fix #K3274 - applied polearm locates hidden mon
without using any time. Targetting an apparently empty spot at valid polearm range where a monster happens to be hiding reports "Wait! There's something there you can't see!" and displays the remembered, unseen monster glyph, then aborts the attack attempt. It would use a turn if the polearm became wielded in the attempt but not if it was already wielded. Make latter case take time.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.467 $ $NHDT-Date: 1614812488 2021/03/03 23:01:28 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.468 $ $NHDT-Date: 1615158479 2021/03/07 23:07:59 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -394,6 +394,9 @@ it was theoretically possible to overflow an internal buffer containing
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using the '(' or '*' commands
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hero would be blinded and stunned by an Archon's radiance (gaze attack) even
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if the Archon was blind, but monsters would not
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applying a polearm to attempt to attack a hidden monster would report "wait!
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there's a monster hidden there" and display the "remembered, unseen
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monster" glyph but only use a turn if polearm wasn't already wielded
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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10
src/apply.c
10
src/apply.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 apply.c $NHDT-Date: 1611182249 2021/01/20 22:37:29 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.337 $ */
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/* NetHack 3.7 apply.c $NHDT-Date: 1615158480 2021/03/07 23:08:00 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.340 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -3118,8 +3118,12 @@ use_pole(struct obj *obj)
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/* Attack the monster there */
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g.bhitpos = cc;
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if ((mtmp = m_at(g.bhitpos.x, g.bhitpos.y)) != (struct monst *) 0) {
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if (attack_checks(mtmp, uwep))
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return res;
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if (attack_checks(mtmp, uwep)) /* can attack proceed? */
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/* no, abort the attack attempt; result depends on
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res: 1 => polearm became wielded, 0 => already wielded;
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g.context.move: 1 => discovered hidden monster at target spot,
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0 => answered 'n' to "Really attack?" prompt */
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return res || g.context.move;
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if (overexertion())
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return 1; /* burn nutrition; maybe pass out */
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g.context.polearm.hitmon = mtmp;
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