Add wizmode command to recreate current level

This commit is contained in:
Pasi Kallinen
2016-10-11 17:26:32 +03:00
parent 63487e8dbd
commit 56e51b9b6b
3 changed files with 21 additions and 0 deletions

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@@ -20,6 +20,7 @@ Debug-Mode Quick Reference:
#timeout == look at timeout queue
#vision == show vision array
#vanquished == disclose counts of dead monsters
#wizmakemap == recreate the current level
#wizsmell == smell a monster
#wizintrinsic == set selected intrinsic timeouts
#wizrumorcheck == validate first and last rumor for true and false set

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@@ -348,6 +348,7 @@ give quest guardians some equipment
hero polyed into ghoul can only eat non-veggy corpses or eggs
kicking activates statue traps
pets start with apport equal to your charisma
sometimes generate the random mazes with wide corridors or thick walls
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
@@ -502,6 +503,7 @@ random horses have a tiny chance of being generated saddled
give feedback just before timed levitation runs out
travel accepts 'm' (request menu) prefix
pressing a or A when cursor positioning shows menu of "interesting" features
wizard-mode command #wizmakemap to recreate the current level
Platform- and/or Interface-Specific New Features

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@@ -3,6 +3,7 @@
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "lev.h"
#include "func_tab.h"
#ifdef ALTMETA
@@ -123,6 +124,7 @@ STATIC_PTR int NDECL(wiz_wish);
STATIC_PTR int NDECL(wiz_identify);
STATIC_PTR int NDECL(wiz_intrinsic);
STATIC_PTR int NDECL(wiz_map);
STATIC_PTR int NDECL(wiz_makemap);
STATIC_PTR int NDECL(wiz_genesis);
STATIC_PTR int NDECL(wiz_where);
STATIC_PTR int NDECL(wiz_detect);
@@ -610,6 +612,21 @@ wiz_identify(VOID_ARGS)
return 0;
}
STATIC_PTR int
wiz_makemap(VOID_ARGS)
{
if (wizard) {
savelev(-1, ledger_no(&u.uz), FREE_SAVE);
mklev();
reglyph_darkroom();
vision_reset();
vision_full_recalc = 1;
(void) safe_teleds(TRUE);
docrt();
flush_screen(1);
}
}
/* ^F command - reveal the level map and any traps on it */
STATIC_PTR int
wiz_map(VOID_ARGS)
@@ -2812,6 +2829,7 @@ struct ext_func_tab extcmdlist[] = {
{ C('i'), "wizidentify", "identify all items in inventory", wiz_identify, IFBURIED|AUTOCOMPLETE|WIZMODECMD },
{ '\0', "wizintrinsic", "set intrinsic", wiz_intrinsic, IFBURIED|AUTOCOMPLETE|WIZMODECMD },
{ C('v'), "wizlevelport", "teleport to another level", wiz_level_tele, IFBURIED|AUTOCOMPLETE|WIZMODECMD },
{ '\0', "wizmakemap", "recreate the current level", wiz_makemap, IFBURIED|WIZMODECMD },
{ C('f'), "wizmap", "map the level", wiz_map, IFBURIED|AUTOCOMPLETE|WIZMODECMD },
{ '\0', "wizrumorcheck", "verify rumor boundaries", wiz_rumor_check, IFBURIED|AUTOCOMPLETE|WIZMODECMD },
{ '\0', "wizsmell", "smell monster", wiz_smell, IFBURIED|AUTOCOMPLETE|WIZMODECMD },