Sting vs level teleport revisted
This reverses all of c67f1dd710
except for the fixes37.0 entry and does a better job in a cleaner
fashion. If Sting is going to start glowing and "you materialize
on a different level" is pending, give the materialize message
before the glowing message. Otherwise handle both stop-glowing
and/or you-materialize in the normal fashion.
This commit is contained in:
@@ -416,6 +416,7 @@ E void NDECL(save_currentstate);
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#endif
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E void FDECL(u_collide_m, (struct monst *));
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E void FDECL(goto_level, (d_level *, BOOLEAN_P, BOOLEAN_P, BOOLEAN_P));
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E void NDECL(maybe_lvltport_feedback);
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E void FDECL(schedule_goto, (d_level *, BOOLEAN_P, BOOLEAN_P, int,
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const char *, const char *));
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E void NDECL(deferred_goto);
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@@ -219,7 +219,6 @@ struct instance_flags {
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int failing_untrap; /* move_into_trap() -> spoteffects() -> dotrap() */
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int in_lava_effects; /* hack for Boots_off() */
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int last_msg; /* indicator of last message player saw */
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int no_glow; /* controls see_monster()'s Sting_effects() */
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int override_ID; /* true to force full identification of objects */
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int parse_config_file_src; /* hack for parse_config_line() */
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int purge_monsters; /* # of dead monsters still on fmon list */
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@@ -1907,6 +1907,11 @@ int orc_count; /* new count (warn_obj_cnt is old count); -1 is a flag value */
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pline("%s is %s.", bare_artifactname(uwep),
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glow_verb(Blind ? 0 : g.warn_obj_cnt, TRUE));
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} else if (newstr > 0 && newstr != oldstr) {
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/* goto_level() -> docrt() -> see_monsters() -> Sting_effects();
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if "you materialize on another level" is pending, give it
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now so that start-glowing message comes after it */
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maybe_lvltport_feedback(); /* usually called by goto_level() */
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/* 'start' message */
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if (!Blind)
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pline("%s %s %s%c", bare_artifactname(uwep),
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@@ -1296,18 +1296,12 @@ see_monsters()
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new_warn_obj_cnt++;
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}
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/* message sequencing: when changing levels via level teleport,
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the start-glow/stop-glow message from Sting_effects() would come
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too soon so we suppress it for docrt() -> see_monsters() then
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reenable it and call see_monsters() a second time */
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if (!iflags.no_glow) {
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/*
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* Make Sting glow blue or stop glowing if required.
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*/
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if (new_warn_obj_cnt != g.warn_obj_cnt) {
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Sting_effects(new_warn_obj_cnt);
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g.warn_obj_cnt = new_warn_obj_cnt;
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}
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/*
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* Make Sting glow blue or stop glowing if required.
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*/
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if (new_warn_obj_cnt != g.warn_obj_cnt) {
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Sting_effects(new_warn_obj_cnt);
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g.warn_obj_cnt = new_warn_obj_cnt;
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}
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/* when mounted, hero's location gets caught by monster loop */
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35
src/do.c
35
src/do.c
@@ -1265,7 +1265,7 @@ boolean at_stairs, falling, portal;
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int l_idx, save_mode;
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NHFILE *nhfp;
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xchar new_ledger;
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boolean cant_go_back, great_effort, materializing,
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boolean cant_go_back, great_effort,
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up = (depth(newlevel) < depth(&u.uz)),
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newdungeon = (u.uz.dnum != newlevel->dnum),
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was_in_W_tower = In_W_tower(u.ux, u.uy, &u.uz),
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@@ -1613,15 +1613,9 @@ boolean at_stairs, falling, portal;
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else if (Is_firelevel(&u.uz))
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fumaroles();
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/* to control message sequencing hack for Sting_effects() */
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materializing = (g.dfr_post_msg
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&& !strncmpi(g.dfr_post_msg, "You materialize", 15));
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/* Reset the screen. */
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vision_reset(); /* reset the blockages */
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g.glyphmap_perlevel_flags = 0L; /* force per-level mapglyph() changes */
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if (materializing)
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iflags.no_glow++; /* to suppress see_monster()'s Sting_effects() */
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docrt(); /* does a full vision recalc */
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flush_screen(-1);
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@@ -1630,14 +1624,14 @@ boolean at_stairs, falling, portal;
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*/
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/* deferred arrival message for level teleport looks odd if given
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after the various messages below so give it before them */
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if (materializing) {
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pline("%s", g.dfr_post_msg);
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free((genericptr_t) g.dfr_post_msg), g.dfr_post_msg = 0;
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iflags.no_glow--;
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see_monsters(); /* docrt() did this but we need to repeat it */
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}
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after the various messages below, so give it before them;
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[it might have already been delivered via docrt() -> see_monsters()
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-> Sting_effects() -> maybe_lvltport_feedback(), in which case
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'dfr_post_msg' has already been reset to Null];
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if 'dfr_post_msg' is "you materialize on another level" then
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maybe_lvltport_feedback() will deliver it now and then free it */
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if (g.dfr_post_msg)
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maybe_lvltport_feedback(); /* potentially called by Sting_effects() */
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/* special levels can have a custom arrival message */
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deliver_splev_message();
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@@ -1758,6 +1752,17 @@ boolean at_stairs, falling, portal;
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(void) pickup(1);
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}
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/* usually called from goto_level(); might be called from Sting_effects() */
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void
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maybe_lvltport_feedback()
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{
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if (g.dfr_post_msg && !strncmpi(g.dfr_post_msg, "You materialize", 15)) {
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/* "You materialize on a different level." */
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pline("%s", g.dfr_post_msg);
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free((genericptr_t) g.dfr_post_msg), g.dfr_post_msg = 0;
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}
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}
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static void
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final_level()
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{
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