extend the tty statue patch to tiles

Changes to be committed:
	modified:   doc/fixes35.0
	modified:   win/share/gifread.c
	modified:   win/share/monsters.txt
	modified:   win/share/objects.txt
	modified:   win/share/other.txt
	modified:   win/share/tile2bmp.c
	modified:   win/share/tilemap.c

The tty code already had the statue patch included, where
statues are represented by stone versions similar in
appearance to their monster likeness.

This extends it to tiles.

A new pass through the monsters.txt file is done
in tile2bmp to include new modified tiles to the output
file that are gray-scaled versions for mapping to the
NetHack statue glyphs.
This commit is contained in:
nhmall
2015-04-19 13:31:59 -04:00
parent 460538b618
commit 56c4475c20
7 changed files with 94 additions and 31 deletions
+2 -2
View File
@@ -13,7 +13,7 @@
/* +-------------------------------------------------------------------+ */
/*
* $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
* $NHDT-Date: 1429464661 2015/04/19 17:31:01 $ $NHDT-Branch: master $:$NHDT-Revision: 1.2 $
* $Date: 2002/01/05 21:06:02 $ $Revision: 1.1 $
*/
@@ -71,7 +71,7 @@ static void FDECL(ReadTileStrip, (FILE *fd, int len));
/* These should be in gif.h, but there isn't one. */
boolean FDECL(fopen_gif_file, (const char *, const char *));
boolean FDECL(read_gif_tile, (pixel(*)[]));
boolean FDECL(read_gif_tile, (pixel(*)[TILE_X]));
int NDECL(fclose_gif_file);
static int