special level fountain fix

Add FOUNTAIN directives to the maps that just had '{' symbols.
Without them, the special level loader sets up those maps in a way
that prevents nethack from keeping the fountain counter accurately,
resulting in lack of fountain noises when they haven't been touched
yet and persistent noises after at least one of them has been dried
up.  (It would be better to fix lev_comp's map handling code to do
this automatically.)
This commit is contained in:
nethack.rankin
2002-05-03 08:05:56 +00:00
parent 407696c305
commit 55f3390e5b
4 changed files with 17 additions and 3 deletions
+2 -1
View File
@@ -1,4 +1,4 @@
# SCCS Id: @(#)castle.des 3.4 1995/11/19
# SCCS Id: @(#)castle.des 3.4 2002/05/02
# Copyright (c) 1989 by Jean-Christophe Collet
# NetHack may be freely redistributed. See license for details.
#
@@ -47,6 +47,7 @@ RANDOM_MONSTERS:'L','N','E','H','M','O','R','T','X','Z'
TELEPORT_REGION:levregion(01,00,10,20),(1,1,61,15),down
TELEPORT_REGION:levregion(69,00,79,20),(1,1,61,15),up
STAIR:levregion(01,00,10,20),(0,0,62,16),up
FOUNTAIN:(10,08)
# Doors
DOOR:closed,(07,03)
DOOR:closed,(55,03)