special level fountain fix
Add FOUNTAIN directives to the maps that just had '{' symbols.
Without them, the special level loader sets up those maps in a way
that prevents nethack from keeping the fountain counter accurately,
resulting in lack of fountain noises when they haven't been touched
yet and persistent noises after at least one of them has been dried
up. (It would be better to fix lev_comp's map handling code to do
this automatically.)
This commit is contained in:
@@ -1,4 +1,4 @@
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# SCCS Id: @(#)Valkyrie.des 3.4 1997/01/31
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# SCCS Id: @(#)Valkyrie.des 3.4 2002/05/02
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1991-2 by M. Stephenson
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# NetHack may be freely redistributed. See license for details.
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@@ -40,6 +40,7 @@ REGION:(27,08,42,12),lit,"ordinary"
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BRANCH:(66,17,66,17),(0,0,0,0)
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# Stairs
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STAIR:(18,01),down
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FOUNTAIN:(53,02)
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# Doors
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DOOR:locked,(26,10)
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DOOR:locked,(43,10)
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@@ -1,4 +1,4 @@
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# SCCS Id: @(#)castle.des 3.4 1995/11/19
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# SCCS Id: @(#)castle.des 3.4 2002/05/02
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# Copyright (c) 1989 by Jean-Christophe Collet
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# NetHack may be freely redistributed. See license for details.
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#
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@@ -47,6 +47,7 @@ RANDOM_MONSTERS:'L','N','E','H','M','O','R','T','X','Z'
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TELEPORT_REGION:levregion(01,00,10,20),(1,1,61,15),down
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TELEPORT_REGION:levregion(69,00,79,20),(1,1,61,15),up
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STAIR:levregion(01,00,10,20),(0,0,62,16),up
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FOUNTAIN:(10,08)
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# Doors
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DOOR:closed,(07,03)
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DOOR:closed,(55,03)
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@@ -1,4 +1,4 @@
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# SCCS Id: @(#)mines.des 3.4 2002/01/01
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# SCCS Id: @(#)mines.des 3.4 2002/05/02
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# Copyright (c) 1989-95 by Jean-Christophe Collet
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# Copyright (c) 1991-95 by M. Stephenson
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# NetHack may be freely redistributed. See license for details.
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@@ -423,8 +423,12 @@ MAP
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|...| ---- ------|....| ----- -----.....----........|..|.|
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----- ------ ------- ---------------
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ENDMAP
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STAIR:(01,01),up
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STAIR:(46,03),down
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FOUNTAIN:(50,09)
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FOUNTAIN:(10,15)
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FOUNTAIN:(66,18)
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REGION:(00,00,74,20),unlit,"ordinary"
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REGION:(09,13,11,17),lit,"ordinary"
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@@ -519,9 +523,11 @@ MAP
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...--..-....T.....--------....|......|-.
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.......--.....................----------
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ENDMAP
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REGION:(00,00,38,15),lit,"ordinary"
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STAIR:levregion(01,03,20,19),(0,0,39,15),up
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STAIR:levregion(21,03,75,19),(0,0,39,15),down
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FOUNTAIN:(22,07)
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REGION:(13,5,14,6),unlit,"ordinary"
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REGION:(9,7,11,9),lit,"candle shop"
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REGION:(16,4,18,6),lit,"tool shop"
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@@ -704,6 +710,7 @@ MAP
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| |....S.. |...............-..| ..S...........| |
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-------- -------------------- ------------------------
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ENDMAP
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# Dungeon Description
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RANDOM_PLACES:(08,16),(13,07),(21,08),(41,14),(50,04),(50,16),(66,01)
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REGION:(26,01,32,01),unlit,"ordinary",filled,true
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@@ -814,7 +821,9 @@ MAP
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|.................| |.....................|........ |
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---------------------------------------------------------------------------
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ENDMAP
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# Dungeon Description
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FOUNTAIN:(14,13)
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REGION:(23,03,48,06),lit,"ordinary"
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REGION:(21,06,22,06),lit,"ordinary"
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REGION:(14,04,14,04),unlit,"ordinary"
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@@ -933,9 +942,11 @@ MAP
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-.S..|--------.---.--- -...---------------...{.--------- ---------
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--|. - - - - - - - -- - - - -- . - - - --- - - - . . - - - - -- - - - - - -
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ENDMAP
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RANDOM_PLACES:(1,15),(68,6),(1,13)
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NON_DIGGABLE:(67,3,73,7)
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NON_DIGGABLE:(0,12,2,16)
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FOUNTAIN:(12,08)
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REGION:(0,0,75,16),unlit,"ordinary"
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REGION:(38,6,46,10),lit,"ordinary"
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DOOR:closed,(37,8)
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@@ -97,6 +97,7 @@ boulder was not displayed if blind and discovered with a monster known via
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don't claim that statue comes to life if the monster it turns into is invisible
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fix goodpos() so worm segments don't get placed on top of each other (causing
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a possible display problem if the worm is cut in two)
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fix fountain noises on some special levels (castle, valk home, various mines)
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Platform- and/or Interface-Specific Fixes
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