\#overview vs temples and altars

Reported by entrez:  it was possible for #overview to show a line of
just "." if a temple was known and its altar was unknown and no other
features such as thrones or fountains were known on the level.

It now lists "M temples and N altars" when both are present and the
case that yielded "." becomes "a temple".  That's an improvement but
there might be edge cases it gets wrong.  A listing of "a temple and
an altar" is ambiguous because there isn't any way to tell whether the
altar it mentions is inside the temple.  That seems acceptable to me.

I think it should include more alignment information about temples and
altars, instead of just adding "to <your god>" when all known altars
are of hero's alignment, but this doesn't attempt to address that.
This commit is contained in:
PatR
2023-10-14 00:01:33 -07:00
parent 9e65cd7d80
commit 55650666ed
2 changed files with 30 additions and 11 deletions

View File

@@ -1258,6 +1258,9 @@ barbed devils have an attack that sticks you to them
balrogs prefer bullwhip if hero is wielding a weapon
ice devils have an additional attack, a slowing touch
buff scroll of confuse monster and blessed potion of monster detection
if a temple was entered while blind, #overview could show a line of just "."
when describing altars if no other interesting features on that level
were known
Fixes to 3.7.0-x General Problems Exposed Via git Repository

View File

@@ -3590,16 +3590,30 @@ tunesuffix(
#endif
#define COMMA (i++ > 0 ? ", " : PREFIX)
/* "iterate" once; safe to use as ``if (cond) ADDTOBUF(); else whatever;'' */
#define ADDNTOBUF(nam, var) \
#define ADDTOBUF(nam, var) \
do { \
if (var) \
Sprintf(eos(buf), "%s%s", COMMA, (nam)); \
} while (0)
#define ADDNTOBUF(nam, var) \
do { \
if (var) \
Sprintf(eos(buf), "%s%s %s%s", COMMA, seen_string((var), (nam)), \
(nam), plur(var)); \
} while (0)
#define ADDTOBUF(nam, var) \
do { \
if (var) \
Sprintf(eos(buf), "%s%s", COMMA, (nam)); \
/* ADD2NTOBUF: for "M temples and N altars"; seen_string() is safe to use
multiple times within one expression; so is plur() */
#define ADD2NTOBUF(nam, var, nam2, var2) \
do { \
if (var && var2) { \
Sprintf(eos(buf), "%s%s %s%s and %s %s%s", COMMA, \
seen_string((var), (nam)), (nam), plur(var), \
seen_string((var2), (nam2)), (nam2), plur(var2)); \
} else if (var) { \
ADDNTOBUF(nam, var); \
} else if (var2) { \
ADDNTOBUF(nam2, var2); \
} \
} while (0)
static void
@@ -3692,14 +3706,16 @@ print_mapseen(
Sprintf(eos(buf), "%s%s", COMMA,
an(shop_string(mptr->feat.shoptype)));
}
if (mptr->feat.naltar > 0) {
if (mptr->feat.naltar > 0 || mptr->feat.ntemple > 0) {
unsigned atmp;
/* Temples + non-temple altars get munged into just "altars" */
if (mptr->feat.ntemple != mptr->feat.naltar)
ADDNTOBUF("altar", mptr->feat.naltar);
else
ADDNTOBUF("temple", mptr->feat.ntemple);
/* being aware of a temple doesn't guarantee being aware of its
altar (via entrance message when entering while blinded, or
possibly it being out of view in an irregularly shaped room);
FIXME: if all temples present have been desecrated, we ought
to say so */
ADD2NTOBUF("temple", mptr->feat.ntemple,
"altar", mptr->feat.naltar);
/* only print out altar's god if they are all to your god */
atmp = mptr->feat.msalign; /* 0, 1, 2, 3 */