Merge branch 'NetHack-3.6.2-beta01' into win-minor
This commit is contained in:
59
src/uhitm.c
59
src/uhitm.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 uhitm.c $NHDT-Date: 1543892215 2018/12/04 02:56:55 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.195 $ */
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/* NetHack 3.6 uhitm.c $NHDT-Date: 1544840256 2018/12/15 02:17:36 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.196 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -101,7 +101,7 @@ attack_checks(mtmp, wep)
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register struct monst *mtmp;
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struct obj *wep; /* uwep for attack(), null for kick_monster() */
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{
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char qbuf[QBUFSZ];
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int glyph;
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/* if you're close enough to attack, alert any waiting monster */
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mtmp->mstrategy &= ~STRAT_WAITMASK;
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@@ -124,6 +124,12 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
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return FALSE;
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}
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/* cache the shown glyph;
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cases which might change it (by placing or removing
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'rembered, unseen monster' glyph or revealing a mimic)
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always return without further reference to this */
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glyph = glyph_at(bhitpos.x, bhitpos.y);
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/* Put up an invisible monster marker, but with exceptions for
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* monsters that hide and monsters you've been warned about.
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* The former already prints a warning message and
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@@ -132,8 +138,8 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
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* happening two turns in a row. The latter shows a glyph on
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* the screen, so you know something is there.
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*/
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if (!canspotmon(mtmp) && !glyph_is_warning(glyph_at(bhitpos.x, bhitpos.y))
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&& !glyph_is_invisible(levl[bhitpos.x][bhitpos.y].glyph)
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if (!canspotmon(mtmp)
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&& !glyph_is_warning(glyph) && !glyph_is_invisible(glyph)
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&& !(!Blind && mtmp->mundetected && hides_under(mtmp->data))) {
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pline("Wait! There's %s there you can't see!", something);
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map_invisible(bhitpos.x, bhitpos.y);
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@@ -146,17 +152,23 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
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if (!u.ustuck && !mtmp->mflee && dmgtype(mtmp->data, AD_STCK))
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u.ustuck = mtmp;
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}
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/* #H7329 - if hero is on engraved "Elbereth", this will end up
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* assessing an alignment penalty and removing the engraving
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* even though no attack actually occurs. Since it also angers
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* peacefuls, we're operating as if an attack attempt did occur
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* and the Elbereth behavior is consistent.
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*/
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wakeup(mtmp, TRUE); /* always necessary; also un-mimics mimics */
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return TRUE;
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}
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if (mtmp->m_ap_type && !Protection_from_shape_changers && !sensemon(mtmp)
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&& !glyph_is_warning(glyph_at(bhitpos.x, bhitpos.y))) {
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&& !glyph_is_warning(glyph)) {
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/* If a hidden mimic was in a square where a player remembers
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* some (probably different) unseen monster, the player is in
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* luck--he attacks it even though it's hidden.
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*/
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if (glyph_is_invisible(levl[mtmp->mx][mtmp->my].glyph)) {
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if (glyph_is_invisible(glyph)) {
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seemimic(mtmp);
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return FALSE;
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}
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@@ -165,11 +177,11 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
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}
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if (mtmp->mundetected && !canseemon(mtmp)
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&& !glyph_is_warning(glyph_at(bhitpos.x, bhitpos.y))
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&& !glyph_is_warning(glyph)
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&& (hides_under(mtmp->data) || mtmp->data->mlet == S_EEL)) {
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mtmp->mundetected = mtmp->msleeping = 0;
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newsym(mtmp->mx, mtmp->my);
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if (glyph_is_invisible(levl[mtmp->mx][mtmp->my].glyph)) {
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if (glyph_is_invisible(glyph)) {
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seemimic(mtmp);
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return FALSE;
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}
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@@ -197,14 +209,16 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
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wakeup(mtmp, TRUE);
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}
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if (flags.confirm && mtmp->mpeaceful && !Confusion && !Hallucination
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&& !Stunned) {
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if (flags.confirm && mtmp->mpeaceful
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&& !Confusion && !Hallucination && !Stunned) {
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/* Intelligent chaotic weapons (Stormbringer) want blood */
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if (wep && wep->oartifact == ART_STORMBRINGER) {
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override_confirmation = TRUE;
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return FALSE;
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}
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if (canspotmon(mtmp)) {
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char qbuf[QBUFSZ];
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Sprintf(qbuf, "Really attack %s?", mon_nam(mtmp));
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if (!paranoid_query(ParanoidHit, qbuf)) {
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context.move = 0;
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@@ -329,23 +343,26 @@ register struct monst *mtmp;
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/* Intelligent chaotic weapons (Stormbringer) want blood */
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if (is_safepet(mtmp) && !context.forcefight) {
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if (!uwep || uwep->oartifact != ART_STORMBRINGER) {
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/* there are some additional considerations: this won't work
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/* There are some additional considerations: this won't work
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* if in a shop or Punished or you miss a random roll or
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* if you can walk thru walls and your pet cannot (KAA) or
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* if your pet is a long worm (unless someone does better).
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* there's also a chance of displacing a "frozen" monster.
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* if your pet is a long worm with a tail.
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* There's also a chance of displacing a "frozen" monster:
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* sleeping monsters might magically walk in their sleep.
