fix #H4436 - polyself message sequencing bug
for digesting a swallowed critter. The "you kill <critter>" message was left implicit, but if hero gained a level, that made "welcome to level N+1" look like it was issued out of sequence because it's immediate and the "you totally digest <critter>" is delayed. Giving the you-kill-it message explicitly makes things be more verbose but avoids having the new-level message seem out of order.
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@@ -320,6 +320,8 @@ monsters can throw cockatrice eggs at hero, but there was no handling for eggs
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when the missile hit an intervening monster
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clarify that shape-shifted vampires revert to vampire form when petrified or
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digested; when back in 'V' form, they're vulnerable to such damage
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when poly'd into an engulfer which does digestion damage, a kill resulting in
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a level gain gave "welcome to level N+1" before "you digest <victim>"
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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