Use more enums

We're already using enums, so convert some already existing defines.
This commit is contained in:
Pasi Kallinen
2016-10-10 16:18:14 +03:00
parent 856252702f
commit 552647fb36
12 changed files with 368 additions and 327 deletions

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@@ -7,14 +7,16 @@
#ifndef ATTRIB_H
#define ATTRIB_H
#define A_STR 0
#define A_INT 1
#define A_WIS 2
#define A_DEX 3
#define A_CON 4
#define A_CHA 5
enum attrib_types {
A_STR = 0,
A_INT,
A_WIS,
A_DEX,
A_CON,
A_CHA,
#define A_MAX 6 /* used in rn2() selection of attrib */
A_MAX /* used in rn2() selection of attrib */
};
#define ABASE(x) (u.acurr.a[x])
#define ABON(x) (u.abon.a[x])

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@@ -35,13 +35,15 @@ typedef struct stairway { /* basic stairway identifier */
} stairway;
/* level region types */
#define LR_DOWNSTAIR 0
#define LR_UPSTAIR 1
#define LR_PORTAL 2
#define LR_BRANCH 3
#define LR_TELE 4
#define LR_UPTELE 5
#define LR_DOWNTELE 6
enum level_region_types {
LR_DOWNSTAIR = 0,
LR_UPSTAIR,
LR_PORTAL,
LR_BRANCH,
LR_TELE,
LR_UPTELE,
LR_DOWNTELE
};
typedef struct dest_area { /* non-stairway level change identifier */
xchar lx, ly; /* "lower" left corner (near [0,0]) */

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@@ -378,26 +378,30 @@ extern NEARDATA struct sysflag sysflags;
#endif
extern NEARDATA struct instance_flags iflags;
/* last_msg values */
#define PLNMSG_UNKNOWN 0 /* arbitrary */
#define PLNMSG_ONE_ITEM_HERE 1 /* "you see <single item> here" */
#define PLNMSG_TOWER_OF_FLAME 2 /* scroll of fire */
#define PLNMSG_CAUGHT_IN_EXPLOSION 3 /* explode() feedback */
#define PLNMSG_OBJ_GLOWS 4 /* "the <obj> glows <color>" */
#define PLNMSG_OBJNAM_ONLY 5 /* xname/doname only, for #tip */
/* Usage:
* pline("some message");
* pline: vsprintf + putstr + iflags.last_msg = PLNMSG_UNKNOWN;
* iflags.last_msg = PLNMSG_some_message;
* and subsequent code can adjust the next message if it is affected
* by some_message. The next message will clear iflags.last_msg.
*/
/* last_msg values
* Usage:
* pline("some message");
* pline: vsprintf + putstr + iflags.last_msg = PLNMSG_UNKNOWN;
* iflags.last_msg = PLNMSG_some_message;
* and subsequent code can adjust the next message if it is affected
* by some_message. The next message will clear iflags.last_msg.
*/
enum plnmsg_types {
PLNMSG_UNKNOWN = 0, /* arbitrary */
PLNMSG_ONE_ITEM_HERE, /* "you see <single item> here" */
PLNMSG_TOWER_OF_FLAME, /* scroll of fire */
PLNMSG_CAUGHT_IN_EXPLOSION, /* explode() feedback */
PLNMSG_OBJ_GLOWS, /* "the <obj> glows <color>" */
PLNMSG_OBJNAM_ONLY /* xname/doname only, for #tip */
};
/* runmode options */
#define RUN_TPORT 0 /* don't update display until movement stops */
#define RUN_LEAP 1 /* update display every 7 steps */
#define RUN_STEP 2 /* update display every single step */
#define RUN_CRAWL 3 /* walk w/ extra delay after each update */
enum runmode_types {
RUN_TPORT = 0, /* don't update display until movement stops */
RUN_LEAP, /* update display every 7 steps */
RUN_STEP, /* update display every single step */
RUN_CRAWL /* walk w/ extra delay after each update */
};
/* paranoid confirmation prompting */
/* any yes confirmations also require explicit no (or ESC) to reject */

