\#overview vs temples and altars
Reported by entrez: it was possible for #overview to show a line of just "." if a temple was known and its altar was unknown and no other features such as thrones or fountains were known on the level. It now lists "M temples and N altars" when both are present and the case that yielded "." becomes "a temple". That's an improvement but there might be edge cases it gets wrong. A listing of "a temple and an altar" is ambiguous because there isn't any way to tell whether the altar it mentions is inside the temple. That seems acceptable to me. I think it should include more alignment information about temples and altars, instead of just adding "to <your god>" when all known altars are of hero's alignment, but this doesn't attempt to address that.
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@@ -1258,6 +1258,9 @@ barbed devils have an attack that sticks you to them
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balrogs prefer bullwhip if hero is wielding a weapon
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ice devils have an additional attack, a slowing touch
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buff scroll of confuse monster and blessed potion of monster detection
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if a temple was entered while blind, #overview could show a line of just "."
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when describing altars if no other interesting features on that level
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were known
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -3590,16 +3590,30 @@ tunesuffix(
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#endif
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#define COMMA (i++ > 0 ? ", " : PREFIX)
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/* "iterate" once; safe to use as ``if (cond) ADDTOBUF(); else whatever;'' */
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#define ADDNTOBUF(nam, var) \
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#define ADDTOBUF(nam, var) \
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do { \
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if (var) \
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Sprintf(eos(buf), "%s%s", COMMA, (nam)); \
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} while (0)
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#define ADDNTOBUF(nam, var) \
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do { \
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if (var) \
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Sprintf(eos(buf), "%s%s %s%s", COMMA, seen_string((var), (nam)), \
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(nam), plur(var)); \
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} while (0)
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#define ADDTOBUF(nam, var) \
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do { \
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if (var) \
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Sprintf(eos(buf), "%s%s", COMMA, (nam)); \
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/* ADD2NTOBUF: for "M temples and N altars"; seen_string() is safe to use
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multiple times within one expression; so is plur() */
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#define ADD2NTOBUF(nam, var, nam2, var2) \
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do { \
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if (var && var2) { \
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Sprintf(eos(buf), "%s%s %s%s and %s %s%s", COMMA, \
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seen_string((var), (nam)), (nam), plur(var), \
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seen_string((var2), (nam2)), (nam2), plur(var2)); \
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} else if (var) { \
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ADDNTOBUF(nam, var); \
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} else if (var2) { \
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ADDNTOBUF(nam2, var2); \
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} \
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} while (0)
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static void
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@@ -3692,14 +3706,16 @@ print_mapseen(
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Sprintf(eos(buf), "%s%s", COMMA,
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an(shop_string(mptr->feat.shoptype)));
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}
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if (mptr->feat.naltar > 0) {
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if (mptr->feat.naltar > 0 || mptr->feat.ntemple > 0) {
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unsigned atmp;
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/* Temples + non-temple altars get munged into just "altars" */
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if (mptr->feat.ntemple != mptr->feat.naltar)
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ADDNTOBUF("altar", mptr->feat.naltar);
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else
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ADDNTOBUF("temple", mptr->feat.ntemple);
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/* being aware of a temple doesn't guarantee being aware of its
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altar (via entrance message when entering while blinded, or
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possibly it being out of view in an irregularly shaped room);
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FIXME: if all temples present have been desecrated, we ought
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to say so */
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ADD2NTOBUF("temple", mptr->feat.ntemple,
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"altar", mptr->feat.naltar);
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/* only print out altar's god if they are all to your god */
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atmp = mptr->feat.msalign; /* 0, 1, 2, 3 */
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