extend the tty statue patch to tiles
Changes to be committed: modified: doc/fixes35.0 modified: win/share/gifread.c modified: win/share/monsters.txt modified: win/share/objects.txt modified: win/share/other.txt modified: win/share/tile2bmp.c modified: win/share/tilemap.c The tty code already had the statue patch included, where statues are represented by stone versions similar in appearance to their monster likeness. This extends it to tiles. A new pass through the monsters.txt file is done in tile2bmp to include new modified tiles to the output file that are gray-scaled versions for mapping to the NetHack statue glyphs.
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@@ -12,8 +12,19 @@ K = (204, 79, 0)
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L = (255, 182, 145)
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M = (71, 108, 108)
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N = (255, 255, 255)
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O = (218, 218, 182)
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O = (215, 215, 215)
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P = (108, 145, 182)
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Q = (18, 18, 18)
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R = (54, 54, 54)
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S = (73, 73, 73)
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T = (82, 82, 82)
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U = (71, 108, 108)
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V = (104, 104, 104)
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W = (131, 131, 131)
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X = (140, 140, 140)
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Y = (149, 149, 149)
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Z = (195, 195, 195)
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# tile 0 (strange object)
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{
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MMMMMMMMMMMMMMMM
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