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@@ -22,24 +22,28 @@
}
/* symbolic names for capacity levels */
#define UNENCUMBERED 0
#define SLT_ENCUMBER 1 /* Burdened */
#define MOD_ENCUMBER 2 /* Stressed */
#define HVY_ENCUMBER 3 /* Strained */
#define EXT_ENCUMBER 4 /* Overtaxed */
#define OVERLOADED 5 /* Overloaded */
enum encumbrance_types {
UNENCUMBERED = 0,
SLT_ENCUMBER, /* Burdened */
MOD_ENCUMBER, /* Stressed */
HVY_ENCUMBER, /* Strained */
EXT_ENCUMBER, /* Overtaxed */
OVERLOADED /* Overloaded */
};
/* weight increment of heavy iron ball */
#define IRON_BALL_W_INCR 160
/* hunger states - see hu_stat in eat.c */
#define SATIATED 0
#define NOT_HUNGRY 1
#define HUNGRY 2
#define WEAK 3
#define FAINTING 4
#define FAINTED 5
#define STARVED 6
enum hunger_state_types {
SATIATED = 0,
NOT_HUNGRY,
HUNGRY,
WEAK,
FAINTING,
FAINTED,
STARVED
};
/* Macros for how a rumor was delivered in outrumor() */
#define BY_ORACLE 0
@@ -48,13 +52,15 @@
#define BY_OTHER 9
/* Macros for why you are no longer riding */
#define DISMOUNT_GENERIC 0
#define DISMOUNT_FELL 1
#define DISMOUNT_THROWN 2
#define DISMOUNT_POLY 3
#define DISMOUNT_ENGULFED 4
#define DISMOUNT_BONES 5
#define DISMOUNT_BYCHOICE 6
enum dismount_types {
DISMOUNT_GENERIC = 0,
DISMOUNT_FELL,
DISMOUNT_THROWN,
DISMOUNT_POLY,
DISMOUNT_ENGULFED,
DISMOUNT_BONES,
DISMOUNT_BYCHOICE
};
/* Special returns from mapglyph() */
#define MG_CORPSE 0x01
@@ -73,25 +79,27 @@
#define SELL_DONTSELL (2)
/* alteration types--keep in synch with costly_alteration(mkobj.c) */
#define COST_CANCEL 0 /* standard cancellation */
#define COST_DRAIN 1 /* drain life upon an object */
#define COST_UNCHRG 2 /* cursed charging */
#define COST_UNBLSS 3 /* unbless (devalues holy water) */
#define COST_UNCURS 4 /* uncurse (devalues unholy water) */
#define COST_DECHNT 5 /* disenchant weapons or armor */
#define COST_DEGRD 6 /* removal of rustproofing, dulling via engraving */
#define COST_DILUTE 7 /* potion dilution */
#define COST_ERASE 8 /* scroll or spellbook blanking */
#define COST_BURN 9 /* dipped into flaming oil */
#define COST_NUTRLZ 10 /* neutralized via unicorn horn */
#define COST_DSTROY 11 /* wand breaking (bill first, useup later) */
#define COST_SPLAT 12 /* cream pie to own face (ditto) */
#define COST_BITE 13 /* start eating food */
#define COST_OPEN 14 /* open tin */
#define COST_BRKLCK 15 /* break box/chest's lock */
#define COST_RUST 16 /* rust damage */
#define COST_ROT 17 /* rotting attack */
#define COST_CORRODE 18 /* acid damage */
enum cost_alteration_types {
COST_CANCEL = 0, /* standard cancellation */
COST_DRAIN, /* drain life upon an object */
COST_UNCHRG, /* cursed charging */
COST_UNBLSS, /* unbless (devalues holy water) */
COST_UNCURS, /* uncurse (devalues unholy water) */
COST_DECHNT, /* disenchant weapons or armor */
COST_DEGRD, /* removal of rustproofing, dulling via engraving */
COST_DILUTE, /* potion dilution */
COST_ERASE, /* scroll or spellbook blanking */
COST_BURN, /* dipped into flaming oil */
COST_NUTRLZ, /* neutralized via unicorn horn */
COST_DSTROY, /* wand breaking (bill first, useup later) */
COST_SPLAT, /* cream pie to own face (ditto) */
COST_BITE, /* start eating food */
COST_OPEN, /* open tin */
COST_BRKLCK, /* break box/chest's lock */
