pull request #1460 - lspo_gold() 'y' parameter
Pull request by huttarl: fix a typo in lspo_gold() which was causing it to use the x coordinate for both x and y. It appears to only be used for the Fort Ludios level (knox.lua) which seems to be working as intended, so I'm not sure what is really going on. git decided to be a big hassle so I ended up just typing the one character change and ignore the commit(s). Issue #1461 is about the same situation. Fixes #1460 Fixes #1461
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@@ -4477,7 +4477,7 @@ lspo_gold(lua_State *L)
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if (argc == 3) {
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amount = luaL_checkinteger(L, 1);
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x = gldx = luaL_checkinteger(L, 2);
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y = gldy = luaL_checkinteger(L, 2);
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y = gldy = luaL_checkinteger(L, 3);
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} else if (argc == 2 && lua_type(L, 2) == LUA_TTABLE) {
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amount = luaL_checkinteger(L, 1);
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(void) get_coord(L, 2, &gldx, &gldy);
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