fix #K3274 - applied polearm locates hidden mon
without using any time. Targetting an apparently empty spot at valid polearm range where a monster happens to be hiding reports "Wait! There's something there you can't see!" and displays the remembered, unseen monster glyph, then aborts the attack attempt. It would use a turn if the polearm became wielded in the attempt but not if it was already wielded. Make latter case take time.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.467 $ $NHDT-Date: 1614812488 2021/03/03 23:01:28 $
|
||||
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.468 $ $NHDT-Date: 1615158479 2021/03/07 23:07:59 $
|
||||
|
||||
General Fixes and Modified Features
|
||||
-----------------------------------
|
||||
@@ -394,6 +394,9 @@ it was theoretically possible to overflow an internal buffer containing
|
||||
using the '(' or '*' commands
|
||||
hero would be blinded and stunned by an Archon's radiance (gaze attack) even
|
||||
if the Archon was blind, but monsters would not
|
||||
applying a polearm to attempt to attack a hidden monster would report "wait!
|
||||
there's a monster hidden there" and display the "remembered, unseen
|
||||
monster" glyph but only use a turn if polearm wasn't already wielded
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user