COST_RUST, /* rust damage */
COST_ROT, /* rotting attack */
COST_CORRODE /* acid damage */
};
/* bitmask flags for corpse_xname();
PFX_THE takes precedence over ARTICLE, NO_PFX takes precedence over both */
@@ -115,22 +123,24 @@ enum getpos_retval {
* in end.c and topten.c will need to be changed. Some parts of the
* code assume that PANIC separates the deaths from the non-deaths.
*/
#define DIED 0
#define CHOKING 1
#define POISONING 2
#define STARVING 3
#define DROWNING 4
#define BURNING 5
#define DISSOLVED 6
#define CRUSHING 7
#define STONING 8
#define TURNED_SLIME 9
#define GENOCIDED 10
#define PANICKED 11
#define TRICKED 12
#define QUIT 13
#define ESCAPED 14
#define ASCENDED 15
enum game_end_types {
DIED = 0,
CHOKING,
POISONING,
STARVING,
DROWNING,
BURNING,
DISSOLVED,
CRUSHING,
STONING,
TURNED_SLIME,
GENOCIDED,
PANICKED,
TRICKED,
QUIT,
ESCAPED,
ASCENDED
};
#include "align.h"
#include "dungeon.h"
@@ -146,18 +156,22 @@ enum getpos_retval {
NEARDATA extern coord bhitpos; /* place where throw or zap hits or stops */
/* types of calls to bhit() */
#define ZAPPED_WAND 0
#define THROWN_WEAPON 1
#define KICKED_WEAPON 2
#define FLASHED_LIGHT 3
#define INVIS_BEAM 4
enum bhit_call_types {
ZAPPED_WAND = 0,
THROWN_WEAPON,
KICKED_WEAPON,
FLASHED_LIGHT,
INVIS_BEAM
};
/* attack mode for hmon() */
#define HMON_MELEE 0 /* hand-to-hand */
#define HMON_THROWN 1 /* normal ranged (or spitting while poly'd) */
#define HMON_KICKED 2 /* alternate ranged */
#define HMON_APPLIED 3 /* polearm, treated as ranged */
#define HMON_DRAGGED 4 /* attached iron ball, pulled into mon */
enum hmon_atkmode_types {
HMON_MELEE = 0, /* hand-to-hand */
HMON_THROWN, /* normal ranged (or spitting while poly'd) */
HMON_KICKED, /* alternate ranged */
HMON_APPLIED, /* polearm, treated as ranged */
HMON_DRAGGED /* attached iron ball, pulled into mon */
};
#define MATCH_WARN_OF_MON(mon) \
(Warn_of_mon && ((context.warntype.obj \
@@ -315,14 +329,16 @@ NEARDATA extern coord bhitpos; /* place where throw or zap hits or stops */
#define LAUNCH_KNOWN 0x80 /* the hero caused this by explicit action */
/* Macros for explosion types */
#define EXPL_DARK 0
#define EXPL_NOXIOUS 1
#define EXPL_MUDDY 2
#define EXPL_WET 3
#define EXPL_MAGICAL 4
#define EXPL_FIERY 5
#define EXPL_FROSTY 6
#define EXPL_MAX 7
enum explosion_types {
EXPL_DARK = 0,
EXPL_NOXIOUS,
EXPL_MUDDY,
EXPL_WET,
EXPL_MAGICAL,
EXPL_FIERY,
EXPL_FROSTY,
EXPL_MAX
};
/* enlightenment control flags */
#define BASICENLIGHTENMENT 1 /* show mundane stuff */
@@ -344,25 +360,27 @@ NEARDATA extern coord bhitpos; /* place where throw or zap hits or stops */
#define XKILL_NOCONDUCT 4
/* Macros for messages referring to hands, eyes, feet, etc... */
#define ARM 0
#define EYE 1
#define FACE 2
#define FINGER 3
#define FINGERTIP 4
#define FOOT 5
#define HAND 6
#define HANDED 7
#define HEAD 8
#define LEG 9
#define LIGHT_HEADED 10
#define NECK 11
#define SPINE 12
#define TOE 13
#define HAIR 14
#define BLOOD 15
#define LUNG 16
#define NOSE 17
#define STOMACH 18
enum bodypart_types {
ARM = 0,
EYE,
FACE,
FINGER,
FINGERTIP,
FOOT,
HAND,
HANDED,
HEAD,
LEG,
LIGHT_HEADED,
NECK,
SPINE,
TOE,
HAIR,
BLOOD,
LUNG,
NOSE,
STOMACH
};
/* indices for some special tin types */
#define ROTTEN_TIN 0

