fix #H4436 - polyself message sequencing bug

for digesting a swallowed critter.  The "you kill <critter>" message
was left implicit, but if hero gained a level, that made "welcome
to level N+1" look like it was issued out of sequence because it's
immediate and the "you totally digest <critter>" is delayed.  Giving
the you-kill-it message explicitly makes things be more verbose but
avoids having the new-level message seem out of order.
This commit is contained in:
PatR
2016-07-13 16:16:55 -07:00
parent ff29971453
commit 5713f92df1
2 changed files with 9 additions and 5 deletions

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@@ -320,6 +320,8 @@ monsters can throw cockatrice eggs at hero, but there was no handling for eggs
when the missile hit an intervening monster
clarify that shape-shifted vampires revert to vampire form when petrified or
digested; when back in 'V' form, they're vulnerable to such damage
when poly'd into an engulfer which does digestion damage, a kill resulting in
a level gain gave "welcome to level N+1" before "you digest <victim>"
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository