seeing a monster make itself invisible
From the newsgroup: you could get "suddenly you cannot see the <mon>" even though it remained visible. Cited case was for an orc who drank a potion of invisibility while being observed by a hero wielding Sting, which causes orcs to be displayed even when they're invisible. But it could also happen when non-blind telepathy or extended monster detection is in effect.
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@@ -359,6 +359,8 @@ amnesia of object discoveries would never forget the very last one
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code controlling item drops by small monsters still used pre-3.1.0 weight
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monsters who want the Amulet won't attack the Wizard to try to get it
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opening or closing the castle drawbridge via music consumes a turn
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could get "suddenly you cannot see the <mon>" while invisible mon remained
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displayed due to telepathy or extended detection
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Platform- and/or Interface-Specific Fixes
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@@ -1776,12 +1776,12 @@ skipmsg:
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} else
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mquaffmsg(mtmp, otmp);
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/* format monster's name before altering its visibility */
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Strcpy(nambuf, See_invisible ? Monnam(mtmp) : mon_nam(mtmp));
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Strcpy(nambuf, mon_nam(mtmp));
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mon_set_minvis(mtmp);
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if (vismon && mtmp->minvis) { /* was seen, now invisible */
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if (See_invisible)
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if (canspotmon(mtmp))
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pline("%s body takes on a %s transparency.",
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s_suffix(nambuf),
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upstart(s_suffix(nambuf)),
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Hallucination ? "normal" : "strange");
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else
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pline("Suddenly you cannot see %s.", nambuf);
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