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@@ -144,14 +144,16 @@ struct emin {
** formerly edog.h -- pet extension
*/
/* various types of pet food, the lower, the better liked */
#define DOGFOOD 0
#define CADAVER 1
#define ACCFOOD 2
#define MANFOOD 3
#define APPORT 4
#define POISON 5
#define UNDEF 6
#define TABU 7
enum dogfood_types {
DOGFOOD = 0,
CADAVER,
ACCFOOD,
MANFOOD,
APPORT,
POISON,
UNDEF,
TABU
};
struct edog {
long droptime; /* moment dog dropped object */

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@@ -51,33 +51,36 @@ extern struct mkroom *dnstairs_room, *upstairs_room, *sstairs_room;
extern NEARDATA coord doors[DOORMAX];
/* values for rtype in the room definition structure */
#define OROOM 0 /* ordinary room */
#define COURT 2 /* contains a throne */
#define SWAMP 3 /* contains pools */
#define VAULT 4 /* contains piles of gold */
#define BEEHIVE 5 /* contains killer bees and royal jelly */
#define MORGUE 6 /* contains corpses, undead and ghosts */
#define BARRACKS 7 /* contains soldiers and their gear */
#define ZOO 8 /* floor covered with treasure and monsters */
#define DELPHI 9 /* contains Oracle and peripherals */
#define TEMPLE 10 /* contains a shrine */
#define LEPREHALL 11 /* leprechaun hall (Tom Proudfoot) */
#define COCKNEST 12 /* cockatrice nest (Tom Proudfoot) */
#define ANTHOLE 13 /* ants (Tom Proudfoot) */
#define SHOPBASE 14 /* everything above this is a shop */
#define ARMORSHOP 15 /* specific shop defines for level compiler */
#define SCROLLSHOP 16
#define POTIONSHOP 17
#define WEAPONSHOP 18
#define FOODSHOP 19
#define RINGSHOP 20
#define WANDSHOP 21
#define TOOLSHOP 22
#define BOOKSHOP 23
#define FODDERSHOP 24 /* health food store */
#define UNIQUESHOP 25 /* shops here & below not randomly gen'd. */
#define CANDLESHOP 25
#define MAXRTYPE 25 /* maximum valid room type */
enum roomtype_types {
OROOM = 0, /* ordinary room */
COURT = 2, /* contains a throne */
SWAMP, /* contains pools */
VAULT, /* contains piles of gold */
BEEHIVE, /* contains killer bees and royal jelly */
MORGUE, /* contains corpses, undead and ghosts */
BARRACKS, /* contains soldiers and their gear */
ZOO, /* floor covered with treasure and monsters */
DELPHI, /* contains Oracle and peripherals */
TEMPLE, /* contains a shrine */
LEPREHALL, /* leprechaun hall (Tom Proudfoot) */
COCKNEST, /* cockatrice nest (Tom Proudfoot) */
ANTHOLE, /* ants (Tom Proudfoot) */
SHOPBASE, /* everything above this is a shop */
ARMORSHOP, /* specific shop defines for level compiler */
SCROLLSHOP,
POTIONSHOP,
WEAPONSHOP,
FOODSHOP,
RINGSHOP,
WANDSHOP,
TOOLSHOP,
BOOKSHOP,
FODDERSHOP, /* health food store */
CANDLESHOP
};
#define MAXRTYPE (CANDLESHOP) /* maximum valid room type */
#define UNIQUESHOP (CANDLESHOP) /* shops here & above not randomly gen'd. */
/* Special type for search_special() */
#define ANY_TYPE (-1)

