extend the tty statue patch to tiles
Changes to be committed: modified: doc/fixes35.0 modified: win/share/gifread.c modified: win/share/monsters.txt modified: win/share/objects.txt modified: win/share/other.txt modified: win/share/tile2bmp.c modified: win/share/tilemap.c The tty code already had the statue patch included, where statues are represented by stone versions similar in appearance to their monster likeness. This extends it to tiles. A new pass through the monsters.txt file is done in tile2bmp to include new modified tiles to the output file that are gray-scaled versions for mapping to the NetHack statue glyphs.
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@@ -13,7 +13,7 @@
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/* +-------------------------------------------------------------------+ */
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/*
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* $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
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* $NHDT-Date: 1429464661 2015/04/19 17:31:01 $ $NHDT-Branch: master $:$NHDT-Revision: 1.2 $
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* $Date: 2002/01/05 21:06:02 $ $Revision: 1.1 $
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*/
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@@ -71,7 +71,7 @@ static void FDECL(ReadTileStrip, (FILE *fd, int len));
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/* These should be in gif.h, but there isn't one. */
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boolean FDECL(fopen_gif_file, (const char *, const char *));
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boolean FDECL(read_gif_tile, (pixel(*)[]));
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boolean FDECL(read_gif_tile, (pixel(*)[TILE_X]));
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int NDECL(fclose_gif_file);
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static int
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