_t) spl_book, (MAXSPELL + 1) * sizeof (struct spell));
restore_artifacts(fd);
restore_oracles(fd);
if (u.ustuck)
mread(fd, (genericptr_t) stuckid, sizeof(*stuckid));
mread(fd, (genericptr_t) stuckid, sizeof *stuckid);
if (u.usteed)
mread(fd, (genericptr_t) steedid, sizeof(*steedid));
mread(fd, (genericptr_t) steedid, sizeof *steedid);
mread(fd, (genericptr_t) pl_character, sizeof pl_character);
mread(fd, (genericptr_t) pl_fruit, sizeof pl_fruit);
@@ -665,6 +671,8 @@ unsigned int *stuckid, *steedid;
/* must come after all mons & objs are restored */
relink_timers(FALSE);
relink_light_sources(FALSE);
/* inventory display is now viable */
flags.perm_invent = defer_perm_invent;
return TRUE;
}

View File

@@ -602,6 +602,7 @@ struct mkroom *sroom;
/* check that the shopkeeper placement is sane */
if (sroom->irregular) {
int rmno = (int) ((sroom - rooms) + ROOMOFFSET);
if (isok(sx - 1, sy) && !levl[sx - 1][sy].edge
&& (int) levl[sx - 1][sy].roomno == rmno)
sx--;
@@ -613,18 +614,18 @@ struct mkroom *sroom;
sy--;
else if (isok(sx, sy + 1) && !levl[sx][sy + 1].edge
&& (int) levl[sx][sy + 1].roomno == rmno)
sx++;
sy++;
else
goto shk_failed;
} else if (sx == sroom->lx - 1)
} else if (sx == sroom->lx - 1) {
sx++;
else if (sx == sroom->hx + 1)
} else if (sx == sroom->hx + 1) {
sx--;
else if (sy == sroom->ly - 1)
} else if (sy == sroom->ly - 1) {
sy++;
else if (sy == sroom->hy + 1)
} else if (sy == sroom->hy + 1) {
sy--;
else {
} else {
shk_failed:
#ifdef DEBUG
/* Said to happen sometimes, but I have never seen it. */

View File

@@ -786,10 +786,9 @@ link_doors_rooms()
void
fill_rooms()
{
int tmpi;
int tmpi, m;
for (tmpi = 0; tmpi < nroom; tmpi++) {
int m;
if (rooms[tmpi].needfill)
fill_room(&rooms[tmpi], (rooms[tmpi].needfill == 2));
for (m = 0; m < rooms[tmpi].nsubrooms; m++)
@@ -2452,6 +2451,9 @@ boolean prefilled;
case COURT:
case ZOO:
case BEEHIVE:
case ANTHOLE:
case COCKNEST:
case LEPREHALL:
case MORGUE:
case BARRACKS:
fill_zoo(croom);

View File

@@ -595,7 +595,7 @@ int *fail_reason;
if (use_saved_traits) {
/* restore a petrified monster */
cc.x = x, cc.y = y;
mon = montraits(statue, &cc);
mon = montraits(statue, &cc, (cause == ANIMATE_SPELL));
if (mon && mon->mtame && !mon->isminion)
wary_dog(mon, TRUE);
} else {

View File

@@ -112,7 +112,6 @@ register struct obj *obj;
: !is_weptool(obj) && !is_wet_towel(obj);
} else
unweapon = TRUE; /* for "bare hands" message */
update_inventory();
}
STATIC_OVL boolean
@@ -230,7 +229,9 @@ setuqwep(obj)
register struct obj *obj;
{
setworn(obj, W_QUIVER);
update_inventory();
/* no extra handling needed; this used to include a call to
update_inventory() but that's already performed by setworn() */
return;
}
void
@@ -238,7 +239,7 @@ setuswapwep(obj)
register struct obj *obj;
{
setworn(obj, W_SWAPWEP);
update_inventory();
return;
}
/*** Commands to change particular slot(s) ***/

View File

@@ -106,8 +106,7 @@ long mask;
}
}
}
if (!restoring)
update_inventory();
update_inventory();
}
/* called e.g. when obj is destroyed */
@@ -138,9 +137,7 @@ register struct obj *obj;
if ((p = w_blocks(obj, wp->w_mask)) != 0)
u.uprops[p].blocked &= ~wp->w_mask;
}
/* setnotworn() isn't called during restore but parallel setworn() */
if (!restoring)
update_inventory();
update_inventory();
}
/* return item worn in slot indiciated by wornmask; needed by poly_obj() */

View File

@@ -555,9 +555,10 @@ int locflags; /* non-zero means get location even if monster is buried */
/* used by revive() and animate_statue() */
struct monst *
montraits(obj, cc)
montraits(obj, cc, adjacentok)
struct obj *obj;
coord *cc;
boolean adjacentok; /* False: at obj's spot only, True: nearby is allowed */
{
struct monst *mtmp = (struct monst *) 0;
struct monst *mtmp2 = (struct monst *) 0;
@@ -570,7 +571,8 @@ coord *cc;
if (mtmp2->mhpmax <= 0 && !is_rider(mtmp2->data))
return (struct monst *) 0;
mtmp = makemon(mtmp2->data, cc->x, cc->y,
NO_MINVENT | MM_NOWAIT | MM_NOCOUNTBIRTH);
(NO_MINVENT | MM_NOWAIT | MM_NOCOUNTBIRTH
| (adjacentok ? MM_ADJACENTOK : 0)));
if (!mtmp)
return mtmp;
@@ -786,7 +788,7 @@ boolean by_hero;
} else if (has_omonst(corpse)) {
/* use saved traits */
xy.x = x, xy.y = y;
mtmp = montraits(corpse, &xy);
mtmp = montraits(corpse, &xy, FALSE);
if (mtmp && mtmp->mtame && !mtmp->isminion)
wary_dog(mtmp, TRUE);
} else {