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@@ -10,71 +10,71 @@
* them. Monster class 0 is not used or defined so we can use it as a
* NULL character.
*/
/* clang-format off */
#define S_ANT 1
#define S_BLOB 2
#define S_COCKATRICE 3
#define S_DOG 4
#define S_EYE 5
#define S_FELINE 6
#define S_GREMLIN 7
#define S_HUMANOID 8
#define S_IMP 9
#define S_JELLY 10
#define S_KOBOLD 11
#define S_LEPRECHAUN 12
#define S_MIMIC 13
#define S_NYMPH 14
#define S_ORC 15
#define S_PIERCER 16
#define S_QUADRUPED 17
#define S_RODENT 18
#define S_SPIDER 19
#define S_TRAPPER 20
#define S_UNICORN 21
#define S_VORTEX 22
#define S_WORM 23
#define S_XAN 24
#define S_LIGHT 25
#define S_ZRUTY 26
#define S_ANGEL 27
#define S_BAT 28
#define S_CENTAUR 29
#define S_DRAGON 30
#define S_ELEMENTAL 31
#define S_FUNGUS 32
#define S_GNOME 33
#define S_GIANT 34
#define S_invisible 35 /* non-class present in def_monsyms[] */
#define S_JABBERWOCK 36
#define S_KOP 37
#define S_LICH 38
#define S_MUMMY 39
#define S_NAGA 40
#define S_OGRE 41
#define S_PUDDING 42
#define S_QUANTMECH 43
#define S_RUSTMONST 44
#define S_SNAKE 45
#define S_TROLL 46
#define S_UMBER 47
#define S_VAMPIRE 48
#define S_WRAITH 49
#define S_XORN 50
#define S_YETI 51
#define S_ZOMBIE 52
#define S_HUMAN 53
#define S_GHOST 54
#define S_GOLEM 55
#define S_DEMON 56
#define S_EEL 57
#define S_LIZARD 58
enum mon_class_types {
S_ANT = 1,
S_BLOB,
S_COCKATRICE,
S_DOG,
S_EYE,
S_FELINE,
S_GREMLIN,
S_HUMANOID,
S_IMP,
S_JELLY,
S_KOBOLD,
S_LEPRECHAUN,
S_MIMIC,
S_NYMPH,
S_ORC,
S_PIERCER,
S_QUADRUPED,
S_RODENT,
S_SPIDER,
S_TRAPPER,
S_UNICORN,
S_VORTEX,
S_WORM,
S_XAN,
S_LIGHT,
S_ZRUTY,
S_ANGEL,
S_BAT,
S_CENTAUR,
S_DRAGON,
S_ELEMENTAL,
S_FUNGUS,
S_GNOME,
S_GIANT,
S_invisible, /* non-class present in def_monsyms[] */
S_JABBERWOCK,
S_KOP,
S_LICH,
S_MUMMY,
S_NAGA,
S_OGRE,
S_PUDDING,
S_QUANTMECH,
S_RUSTMONST,
S_SNAKE,
S_TROLL,
S_UMBER,
S_VAMPIRE,
S_WRAITH,
S_XORN,
S_YETI,
S_ZOMBIE,
S_HUMAN,
S_GHOST,
S_GOLEM,
S_DEMON,
S_EEL,
S_LIZARD,
#define S_WORM_TAIL 59
#define S_MIMIC_DEF 60
/* clang-format on */
S_WORM_TAIL,
S_MIMIC_DEF,
#define MAXMCLASSES 61 /* number of monster classes */
MAXMCLASSES /* number of monster classes */
};
/*
* Default characters for monsters. These correspond to the monster classes

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@@ -131,25 +131,28 @@ extern NEARDATA struct objdescr obj_descr[];
* All objects have a class. Make sure that all classes have a corresponding
* symbol below.
*/
#define RANDOM_CLASS 0 /* used for generating random objects */
#define ILLOBJ_CLASS 1
#define WEAPON_CLASS 2
#define ARMOR_CLASS 3
#define RING_CLASS 4
#define AMULET_CLASS 5
#define TOOL_CLASS 6
#define FOOD_CLASS 7
#define POTION_CLASS 8
#define SCROLL_CLASS 9
#define SPBOOK_CLASS 10 /* actually SPELL-book */
#define WAND_CLASS 11
#define COIN_CLASS 12
#define GEM_CLASS 13
#define ROCK_CLASS 14
#define BALL_CLASS 15
#define CHAIN_CLASS 16
#define VENOM_CLASS 17
#define MAXOCLASSES 18
enum obj_class_types {
RANDOM_CLASS = 0, /* used for generating random objects */
ILLOBJ_CLASS,
WEAPON_CLASS,
ARMOR_CLASS,
RING_CLASS,
AMULET_CLASS,
TOOL_CLASS,
FOOD_CLASS,
POTION_CLASS,
SCROLL_CLASS,
SPBOOK_CLASS, /* actually SPELL-book */
WAND_CLASS,
COIN_CLASS,
GEM_CLASS,
ROCK_CLASS,
BALL_CLASS,
CHAIN_CLASS,
VENOM_CLASS,
MAXOCLASSES
};
#define ALLOW_COUNT (MAXOCLASSES + 1) /* Can be used in the object class */
#define ALL_CLASSES (MAXOCLASSES + 2) /* input to getobj(). */

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@@ -34,45 +34,47 @@
defines array type_names[] which contains an entry for each of
these, so needs to be kept in sync if any new types are added
or existing ones renumbered.] */
#define STONE 0
#define VWALL 1
#define HWALL 2
#define TLCORNER 3
#define TRCORNER 4
#define BLCORNER 5
#define BRCORNER 6
#define CROSSWALL 7 /* For pretty mazes and special levels */
#define TUWALL 8
#define TDWALL 9
#define TLWALL 10
#define TRWALL 11
#define DBWALL 12
#define TREE 13 /* KMH */
#define SDOOR 14
#define SCORR 15
#define POOL 16
#define MOAT 17 /* pool that doesn't boil, adjust messages */
#define WATER 18
#define DRAWBRIDGE_UP 19
#define LAVAPOOL 20
#define IRONBARS 21 /* KMH */
#define DOOR 22
#define CORR 23
#define ROOM 24
#define STAIRS 25
#define LADDER 26
#define FOUNTAIN 27
#define THRONE 28
#define SINK 29
#define GRAVE 30
#define ALTAR 31
#define ICE 32
#define DRAWBRIDGE_DOWN 33
#define AIR 34
#define CLOUD 35
enum levl_typ_types {
STONE = 0,
VWALL,
HWALL,
TLCORNER,
TRCORNER,
BLCORNER,
BRCORNER,
CROSSWALL, /* For pretty mazes and special levels */
TUWALL,
TDWALL,
TLWALL,
TRWALL,
DBWALL,
TREE, /* KMH */
SDOOR,
SCORR,
POOL,
MOAT, /* pool that doesn't boil, adjust messages */
WATER,
DRAWBRIDGE_UP,
LAVAPOOL,
IRONBARS, /* KMH */
DOOR,
CORR,
ROOM,
STAIRS,
LADDER,
FOUNTAIN,
THRONE,
SINK,
GRAVE,
ALTAR,
ICE,
DRAWBRIDGE_DOWN,
AIR,
CLOUD,
#define MAX_TYPE 36
#define INVALID_TYPE 127
MAX_TYPE,
INVALID_TYPE = 127
};
/*
* Avoid using the level types in inequalities:

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@@ -34,11 +34,13 @@
generate ways to escape from them */
/* different level layout initializers */
#define LVLINIT_NONE 0
#define LVLINIT_SOLIDFILL 1
#define LVLINIT_MAZEGRID 2
#define LVLINIT_MINES 3
#define LVLINIT_ROGUE 4
enum lvlinit_types {
LVLINIT_NONE = 0,
LVLINIT_SOLIDFILL,
LVLINIT_MAZEGRID,
LVLINIT_MINES,
LVLINIT_ROGUE
};
/* max. layers of object containment */
#define MAX_CONTAINMENT 10

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@@ -53,30 +53,33 @@ extern struct trap *ftrap;
/* Note: if adding/removing a trap, adjust trap_engravings[] in mklev.c */
/* unconditional traps */
#define NO_TRAP 0
#define ARROW_TRAP 1
#define DART_TRAP 2
#define ROCKTRAP 3
#define SQKY_BOARD 4
#define BEAR_TRAP 5
#define LANDMINE 6
#define ROLLING_BOULDER_TRAP 7
#define SLP_GAS_TRAP 8
#define RUST_TRAP 9
#define FIRE_TRAP 10
#define PIT 11
#define SPIKED_PIT 12
#define HOLE 13
#define TRAPDOOR 14
#define TELEP_TRAP 15
#define LEVEL_TELEP 16
#define MAGIC_PORTAL 17
#define WEB 18
#define STATUE_TRAP 19
#define MAGIC_TRAP 20
#define ANTI_MAGIC 21
#define POLY_TRAP 22
#define VIBRATING_SQUARE 23
#define TRAPNUM 24
enum trap_types {
NO_TRAP = 0,
ARROW_TRAP,
DART_TRAP,
ROCKTRAP,
SQKY_BOARD,
BEAR_TRAP,
LANDMINE,
ROLLING_BOULDER_TRAP,
SLP_GAS_TRAP,
RUST_TRAP,
FIRE_TRAP,
PIT,
SPIKED_PIT,
HOLE,
TRAPDOOR,
TELEP_TRAP,
LEVEL_TELEP,
MAGIC_PORTAL,
WEB,
STATUE_TRAP,
MAGIC_TRAP,
ANTI_MAGIC,
POLY_TRAP,
VIBRATING_SQUARE,
TRAPNUM
};
#endif /* TRAP_H */

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@@ -29,24 +29,24 @@ typedef union any {
/* (buggy old Ultrix compiler) */
/* symbolic names for the data types housed in anything */
/* clang-format off */
#define ANY_VOID 1
#define ANY_OBJ 2 /* struct obj */
#define ANY_MONST 3 /* struct monst (not used) */
#define ANY_INT 4 /* int */
#define ANY_CHAR 5 /* char */
#define ANY_UCHAR 6 /* unsigned char */
#define ANY_SCHAR 7 /* signed char */
#define ANY_UINT 8 /* unsigned int */
#define ANY_LONG 9 /* long */
#define ANY_ULONG 10 /* unsigned long */
#define ANY_IPTR 11 /* pointer to int */
#define ANY_UPTR 12 /* pointer to unsigned int */
#define ANY_LPTR 13 /* pointer to long */
#define ANY_ULPTR 14 /* pointer to unsigned long */
#define ANY_STR 15 /* pointer to null-terminated char string */
#define ANY_MASK32 16 /* 32-bit mask (stored as unsigned long) */
/* clang-format on */
enum any_types {
ANY_VOID = 1,
ANY_OBJ, /* struct obj */
ANY_MONST, /* struct monst (not used) */
ANY_INT, /* int */
ANY_CHAR, /* char */
ANY_UCHAR, /* unsigned char */
ANY_SCHAR, /* signed char */
ANY_UINT, /* unsigned int */
ANY_LONG, /* long */
ANY_ULONG, /* unsigned long */
ANY_IPTR, /* pointer to int */
ANY_UPTR, /* pointer to unsigned int */
ANY_LPTR, /* pointer to long */
ANY_ULPTR, /* pointer to unsigned long */
ANY_STR, /* pointer to null-terminated char string */
ANY_MASK32 /* 32-bit mask (stored as unsigned long) */
};
/* menu return list */
typedef struct mi {