Make #wizgenesis ignore debug_mongen blocking
Explicitly creating monsters in wizard-mode should go through and not get blocked by the debug_mongen flag.
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@@ -1223,9 +1223,13 @@ wiz_map(void)
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static int
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wiz_genesis(void)
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{
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if (wizard)
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if (wizard) {
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boolean mongen_saved = iflags.debug_mongen;
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iflags.debug_mongen = FALSE;
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(void) create_particular();
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else
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iflags.debug_mongen = mongen_saved;
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} else
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pline(unavailcmd, ecname_from_fn(wiz_genesis));
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return ECMD_OK;
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}
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