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*/
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boolean foo = (Punished || !rn2(7) || is_longworm(mtmp->data)),
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boolean foo = (Punished || !rn2(7)
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|| (is_longworm(mtmp->data) && mtmp->wormno)),
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inshop = FALSE;
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char *p;
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for (p = in_rooms(mtmp->mx, mtmp->my, SHOPBASE); *p; p++)
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if (tended_shop(&rooms[*p - ROOMOFFSET])) {
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inshop = TRUE;
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break;
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}
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/* only check for in-shop if don't already have reason to stop */
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if (!foo) {
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for (p = in_rooms(mtmp->mx, mtmp->my, SHOPBASE); *p; p++)
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if (tended_shop(&rooms[*p - ROOMOFFSET])) {
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inshop = TRUE;
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break;
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}
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}
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if (inshop || foo || (IS_ROCK(levl[u.ux][u.uy].typ)
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&& !passes_walls(mtmp->data))) {
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char buf[BUFSZ];
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@@ -895,7 +912,7 @@ int dieroll;
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if (resists_ston(mon))
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break;
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/* note: hp may be <= 0 even if munstoned==TRUE */
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return (boolean) (!DEADMONSTER(mon));
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return (boolean) !DEADMONSTER(mon);
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#if 0
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} else if (touch_petrifies(mdat)) {
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; /* maybe turn the corpse into a statue? */
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 wintty.c $NHDT-Date: 1526909614 2018/05/21 13:33:34 $ $NHDT-Branch: NetHack-3.6.2 $:$NHDT-Revision: 1.167 $ */
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/* NetHack 3.6 wintty.c $NHDT-Date: 1544842261 2018/12/15 02:51:01 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.188 $ */
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/* Copyright (c) David Cohrs, 1991 */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -3512,31 +3512,30 @@ static struct tty_status_fields
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static int hpbar_percent, hpbar_color;
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static struct condition_t {
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long mask;
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const char *text[3]; /* 3: potential display values, progressively
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* smaller */
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const char *text[3]; /* 3: potential display vals, progressively shorter */
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} conditions[] = {
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/* The sequence order of these matters */
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{ BL_MASK_STONE, {"Stone", "Ston", "Sto"}},
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{ BL_MASK_SLIME, {"Slime", "Slim", "Slm"}},
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{ BL_MASK_STRNGL, {"Strngl", "Stngl", "Str"}},
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{ BL_MASK_FOODPOIS, {"FoodPois", "Fpois", "Poi"}},
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{ BL_MASK_TERMILL, {"TermIll" , "Ill", "Ill"}},
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{ BL_MASK_BLIND, {"Blind", "Blnd", "Bl"}},
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{ BL_MASK_DEAF, {"Deaf", "Def", "Df"}},
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{ BL_MASK_STUN, {"Stun", "Stun", "St"}},
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{ BL_MASK_CONF, {"Conf", "Cnf", "Cn"}},
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{ BL_MASK_HALLU, {"Hallu", "Hal", "Ha"}},
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{ BL_MASK_LEV, {"Lev", "Lev", "Lv"}},
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{ BL_MASK_FLY, {"Fly", "Fly", "Fl"}},
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{ BL_MASK_RIDE, {"Ride", "Rid", "Ri"}},
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{ BL_MASK_STONE, { "Stone", "Ston", "Sto" } },
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{ BL_MASK_SLIME, { "Slime", "Slim", "Slm" } },
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{ BL_MASK_STRNGL, { "Strngl", "Stngl", "Str" } },
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{ BL_MASK_FOODPOIS, { "FoodPois", "Fpois", "Poi" } },
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{ BL_MASK_TERMILL, { "TermIll" , "Ill", "Ill" } },
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{ BL_MASK_BLIND, { "Blind", "Blnd", "Bl" } },
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{ BL_MASK_DEAF, { "Deaf", "Def", "Df" } },
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{ BL_MASK_STUN, { "Stun", "Stun", "St" } },
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{ BL_MASK_CONF, { "Conf", "Cnf", "Cf" } },
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{ BL_MASK_HALLU, { "Hallu", "Hal", "Hl" } },
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{ BL_MASK_LEV, { "Lev", "Lev", "Lv" } },
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{ BL_MASK_FLY, { "Fly", "Fly", "Fl" } },
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{ BL_MASK_RIDE, { "Ride", "Rid", "Rd" } },
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};
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static const char *encvals[3][6] = {
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{ "", "Burdened", "Stressed", "Strained", "Overtaxed", "Overloaded"},
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{ "", "Burden", "Stress", "Strain", "Overtax", "Overload" },
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{ "", "Brd", "Strs", "Strn", "Ovtx", "Ovld" }
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{ "", "Burdened", "Stressed", "Strained", "Overtaxed", "Overloaded" },
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{ "", "Burden", "Stress", "Strain", "Overtax", "Overload" },
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{ "", "Brd", "Strs", "Strn", "Ovtx", "Ovld" }
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};
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#define MAX_PER_ROW 15
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static enum statusfields fieldorder[2][MAX_PER_ROW] = { /* 2: two status lines */
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static enum statusfields fieldorder[2][MAX_PER_ROW] = { /* 2: 2 status lines */
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{ BL_TITLE, BL_STR, BL_DX, BL_CO, BL_IN, BL_WI, BL_CH, BL_ALIGN,
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BL_SCORE, BL_FLUSH, BL_FLUSH, BL_FLUSH, BL_FLUSH, BL_FLUSH,
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BL_FLUSH },
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