fix pull request #340 - untrap steed sanity
When a failed #untrap attempt while mounted caused hero to be moved
onto the trap, it neglected to set the steed's coordinates to match.
If 'sanity_check' was On, that would trigger warnings about steed's
anomalous position. Eventually a normal move would put steed's
coordinates back in sync with the hero's.
The pull request code set u.usteed->{mx,my} directly. I've used
u_on_newpos() instead. I also replaced some direct manipulations of
u.{ux,uy} with u_on_newpos() so that if clipping is in effect it will
be updated.
Fixes #340
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@@ -4035,7 +4035,8 @@ struct trap *ttmp;
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if (!Punished
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|| drag_ball(x, y, &bc, &bx, &by, &cx, &cy, &unused, TRUE)) {
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u.ux0 = u.ux, u.uy0 = u.uy;
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u.ux = x, u.uy = y;
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/* set u.ux,u.uy and u.usteed->mx,my plus handle CLIPPING */
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u_on_newpos(x, y);
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u.umoved = TRUE;
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newsym(u.ux0, u.uy0);
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vision_recalc(1);
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